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Lighthope

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Everything posted by Lighthope

  1. Okay, so how would this work, since the only armies we have are with Knights. Would they be additional troops that only man the fortifications? Wouldn't that be too easy? Build a fort, man it, forget about it?
  2. Why can't she be a queen? *cough* Elizabeth I *cough* Elizabeth II
  3. I can live with that. Especially if they have to have troops to support the fortification.
  4. Fortifications were used in Medieval 2: Total War and I never used them and I don't recall ever seeing the AI use them except rarely. With fortifications, you're literally doing the same thing as taking a town, but now you have to do it multiple times for a single province. As I said in the other thread: If you want to make taking a province more difficult, make the main castle harder. Don't make us take out the main castle and three other pest castles, because that is all they are going to be: Pests that are swept aside on the march to the main event.
  5. I didn't say they don't have a role. I said it was a boring, repetitive role. This subject is best kept in the original thread. That way, the developers can more easily follow player thoughts. I'm just expressing my own personal thoughts. Others may think differently and believe Keeps would be a great idea.
  6. I appreciate that, but it still is just something else to hack and slash through. Rich countries have other tools at their disposal to set them apart from the poor ones, including the ability to hire mercenaries and replace losses more quickly. They don't need yet another advantage.
  7. So if she is an unpopular wife, we can just Henry VIII her? lol
  8. This idea was already covered in this thread: For the tl;dr - There is a lack of interest in this idea as no one wants to have to fight the main castle plus three or four other "nuisance" castles, or in this threads case "fortifications". It's historically accurate, but boring gameplay.
  9. As it stands, there is no way under the sun I would ever marry off a princess as it provides little benefit (better relation and maybe an alliance) and huge drawbacks as it exposes part of your kingdom to being taken from you. Historically accurate, but boring gameplay. Any thoughts on making princesses more useful? In Medieval II: Total War, they acted as diplomats. I would like to see more use from princesses other than as liabilities.
  10. I do like the idea of a province switching allegiances. Very Civ VI (and other iterations). I don't know how a Diplomat would be able to do that since they work with the Court, but I understand your thinking. I certainly would like to see more thought into this. The idea is interesting.
  11. They need to be happy and of the same religion. In late game, you need to watch out for war weariness. That will spark rebellions. Other than that, make sure they are of the same religion. Different religions will spark rebellions.
  12. Challenging, but I would become very bored waiting for the proper events to fire off. But hey, it's a challenge. You do you!
  13. Of course you can. We don't want to see modern day issues brought to this board. Keep politics and religion limited to how it affects the game and that is it.
  14. I think there should be. But how would a spy do that without "eliminating" the competition. If you want to do a "pacifist" run, then part of that is playing the waiting game.
  15. I agree with you. I saw this thread and thought, "So we have to attack four places instead of one to conquer a province?" No. Please no. If we want to make a province harder to conquer, make the main castle harder. Don't make me have to take out the main castle and three other nuisance castles as well.
  16. As long as systems are being added, let's revisit the Season thing. I'd like to see it added. Units have more stamina in the Spring/Fall than in the hot summer/cold winter. Northern units have a stamina bonus for fighting in the north during the winter. Southern units have more stamina fighting in the south during the summer. Adds an element of strategy as to when to attack.
  17. I think that would be a great idea, but would require more coding. Not quite sure they are interested in that at this point.
  18. Sometimes you need to sacrifice accuracy for fun game-play. I'm okay with a "military" class. It differentiates it from the commoner class.
  19. Well, if your spy assassinates someone, in theory no one should know it was you otherwise what was the point of using a spy? So it should not affect the opinion of everyone. Even failures are not necessarily tied to who did it. Again, the whole "spy" thing. I get what you're trying to say. I just think it works against the whole idea of spies.
  20. This is a great idea and something that really excites me! Rather than calling it "Opinion," I think "Stability" is more apt. After all, the lower the opinion, the less stable the kingdom is and more likely for revolt. My one concern is how many tools will a player have to indirectly cause a war, since declaring war yourself is such a negative influence. As a player, I don't want to sit around for tons of time waiting for some other kingdom to go to war with me on their own. Give me some way to...ahem..."influence" them to go to war on me so I can avoid the penalty.
  21. Well, remember there has to be sacrifices between absolute reality and compelling gameplay.
  22. Stronger defense in exchange for slower speed. I can see this being the go-to formation. Too OP. Ditto. Okay, now you're thinking. Niche formations used in special circumstances or formations that have a good cost/benefit to them. I could definitely go with more formations. More formations, however, make it harder to balance. We may be asking too much at this point in development.
  23. No. The whole point of a limited Royal Court is to force you to make strategic decisions, including making sacrifices. Adding this minor class removes a major part of that.
  24. Translation: We really need videos Yeah, I would definitely like to see more of those. Tercüme: Evet, kesinlikle daha fazlasını görmek isterim.
  25. Again, that really doesn't matter when the ultimate goal is to conquer the world. I like your idea, but it goes against the goal of the game.
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