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  1. Today
  2. I enjoyed almost everything just like many other people. I really do think that Knights of Honor was a unique and underrated game. I liked soundtracks the most but I liked everything else as well. I think only major problem in Knights of Honor was the AI. I hope Knights of Honor II: Sovereign gets what it deserve. We all love you guys, keep up the good work!
  3. Some features that I like and I miss in KOH: Kingdoms have custom, regional or default mission trees In order to declare war a kingdom has a legitimate reason such as a claim on a province, holly war for neighboring heretics/heathens, rival nations Provinces are not annexed until the end of the war After the war there is a truce between the participants, If the truce is broken should be penalties , the same goes for declaring a war without a valid reason Allies to be asked automatically to join a defensive war - they would accept or decline depending on their strength at the moment. Vassals join wars automatically, could be diplomatically annexed or created Have different types of governments with different features - elections, royal marriages, also have dynasties and repeating ruler names (i.e. Simeon I, Simeon II etc.. 😂) I am looking forward to see more updates soon 😀 Please!!!!
  4. Yesterday
  5. What will be the map size? What is max size of royal court? Are there any additional types of 'knights' - knights, merchants.. Do you plan any DLC's for the game? How does game difficulty works? Is it based on AI intellect or some kind of game bonuses for AI? For example, in Total War game series the higher difficulty is, the bigger income and other stats bonuses AI gets. What game modes do you plan to make for multiplayer? Custom battles or full support of Europe conquest as it was in single player? What will be the amount of players in multiplayer sessions? Any new major mechanics will be implemented? Do you plan to implement the interaction between the characters at least at the minimum level, for example, as it is implemented in the Paradox Interactive series of Crusader Kings games. Any global or local country events? Are there any global region upgrades? For example, roads - better roads so armies in this region could move a bit faster? Do you plan to add a system of the seasons that would affect the movement and general parameters of the armies, and possibly entire regions, for example, the receipt of food? We will be able to build our own cities or upgrade-develop already existing? Suggestions: There should be an option to chat, pause the game and rejoin if you get disconnected for any reason in multiplayer; If there will be full Europe conquest in multiplayer, there should be an option when AI takes control of abandoned player's slot (country); For the DLC you could make some regions, for example, Asia as new map to play on so you don't have to rewrite whole game. Global rating system for the multiplayer battles.
  6. What will be the map size? What is max size of royal court? Are there any additional types of 'knights' - knights, merchants.. Do you plan any DLC's for the game? How does game difficulty works? Is it based on AI intellect or some kind of game bonuses for AI? For example, in Total War game series the higher difficulty is, the bigger income and other stats bonuses AI gets. What game modes do you plan to make for multiplayer? Custom battles or full support of Europe conquest as it was in single player? What will be the amount of players in multiplayer sessions? Any new major mechanics will be implemented? Do you plan to implement the interaction between the characters at least at the minimum level, for example, as it is implemented in the Paradox Interactive series of Crusader Kings games. Any global or local country events? Are there any global region upgrades? For example, roads - better roads so armies in this region could move a bit faster? Do you plan to add a system of the seasons that would affect the movement and general parameters of the armies, and possibly entire regions, for example, the receipt of food? We will be able to build our own cities or upgrade-develop already existing? Suggestions: There should be an option to chat, pause the game and rejoin if you get disconnected for any reason in multiplayer; If there will be full Europe conquest in multiplayer, there should be an option when AI takes control of abandoned player's slot (country); For the DLC you could make some regions, for example, Asia as new map to play on so you don't have to rewrite whole game. Global rating system for the multiplayer battles.
  7. 15) How many people can play in multiplayer?16) How do intrigues work?17) How does diplomacy work?18) Is it possible to deliver fiefdoms to AI-controlled nobles and have them administer them?19) will there be a beta before launch?20) will there be geophraphic problems such as drought floods, storms, volcano eruption, etc?
  8. 1) How much will the game cost? 2) will there be DLC?3) What is the launch date or at what time of 2020 can we expect it?4) How big will the map be?5) Is there a possibility that there will be expansions that enlarge the map and in turn bring a new campaign? for example an expansion on the unification of india that comes with a cemented campaign in india and that in turn adds india to the game map6) Are three kingdoms or Stronghold: Warlords going to bring Asian kingdoms?7) Medieval Total War brought a very interesting expansion focused on various medieval stage sets. Could you do something similar?😎 How large are the units in Knights of Honor 2? are there options to enlarge them more?9) How different are the factions?10) Will we have to wait for the translations of the game?11) Will there be events such as the invasion of the Mongol Empire, discovery of America or the Black Death?12) Will the river crossing battles or attack on camps of knights of honor 1?13) What role will women play in this game?14) Do you plan to visit another era like ancient Rome?
  9. One mechanic from KOH1 that I think was well designed and seemed to be at the core of the game was the city population resource. In KOH1 it was relatively simple, building army units would consume it, and having low pops would lead to a lower economic output of that city creating an interesting balance between spamming units and having a strong economy. In KOH2 I have noticed there seems to be new pop types. Could you comment on the function of the new pops and what strategic mechanic you hope to achieve with pop types? P.S Really excited
  10. Indeed, it should be recorded. But that's a good question! I'll shrug our colleagues to make sure it will be... P.S. No dragons over Europe this time 🙂 🙂
  11. Dont ask me questions, just take my money!! I just dont want to see Dragons over Europe! And sadly i will not join you at that time on Thursday, i work... Will i be able to watch this in some kind of video?
  12. Hey guys. With the first DevStream is going to be on Thursday 12/12, 10:00 Am EST, 3:00 PM GMT here So bring them on all your questions and concerns, can´t promise we will answer everything as certain things are still NDA and such but we will try our best! //Zyddie
  13. Hello friends, and welcome to the first “Knights of Honor II: Sovereign” DevDiary! The DevDiary is a place where we can discuss specifics about our game, share some insights about the development process, and offer perspective on what game-shaping decisions we make and why. We’ll do our best to talk about cool, interesting topics, of which we’d love to hear your suggestions! Hearing your feedback will help us make the best game we can, and also understand what our fans care about. It was really hard for us to keep silent for so long, since there’s so much we want to share about the game. We’ve also noticed the fan questions pouring in too, and while we can’t answer everything right now, we’re anxious to answer the ones we can! It may go without saying, but thank you for all the love and patience, we really appreciate it! “Knights of Honor II: Sovereign” is a real-time grand strategy game set in the medieval times. Players will lead a royal court of honorable knights, build prosperous cities, assemble mighty armies, and find trustworthy allies to crush their enemies, striving to become the ultimate emperor of Europe. The first game was released nearly 15 years ago and in order to make a sequel for today’s gamers, we needed a clear and up-to-date vision first. Questions like “what makes the Knights of Honor franchise unique” and “what do grand strategy players want today” were big conversation topics for us. It’s critical for us to keep the spirit of the game intact – an easy to get into and immersive experience, instead of a numbers-heavy simulation that takes dozens of hours to begin understanding how things work. We also want it filled to the brim with interesting decisions for players that require strategic thinking and planning. Another key vision statement that was important for us to clarify, even though it may seem obvious, is to put the fun of the gameplay before historical accuracy. Now, this doesn’t mean we’re creating a fantasy version of the world – “Knights of Honor” is grounded in historical facts and we’re huge history buffs ourselves! But we do not hesitate to represent complex activities in a simple manner in order to make it fun, even if this means using a little creative license here and there. Finally, we had to decide whether most of our players would enjoy single player or would they rather play with friends online. We couldn’t rule out either of the groups as minority, so we decided both modes are equally important and we shouldn’t save any effort on their development. Thus, when designing a feature, we try to pay attention to the implications it brings and handle it differently in each scenarios so the fun and excitement is maximized however you choose to enjoy the game. To summarize, we’ve set those three rules as pillars in the development process and from then on, we refer back to them regularly as guideposts: We are making an immersive, easy to learn and hard to master game Fun gameplay is our top priority, even above historical accuracy Both single and multiplayer modes should be well addressed for every feature We are very interested in what you think! We’ll be hosting a DevStream this Thursday, Dec. 12th, 2019 @ 3:00 PM GMT / 10:00 AM EST where we’ll talk about the vision of KoH2:S in more detail and discuss your comments to this DevDiary. The Twitch stream will be hosted on the THQ Nordic channel: http://twitch.tv/thqnordic Heck, we’re going to host DevStreams after each DevDiary from here on out, so get excited! It would be great to hear what your thoughts are on KoH back in the days, and what you liked and disliked about it, or even what you like and dislike about other grand strategy games you’ve played recently. Do you prefer single player or multiplayer? What are some classic mechanics that are important to you and what new features would you like to see in the game? Who knows, your replies and questions may be directly mentioned during the DevStream! Next time we will shed more light on the world setting – what time periods can you play in and what makes them so interesting and challenging. Until then, we can’t wait to see all the exciting things everyone talks about in the forums and hope everyone can join us for the upcoming DevStream on Thursday. You can also join us on Facebook and Discord as well! We bid thee farewell. Go forth and conquer! View full article
  14. Hello friends, and welcome to the first “Knights of Honor II: Sovereign” DevDiary! The DevDiary is a place where we can discuss specifics about our game, share some insights about the development process, and offer perspective on what game-shaping decisions we make and why. We’ll do our best to talk about cool, interesting topics, of which we’d love to hear your suggestions! Hearing your feedback will help us make the best game we can, and also understand what our fans care about. It was really hard for us to keep silent for so long, since there’s so much we want to share about the game. We’ve also noticed the fan questions pouring in too, and while we can’t answer everything right now, we’re anxious to answer the ones we can! It may go without saying, but thank you for all the love and patience, we really appreciate it! “Knights of Honor II: Sovereign” is a real-time grand strategy game set in the medieval times. Players will lead a royal court of honorable knights, build prosperous cities, assemble mighty armies, and find trustworthy allies to crush their enemies, striving to become the ultimate emperor of Europe. The first game was released nearly 15 years ago and in order to make a sequel for today’s gamers, we needed a clear and up-to-date vision first. Questions like “what makes the Knights of Honor franchise unique” and “what do grand strategy players want today” were big conversation topics for us. It’s critical for us to keep the spirit of the game intact – an easy to get into and immersive experience, instead of a numbers-heavy simulation that takes dozens of hours to begin understanding how things work. We also want it filled to the brim with interesting decisions for players that require strategic thinking and planning. Another key vision statement that was important for us to clarify, even though it may seem obvious, is to put the fun of the gameplay before historical accuracy. Now, this doesn’t mean we’re creating a fantasy version of the world – “Knights of Honor” is grounded in historical facts and we’re huge history buffs ourselves! But we do not hesitate to represent complex activities in a simple manner in order to make it fun, even if this means using a little creative license here and there. Finally, we had to decide whether most of our players would enjoy single player or would they rather play with friends online. We couldn’t rule out either of the groups as minority, so we decided both modes are equally important and we shouldn’t save any effort on their development. Thus, when designing a feature, we try to pay attention to the implications it brings and handle it differently in each scenarios so the fun and excitement is maximized however you choose to enjoy the game. To summarize, we’ve set those three rules as pillars in the development process and from then on, we refer back to them regularly as guideposts: We are making an immersive, easy to learn and hard to master game Fun gameplay is our top priority, even above historical accuracy Both single and multiplayer modes should be well addressed for every feature We are very interested in what you think! We’ll be hosting a DevStream this Thursday, Dec. 12th, 2019 @ 3:00 PM GMT / 10:00 AM EST where we’ll talk about the vision of KoH2:S in more detail and discuss your comments to this DevDiary. The Twitch stream will be hosted on the THQ Nordic channel: http://twitch.tv/thqnordic Heck, we’re going to host DevStreams after each DevDiary from here on out, so get excited! It would be great to hear what your thoughts are on KoH back in the days, and what you liked and disliked about it, or even what you like and dislike about other grand strategy games you’ve played recently. Do you prefer single player or multiplayer? What are some classic mechanics that are important to you and what new features would you like to see in the game? Who knows, your replies and questions may be directly mentioned during the DevStream! Next time we will shed more light on the world setting – what time periods can you play in and what makes them so interesting and challenging. Until then, we can’t wait to see all the exciting things everyone talks about in the forums and hope everyone can join us for the upcoming DevStream on Thursday. You can also join us on Facebook and Discord as well! We bid thee farewell. Go forth and conquer!
  15. Last week
  16. I felt like a King in medieval medieval times thanks to music, voice acting, visual choices and good balance between macro and micro management. I think it will be enough for my lifelong gaming if there will be less detailed version of CK2 and of course with battlefield mechanics.
  17. I fell in love with that game because it has a simple mechanic which obviously not so hard to understand. As you appear in that world you don't have any goals and you just invent them by yourself and after some time you like that and find it very interesting. Maybe that's actually one of the reason why not so much people know and liked about that game as they probably thought there's nothing to do,just in my opinion. I liked that atmosphere which is fullfilled with a beautiful music and sounds. It's always that relax music with you when you check the political map,make trade agreements,send troops to enemies territory,build farms and walls,when you decide something and etc. It has that alternativity where you as Cyprus (of course with a big desire) can conquer all Northern Africa or as Russia accept catholicism or playing as another country make a big move by destroying Vatican the centre of catholicism church. You could also play as Ireland or Italy or Scotland and some other countries and try to restore them or make of them full and powerful country. I like so much about this game it's even hard to describe. I hope that KoH 2 will come out that perfect as the first part or even better.
  18. TALOS

    What about DLC?

    Hi, I was wondering if you guys are going to add a DLC to KoH 2,as it would be so cool.For example,just my thoughts,some new scenarios about something or a new decades and ages where you'd be able to play during reformation time. I'm wondering about that as it seemed to me that KoH was big and various in gameplay but it didn't have some things as expansions to the game.Or KoH 2 will be so massive that it won't need any DLC? Thanks and sorry if I made any mistakes, TALOS
  19. I remember that music was awesome,the political stuff was good, the city changes when we builded something for me only battles wasnt and the number of people at our court but the rest for me was okey.
  20. Alexis

    Suggestion

    The only suggestion a man could do for this game, is a multiplayer in the big map, with autobattles and score for the winner, after specific time that would be chosen before the game starts, and of course Global ranking so we play everyday to get better results in rankings!! These guys here know how to make a game. I believe they can surprise us again. This is their job, their hobby, their talent! Keep on guys!!
  21. Name/Handle? KelticOne Which Country are you from? The United States What kinds of games do you like to play? Strategy games would take up most of my playing time, but I do like roleplaying games and FPS as well. Games that I have played the most are EU4, Civilization, Crusader Kings 2 Bonus Question: Do you have any pets? I currently do not have any pets but would like to get a dog when I have the ability to take care of it. (work a lot)
  22. Honestly, I can't understand why this game isn't, or wasn't more popular. The gameplay, the soundtrack, the options you had to develop each cities... I do hope they go more in details in KoH2, more options to customize each cities, more units choice and deeper political system (think Crusader Kings) more units on the battlefield. less powerfull merchants to make city developement more meaningful... I mean, the perfect game would be KoH gameplay with Crusader Kings politics and Total War size armies...
  23. Everything. Music, gameplay, voice actor etc. I especially love torturing spies to piss off my enemy. I hope the line "Talk pig, who is your master!" will still be available in KoH 2.
  24. Name/Handle? Gnowmickly Which Country State are you from? Sarawak, somewhere at Southeast Asia What kinds of games do you like to play? Currently playing MapleStory Do you have any pets? Used to have a cat but not anymore
  25. First play-through: Highlands (I usually like to start from edge) Most of the time: Mecklenburg (Closely resemble to my name)
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