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  1. Can you explain more clearly how a leader for a crusade is selected? Does the leader come from your current Royal court Knight's? One of my biggest angers in KOH 1 was not having control of my marshals when the pope called them into a crusade, because more then often my 5 star marshal would just find a way to suicide. Have you considered this?
    5 points
  2. Hello friends and welcome to the 22nd DevDiary for “Knights of Honor II: Sovereign”! We decided to return to the Religion topic, started in DevDIary 20 in which we made an overview about the common Cleric actions and religion effects. Today we will take a closer look at Christianity – the religion, followed by the most European kingdoms at the historical period and region the game takes place in. In KoH2:S, there are two vastly different branches (families) of Christianity – Catholicism and Orthodoxy. As we mentioned earlier, we’ve chosen this simplified model after considering and experime
    5 points
  3. Thanks for the latest diary! Really apreciate the artwork which is always very nice. I think it is a good idea to being able to send Clerics to the Papacy for bonus missions. In KoH 1 you had them just sitting around at court a lot. I wanna ask something regarding Clerics becoming Cardinals: Do you need anything else for them besides good relations with the Papacy? Maybe certain skills, "time on duty", experience level, completed bonus missions? *actually there has to be white smoke above the Sistine Chapel. Black smokes means no new pope could get elected and they have
    3 points
  4. Knights of Honor II: Sovereign - Judicates Dev Diary #3 : Teambuilding Hello there, and welcome to the third development diary of Judicates. We hope you are fine during these first days of Autumn, or Fall, as the 'mericans say. In the previous diary, I was expecting to write a topic on a new region of the map, but instead, the mod made a nice progression, and its map, though necessary, is not the only thing that matters. Today, we're going to dive into a sort of subreality, on which rest great hopes. Without further delay, let's talk ab
    3 points
  5. Interesting! Both gameplays look cool and a bit more diverse than in KoH1. Can't wait to hear from the team in next devstream, and to dive more into that topic! Several questions: - Will Papal States be playable? - If the Pope owns Rome and another province, but eventually lose Rome, does the Papacy still disappear? Does the Papal States remain? - Will it be easy to add and modify Religious Centers, so that catholic clerics do not only go to Rome, but also for example to Santiago de Compostella, or to Canterbury? Same for Orthodox, with Antioch or Mount Athos for ins
    2 points
  6. In the original game the battle maps were very pretty, and I'd like to propose two upgrades: denser terrain and seasonal terrain. The first one is necessary because most battles were not fought in a featureless field. They were fought in dense agricultural terrain: pastures, orchards, crop fields, etc. Most of the flat land in the middle ages was cultivated, so the empty battlefields seen in movies were few and far between. Agricultural terrain (both fields and villages) offers a lot of terrain masking benefits, and can provide cover for ambushes. Seasonal terrain is al
    2 points
  7. Already thinking it would be so cool to have a fantasy overhaul mode, like lord of the rings, or a general fantasy overhaul with trolls, magic, different races, and so forth, I know it would take a while but with it being very moddible and in the right hands something like that could happen
    1 point
  8. As far as I can tell there is not much difference to the first game (which isn't bad in my opinion). I just wanted to ask how hard it will be to let one of your clerics become the next pope? In the first game it was fairly easy. Also, please make sure that there is a timer to start crusades with your puppet-pope. It was fun to start 6 simultaneous crusades in the first game but it probably would suck when one player is non-christian and gets spammed with crusades.
    1 point
  9. It would be nice if creators could add new states such as Hanseatic League (in late period) Dubrovnik (slavic city - state in Adriatic Sea).
    1 point
  10. I would also suggest that restoration of Byzantium by one of the Byzantine successor states should only require taking Constantinople and what remains of the Latin Empire. This is better than having to take out both latins and the remaining Byzantine successor states which I believe was the case in KoH1. It would be also more historicly correct as both of the states still existed when Byzantium was restored by Nicea.
    1 point
  11. Yes. I think KoH1 had that option if your general was crusader. The other option was to create a vassal. This was the closest thing to creating a loyal state by yourself or liberating kingdom. I remember once Hungary was conquered by Bulgaria and pope called for a crusade. It was successful and it restored Hungary back on the map.
    1 point
  12. I would like the team to consider more openly the chance of razing a settlement to the ground leaving it in ruins. It would be a good option to weaken the enemy's Kingdom without putting all of your efforts in taking a city, re-building over it, converting people and all the "chain-steps" you are forced to follow
    1 point
  13. So, is it to be understood that the dungeon is still attached to the royal court, such that imprisoned Knights take up royal court space? This was actually a function of KOH 1 which I did not enjoy. Also I fully agree with adding the functionality of inviting abandoned enemy knights into your kingdom. As I was reading this post this was my first thought, when you mentioned Knights could be abandoned.
    1 point
  14. Hello friends and welcome to the 21st DevDiary for “Knights of Honor II: Sovereign”! We initially planned to talk more about Multiplayer in this one, but since we are still iterating on a few settings and the lobby UI, we decided to tell you first about the Royal dungeon – how knights get imprisoned, what events can take place afterwards and actions undertaken – by the prisoners’ kingdoms and by the “dungeon keepers”. Surely, the most common way knights get imprisoned in KoH2:S is in battles – when Marshals, or any other knights leading armies, fail to retreat in time and lose, they are eit
    1 point
  15. Also If I saw the game map correctly it seems like Wallachia is already split into 2 provinces which I think is neat. I would like to see Moldavia too perhaps Bessarabia as an eastern part of Moldova (Although I think coastline of Moldavia is already a separate province which is cool too)
    1 point
  16. Yeah, that could be a possibility. Something like a bonus and after that a double-bonus. Could work. In real history, in 1859 Moldova was united with Valahia and that was called "The Small Union" here. The "Big Union" took place at 1st of December 1918 (which is România's National Day) when Transylvania was united with the motherland.
    1 point
  17. Hello friends and welcome to the 19th DevDiary for “Knights of Honor II: Sovereign”! The time has finally come for us to talk about the multiplayer features in our game, and we can say that we’ve been waiting for this moment with a mounting anticipation ever since DevDiary 1. There we mentioned that “multiplayer” is one of the pillars of KoH2:S and indeed, it nearly doubled the game design and programming efforts, but we still think it is worth it. Maybe you wonder why is it so much more difficult for such a game to support multiplayer. Well, the technical reasons are more straightforward –
    1 point
  18. Kindgom of Aksum (Modern-Day Ethiopia) and Empire Mali are a good suggestion too. (adding an African-Sahel culture).
    1 point
  19. Even though I enjoy your DevDiaries and I enjoyed this one as well. You are boring people with things they are not asking. We are asking to see live battles and to know when is release date! Respect your customers!
    0 points
  20. when releas this fucking game ? we was waiting 2 years 😒
    0 points
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