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  1. Hey Yavor, Yannick and I are ok. Fortunately we both don't live in the affected parts of Germany. 🙂 Have a great summer! Robin
    4 points
  2. I don't think this is the best approach as doing this may end up with some culture/religious groups having the feel that they are neglected or misrepresented. For me this sounds too broad and creates the the issue mentioned above. Even though the term "Pagan" might be correct from the eyes of a Christian medieval nation, from the perspective of the pagan is not, because the pagans are too different from each other in their beliefs, rituals, the gods they worship, etc. With that said, I can't agree with this: I would find this very repetitive and XP similar t
    2 points
  3. I'll be waiting for the live stream to hear more and will read more but for now I get ththe first cooment.... muahhahah
    2 points
  4. Hello friends and welcome to the 20th DevDiary for “Knights of Honor II: Sovereign”! Today we will start talking about religion, going through all key points of the feature and the common gameplay options it presents to all kingdoms. Though this is not one of the central elements of the game, it still plays a big importance and different religions offer quite a few unique elements, thus leading to unique strengths and strategies the players can explore. So, starting with the basics, we have 3 different religious “families” – Christianity, Islam and Paganism. Christianity has a subdivision t
    2 points
  5. Hello friends and welcome to the 19th DevDiary for “Knights of Honor II: Sovereign”! The time has finally come for us to talk about the multiplayer features in our game, and we can say that we’ve been waiting for this moment with a mounting anticipation ever since DevDiary 1. There we mentioned that “multiplayer” is one of the pillars of KoH2:S and indeed, it nearly doubled the game design and programming efforts, but we still think it is worth it. Maybe you wonder why is it so much more difficult for such a game to support multiplayer. Well, the technical reasons are more straightforward –
    2 points
  6. Here's another poem by me. It is in Bulgarian, sorry I have no intention of translating it. If there are Bulgarians in the forums, or perhaps the Devs, I would love to hear what you think! Синът на Тангра Минало величие и стара слава За победни битки в древни дни И до днес не пада във забрава А оставя знак сред вековните ни съдбини Тъй роди се той, Ювиги Тъй израсна с бистър ум Сред шума на гръм небесен И го кръсти Тангра – Крум И създаде в този хаос ред Със закони писани за всеки И изкорени пороците навред
    1 point
  7. Deus Vult It was a time of turmoil It was a time of strife When each who was loyal To the king with his life They were sent to the war In a dark distant land Where the Grave of Christ lie Where the sun heats the sand For this war was Holy Or so the Pope said “Go to war my crusaders Until the devils lie dead” God wills it they cried God wills their blood By these words they died In Jerusalem’s mud Countless Muslims were dead All of this in Christ’s name Like blind me
    1 point
  8. I'll have to reserve comments until you get deeper into religion. There is simply not enough information to make any kind of judgment on the system. I personally like to see religion in the game. I'd like to see more of it, in terms of how it can affect things. It can be its own side game, ala Civilization VI. But I can see how you want to keep it relative to how it was in the original KoH.
    1 point
  9. I would like to have it in Bulgarian and I would love to include it in the story that I am writing. So I am not disappointed but mostly delighted. :)
    1 point
  10. I could try, but I am really not that confident in my English. For work, yes, I can manage, but for creative writing - I prefer Bulgarian. 🙂 I hope I'm not disappointing you!
    1 point
  11. It seems I was right. And by the way, would you like to create a medieval poem/song for khan Krum this time 😄 ? If yes, send me a message and I will give you more details about why I am asking
    1 point
  12. 1 point
  13. That's because the religious dev diary is (finally/maybe) coming next week, eh?
    1 point
  14. Knights of Honor II: Sovereign - Judicates Dev Diary #1 : Presentation Greetings, and welcome to the presentation and first development diary of Judicates, a module in preparation by Calliope for Knights of Honor II: Sovereign. Judicates was born some years ago as an inspiration of custom maps made for the original Knights of Honor game. It dates back to a time when I drafted highly detailed modern day maps centered on several regions of Western Europe, that I know better than the rest of the world, sin
    1 point
  15. Hello everyone, I'm new to Knights of honor 2, i love the first one. Developers if you are still working on units will share some concepts that Lithuanian historians have found about possible equipment. Important thing to understand is that after Kievan rus and Poland converted to Christianity Baltic pagan culture became more isolated. That means some unique stiles emerged. Lithuanians didn’t knew how to fight on horse back ( but nobles would travel on horse back to battles) until 13th century so called military revolution in Baltic warfare. And another big thing is Lituanian
    1 point
  16. It would be nice if creators could add new states such as Hanseatic League (in late period) Dubrovnik (slavic city - state in Adriatic Sea).
    1 point
  17. Dubrovnik (Ragusa) will be in KoH 2, you can see it being mentioned in gameplay preview.
    1 point
  18. Top right. Next to Facebook and Twitter icons.
    1 point
  19. In my opinion a sovereign of Papacy should be curent Pope (not the Doge, as it used to be because they didn't rule Papacy) which is elected as most educated cleric among the catholic nations as it was before. Papacy could consist of several cities around Rome (5 for example - https://en.wikipedia.org/wiki/Donation_of_Pepin). Educated clerics in catholic nations may go through some process of becoming cardinals (when they gain some knowledge, convert province, pay some money to Papacy) and when Pope dies a new could be elected only from cardinals. Blue field when cleric is elected for
    1 point
  20. Yeah, that could be a possibility. Something like a bonus and after that a double-bonus. Could work. In real history, in 1859 Moldova was united with Valahia and that was called "The Small Union" here. The "Big Union" took place at 1st of December 1918 (which is România's National Day) when Transylvania was united with the motherland.
    1 point
  21. It would be much better for everyone if you don't bring up modern conflict into a historical game. But in case you insist I'd like to remind you that Kyiv is Ukraine, Ukraine is an independent nation. Ukrainian is an independent language. If they want to spell the city name as Kyiv, it is up to them. Misspelling their name and denying their existence because you challenge their sovereignty and independence is an hostile act which has nothing to do with the game.
    1 point
  22. To be honest, I will play this game only as singleplayer. I like multiplayer games, but multiplayer in strategy games is not my cup of tea. I like interacting with the game world and shaping it according to my wishes.
    1 point
  23. It may be just me, but I don't like victory conditions. I would imagine to be more like relaxing play with another people together for fun, than a race to achieve something first, before the other players. This can be very easily solved with a mod, designed with multiplayer in mind, or just smaller map where players are closer to each other like England, Balkans etc. I think the smaller the map is the better experience will have for multi. I don't think it will be much fun to play with two people on the entire euro map - there will be no much difference than single player. On the othe
    1 point
  24. Hello! The first game had clouds that casted shadows onto the land which gave the game a nice depth effect. Will KoH2 feature clouds or at least cloud shadows? From all the screenshots I've seen, the land always is bright, locked in an eternal perfect cloudless green summer which is too uniform and boring to look at. Will the game feature some weather effects like rain or wind, local storms with all those trees swaying in the wind a little? I think all these would make the game more visually appealing and increase immersion. If anyone else has
    1 point
  25. I agree wholeheartedly. There needs to be weather that affects combat. Summer, winter, local showers.
    1 point
  26. I would love to see weather effects. Attrition is a must. Snow, Rain, Mud, Extreme heat everything should have an effect on armies, terrain and climate you just have to put that in a game as this.
    1 point
  27. Thanks for the Diary, as I understand the settlements and some features to provinces are randomly generated with some restrictions. This sounds great especially for multiplayer games and playability. I do believe this should be the default setting. I also suggest to include a setting option giving fixed settlements and features resembling what they would have been like historically "Historically Fixed Settlements". I do understand the fear that players might only select this option if given it, so I think the default should always be set to randomly generated, to encourage players pl
    1 point
  28. I am not quite sure how the World map will work, but here is my suggestion: For example, Trebizond, as shown in map above this post, was a surviving part of Byzantine empire, and it consisted of several surrounding cities. Game would be much more fun if it looked similar to this. Creating a micro-world inside one smal state/province would be awesome. In KOH1 one could conquer for Bdin to Vienna in a relatively short time. My proposal - break the large provinces into little pieces so that world map change slowly and then it would be more realistic. I suggested something similar earlier i
    1 point
  29. Thank you ! I hope the more I'll publish these diaries and express the vision of the mod, the more the audience will grow, because the map above is only a small portion of the total area (30 times larger) ! Stay tuned. :-)
    1 point
  30. I'd rather they spend the resources on getting the new game ready. I don't see this as a bug. Annoying, but not a bug. The world existed before you took the throne. Yeah, that should have been a thing. Vassals were vastly underused in KoH1. Forces you to make a choice. Oh gad no. Having to decide where to place your limited resources is part of the strategy.
    1 point
  31. To be honest, I rather liked the ambient life in the background of my kingdom in KoH. I hoped that in the sequel it would have been further developed - perhaps with visible trading caravans, with working peasants in the fields, hunters in the forests, priests on their donkeys full of sacremental wine, etc. etc. However, I am sure that you, Black Sea Games, have had an idea behing the whole focusing on the armies only, and I will respect that. And when you say that you had gone a long way, just to bring us immersion, I trust you on that! Kind Regards!
    1 point
  32. Is converting cultures the only way of making province population loyal or is it possible to "simply" accept culture as part of nation next to primary one? That way conversions wouldn't always be required. And let's say I conquer a province, get rid of the resistance with the brute force way and decide not to change its culture, will resistance rise again in the future or will folks there submit to my somewhat tyrannical rule over them?
    1 point
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