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WestAnt last won the day on March 2

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  1. I assume you are talking about RT battles. It is an interesting idea, but I don't think it is a necessity. Let me at least try some constructive criticism - What will happen when the knights dismount: When the knights dismount what happens to the horses are they still on the battlfield incontrolable? Can the opponent interact witht he dismounted horses? Is there a possibility that you enter the battle with 5 cavalary units and leave the battle with 2 cavalary and 2 knight units (presumably 2 units got their nights stolen or killedand the 5th unit died in the battl
  2. I don't think there is such a topic, yet. I also don't think it is very pragmatic - Suppose there are 6 players in the Multiplayer game. When a batle starts you will be left with 2 options: the game is paused and the 2 armies duke it out on the batle filed in RT - what are the other 4 players doing? Just watching a battle that may not concern them at all? the game is not paused so the other 4 players can continue with their game - then the players that participate in the batle cannot run their kingdoms - spies and rebels run rampant, opinions fall due to inactivity, or the AI
  3. I know I am a bit late to this topic, but I hope someone is still monitoring this discussion. I am asking this question, as in the original game there were 23 skills for marshalls, and except 2 or 3 situational skills, I mainly sticked to a standard build of decreasing enemy moral, speeding up my movement and boosting the army recovery as the others seemed pretty useless. So - I have caught up with the Dev Strams and I still haven't heard how leveling-up marshalls will work. There have been mentions of certain skills like increasing army caps and so on but is there going to be a ski
  4. Ok, this sounds interesting, I wll try add some things to it, hope it will only add to your idea and not break it (I am just spitting numbers and this will surely need a lot of balancing) The bonuses can be scaled - e.g. Controlling the whole Iberian peninsula grants you 10% bonus dmg vs Muslim armies, controlling 70% of it could grant you 5% bonus dmg, and controlling 30% - 2% - this way you have some bonuses to start the Reconquista. These regional bonuses could be complimented by the Marshalls' skills - e.g. if you control the Russian Steppes your army can get movement sp
  5. I would like to give the DEV team the benefit of the doubt on this. I think the team has an idea of what is the minimum balanced product that they want to present to us, and after that they can proceed to monitor the forum and select ideas that they like or the community insists on and hopefully don't totaly brake the existing game experience and add the to the game either as DLCs or preferable as Free Updates. As for princesses - I think there should be a way for royal children without Y chromosome to become rulers or at least be a part of the Royal court. There can be added
  6. That is a very good point actualy. TBH I have very rarely used Siege - 2 or 3 times in total and in very specific circumstances: we have comparable armies & enemy moral is high & I have no other army close enough to be able to assault the castle safely. I think an increase in Deffensive ("Fortification") bonus when assaulting the castle should be fine(10% is just too low), as in KoH1 it just feels like an open field battle. On the other hand - if the defenders decide to Break the Siege, this should be an open field battle and the "Fortification" bonus from the defenders
  7. Hello there, @Sultan Mubashar I see you are very passionate about those fortifications and I am quite curious now why is that, I'd like to hear the story, because by how far this topic has gone, I don't think it is only about GamePlay. Here are my concerns about these fortifications: 1. What will happen to the outpost when the province falls, but the outpost is not taken? 2. Can outpost attack enemy Castles or outposts? 3. In the vanilla version every marshall and castle had food limit which determins to the large part the moral of the troops (and even th
  8. The rest of the game is fine, but Spying just brings a whole new dimention to the game that I find fascinating. I think one of the main reasons why developing is taking so much is the Spying part - the team is trying to make figuring out that there is a spy in your court difficult to tell in Multiplayer and make it so that every event, that a spy can do, could occur naturaly (without spy action). As for the waiting process, there is a x10 button in the game, so this speeds up the process a bit. And there is always a prince that you try marry in order to inherit some lan
  9. I think just being able to have 4 or 6 players start amultiplayer game in Europe will be fine for me at the release date. After that we can talk about win objectives, or what not, to be added to try and balance it.
  10. Sorry, Bagatur, I am trying to understand what is your idea, so here are my thoughts: 1. In KoH - you win 1 castle fight, pay some Books, and you have a safe province 2. The idea in KoH 2 is (as I understand it form the dev diaries) - you win 1 castle fight, then you have to make this province adopt your culture and deal with the oppinion of the folks in the province, just to make it safe - This makes the game more complex and ads another demention to the whole conquest of a province 3. Your idea (as I understand it) - get rid of this culture thingy, I want more cas
  11. Hi All, As I understand - some of you want to play as Rampaging Warmongers and this Oppinions change kind of makes you deal with internal issues rather than just continuing your domination across the map. I actualy think it makes sence that such work mechanic is introduced. This actualy slows the game down signifcantly for Warmongers and makes it much more interesting and balanced for everyone else. I think the Army class actualy provides opportunity to balance the game more, than having less classes. As a suggestion to the Army class, I think the size of y
  12. WestAnt

    Random game

    Hi Mattie, I personaly do not think 1 province Kingdom is that challenging. You can easily increase your Kingdom Power at a cheap price and roll over everyone. What I would like to challenge you (and everyone else) with a Larger Vassal State (e.g. Italy(High) or Muscovy(High/Late)). You are large enough so the AI will all want a piece of you, Poor enough so you cannot buy armies, and population will be rebelious as you are not able to increase your Kingdom Power (Bonus points if non of your marshalls have Moral boosting or reducing abilities 🙂) Best regards, WestAnt
  13. Name/Handle: Antoniy/WestAnt Country: Bulgaria Games I like to play: So many and so few in the same time. Played some shooters, racers, RTS. Currently prefer Board Games. In the last 2 years I rediscovered my passion for History and I have played some history related games like Civilization V and VI, Company of Heroes and I have returned to the Original KoH to try once again some of the exploits that I found so very interesting back in the day - I can tell you that they are just as satisfying today also. Though my favourite game is still DotA 2, I have never been more excited abou
  14. Hi All, I've known for a little while that the Second installment in the Knights of Honor franchise was in the works, but just recently found out about the Dev Strams and this Community hub. I haven't quite caught on with everything, but I wanted to ask some questions, that might have already be answered. I'll try to make my story short (I am not good at this so please bear with me) - I've been playing the Original Kngihts of Honor for so many years, that I started to chalange myself with conquering as many provinces and never declaring a war: 1. When someone dema
  15. This sounds interesting. I really wouldn't mind something like movement slow in unfriendly territory. As for marshall's skills - I have 2 ideas: 1. The opponent marshall cannot flee the battlfield (so the opponent either gets captured, killed or manages to fight his way to victory on the battle field) - so many times I ambush some enemy general on the edge of the sea, and if I leave them - they just try to plunder, but when I engage, they just retreat, and it goes to infinity. 2. "Scorched Earth Tactics" - if you are in your teritory, enemy marshalls move slower - this could
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