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THQN Brad

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THQN Brad last won the day on October 14

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  1. Hello friends and welcome to the 22nd DevDiary for “Knights of Honor II: Sovereign”! We decided to return to the Religion topic, started in DevDIary 20 in which we made an overview about the common Cleric actions and religion effects. Today we will take a closer look at Christianity – the religion, followed by the most European kingdoms at the historical period and region the game takes place in. In KoH2:S, there are two vastly different branches (families) of Christianity – Catholicism and Orthodoxy. As we mentioned earlier, we’ve chosen this simplified model after considering and experime
  2. Hello friends and welcome to the 22nd DevDiary for “Knights of Honor II: Sovereign”! We decided to return to the Religion topic, started in DevDIary 20 in which we made an overview about the common Cleric actions and religion effects. Today we will take a closer look at Christianity – the religion, followed by the most European kingdoms at the historical period and region the game takes place in. In KoH2:S, there are two vastly different branches (families) of Christianity – Catholicism and Orthodoxy. As we mentioned earlier, we’ve chosen this simplified model after considering and experime
  3. Hello friends and welcome to the 21st DevDiary for “Knights of Honor II: Sovereign”! We initially planned to talk more about Multiplayer in this one, but since we are still iterating on a few settings and the lobby UI, we decided to tell you first about the Royal dungeon – how knights get imprisoned, what events can take place afterwards and actions undertaken – by the prisoners’ kingdoms and by the “dungeon keepers”. Surely, the most common way knights get imprisoned in KoH2:S is in battles – when Marshals, or any other knights leading armies, fail to retreat in time and lose, they are eit
  4. Hello friends and welcome to the 21st DevDiary for “Knights of Honor II: Sovereign”! We initially planned to talk more about Multiplayer in this one, but since we are still iterating on a few settings and the lobby UI, we decided to tell you first about the Royal dungeon – how knights get imprisoned, what events can take place afterwards and actions undertaken – by the prisoners’ kingdoms and by the “dungeon keepers”. Surely, the most common way knights get imprisoned in KoH2:S is in battles – when Marshals, or any other knights leading armies, fail to retreat in time and lose, they are eit
  5. Hello friends and welcome to the 20th DevDiary for “Knights of Honor II: Sovereign”! Today we will start talking about religion, going through all key points of the feature and the common gameplay options it presents to all kingdoms. Though this is not one of the central elements of the game, it still plays a big importance and different religions offer quite a few unique elements, thus leading to unique strengths and strategies the players can explore. So, starting with the basics, we have 3 different religious “families” – Christianity, Islam and Paganism. Christianity has a subdivision t
  6. Hello friends and welcome to the 20th DevDiary for “Knights of Honor II: Sovereign”! Today we will start talking about religion, going through all key points of the feature and the common gameplay options it presents to all kingdoms. Though this is not one of the central elements of the game, it still plays a big importance and different religions offer quite a few unique elements, thus leading to unique strengths and strategies the players can explore. So, starting with the basics, we have 3 different religious “families” – Christianity, Islam and Paganism. Christianity has a subdivision t
  7. Hello friends and welcome to the 19th DevDiary for “Knights of Honor II: Sovereign”! The time has finally come for us to talk about the multiplayer features in our game, and we can say that we’ve been waiting for this moment with a mounting anticipation ever since DevDiary 1. There we mentioned that “multiplayer” is one of the pillars of KoH2:S and indeed, it nearly doubled the game design and programming efforts, but we still think it is worth it. Maybe you wonder why is it so much more difficult for such a game to support multiplayer. Well, the technical reasons are more straightforward –
  8. Hello friends and welcome to the 19th DevDiary for “Knights of Honor II: Sovereign”! The time has finally come for us to talk about the multiplayer features in our game, and we can say that we’ve been waiting for this moment with a mounting anticipation ever since DevDiary 1. There we mentioned that “multiplayer” is one of the pillars of KoH2:S and indeed, it nearly doubled the game design and programming efforts, but we still think it is worth it. Maybe you wonder why is it so much more difficult for such a game to support multiplayer. Well, the technical reasons are more straightforward –
  9. We actually talked about adding badges at one point early on. Is this something others would like to see?
  10. They'll be coming back to YouTube very soon. We had to make a slight adjustment/update to all of the videos and the media team was a little slammed last week with other priorities. I have a meeting with the team on Friday, so will check in on timeframe, but hopefully it's as early as sometime next week!
  11. Does the country Veso set as the default during early game development count as my first country? 🙂 or can I pick one based around what I'll play first when the game ships?
  12. It's Sir Bradford to you! 🙂
  13. Hello friends and welcome to the 18th DevDiary for “Knights of Honor II: Sovereign”! As you are now well infiltrated in our development process, the time has come for you to eavesdrop on classified information about one of the most emblematic features in KoH – the Spy and Espionage. We must admit that we were greatly inspired of the intrigues in Game of Thrones, amongst many other books, movies and games, and the concept that “everything (and every man) has a price”. We had (and still have) countless ideas around what could be achieved by espionage and how the system should work exactly.
  14. Hello friends and welcome to the 18th DevDiary for “Knights of Honor II: Sovereign”! As you are now well infiltrated in our development process, the time has come for you to eavesdrop on classified information about one of the most emblematic features in KoH – the Spy and Espionage. We must admit that we were greatly inspired of the intrigues in Game of Thrones, amongst many other books, movies and games, and the concept that “everything (and every man) has a price”. We had (and still have) countless ideas around what could be achieved by espionage and how the system should work exactly.
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