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  1. In medieval times, there were not only towns/cities, but also castles/forts/fortresses built at the strategic locations inside the kingdom territory, like river crossings, passage through hills, mountains and frontiers, which worked as a defensive barriers against enemy march heading towards kingdom's cities and even protected kingdoms from enemy against crossing its borders. This is very core and critical aspect of medieval warfare which KOH:2 should not leave behind. So, I have basic idea in points how devs can incorporate this feature into the game: - Every Kingdom should be allow
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