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Bassilisk

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Bassilisk last won the day on January 24

Bassilisk had the most liked content!

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14 Good
  1. I'll be waiting for the live stream to hear more and will read more but for now I get ththe first cooment.... muahhahah
  2. Would love to see the option for players to join partway through the game and take over an AI. Whether it's a random AI or a vote or something, and also option to toggle on and off of people joining midway through
  3. I got fingers crossed maybe my face will be in the game
  4. I am super excited for multiplayer!!!! I am buying 3 copies for myself and friends already to play when released. I would love for availability of smaller maps that way games can be played regular and still be shorter. I hope for more player available in future like up to 16? Maybe custom maps allowed? I like the idea of having saved games as apossibility. Hmm I'll think of some good questions as this is the whole reason I'm looking forward to the game.
  5. I think yes people should be able to join over AI but have a vote, or option to let game be open to joiners or closed so no one can join. If people leave AI takes over
  6. I am really only looking forward to multiplayer. It seems there are no really good grand strategy games that are more than 2 players. I played medieval total war the original and only dreamed about it being multiplayer. I think for amount of people and how to play should have options and be decided at the beginning. Whether teams like 1on1 or 5on5, or more my cup of tea of free for all with like 10 players. I think games should be anywhere from 30mins for a small map, up to like 5 hours for a large map with lots of people. Yes AI should controll countries but this should be an option to do all
  7. Or I think a better option is you pick and choose which battles to fight as main map will not be paused but continue. You can zoom from battle to main map, back and forth. Or if you want to focus only on battle have an AI marshal, prince, or governor take charge in your absence
  8. I am sure you thought this through already, but just in case, player testing might help with a whole slew of things to see what works and what doesnt. (Even if it's a closed beta)
  9. Reason being is I almost never used the defence stance in Koh, why would anyone attack you direct head on seeing in this stance. Unless they did an ambush stance/unseen. But with this you would have one more "unit" to play with that would need little or no attention. Plus you wouldnt have to fight it to take over province.
  10. I think a fortification would be cool actually, one that the player can place anywhere. Limit one per province or one per Capitol. Just a fort that would deter attacks from a specific route or country. Not super strong but strong enough to deter the enemy from attack for a while. Different than castles, they would be positioned by the player, take time to build or destroy,only 1 per province, and have a maximum amount of soldiers, and require upkeep
  11. I want elephants!!!! We must have elephants!!! Lol
  12. I agree one battle is enough. However I wonder if strategies like "scorched earth" (abondonging the province and breaking it down and making the populace unruly) would be possible. Or maybe leaving a spy or something that would excite rebellion. There could be more possible strategies for when you know you will lose a province to make it slow the enemy way down.
  13. Look at cyberpunk, that is perfect example of a good game that was rushed and could have been way better if released later. you are right we hope they don't take too long, there is the sweet spot of delay to make it great, and taking too long. I think if they get it released even if beta this year by the end then it will be in the sweet spot. being released next year would make me sad and frustrated.....though i'd still get it obviously 😉
  14. Thank you Frujin for commenting! Multiplayer is the biggest draw for me to this game, and I am glad to hear that there will be tuning and also hope it will be a good level of custimizability.
  15. So after hearing the new developments in Dev Diary 14, I was wondering if creators could make an option to turn settings on or off and include a lot of options. That way people can customize their games, and could work well for multiplayer. I mean to the fact of turning on and off rebellions, on or off opinions, on or off religion, and so forth to really be able to customize the grand campaign in single and multiplayer modes.
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