Hello friends, and welcome to the 14th DevDiary for “Knights of Honor II: Sovereign”! In most of the previous diaries, we’ve been focused either on military related stuff, or on relations and interactions between different kingdoms, as those are, naturally, the essence of our game. In this one we will digress from that main course and talk about the “opinions” of different social classes. This feature revolves around how the actions, made by the players (or AIs), affect the different classes in their kingdoms and how the opinions of those classes, in turn, affect the kingdom.
Hello friends, and welcome to 13th DevDiary for “Knights of Honor II: Sovereign”! In the previous diary we talked about diplomacy, mainly in the context of wars and alliances. Wars are indeed often desired and the main path to victory in the game, but in some cases, they’re better to be delayed or avoided altogether, and looking for allies once the wars have started might be a measure undertaken too late. So, in this DevDiary we shall continue on the that topic, but focusing on the agreements and pacts outside of wars, as well as on the role of the Diplomats.
Hello friends, and welcome once again to 12th DevDiary for “Knights of Honor II: Sovereign”! In this diary we will begin to talk about one of, if not the most important, feature in the game – diplomacy. Since this topic is huge, we will split it in several parts, starting with Wars and Alliances. The art of war is the most common way to dominance and victory, and even if you prefer to play the “Swiss neutrality” style, chances are that sooner or later, you will be attacked by more aggressive kingdoms or get involved in conflicts by other means. As we say here in Bulgaria, “Around dry things, the wet ones burn, too”.
Hello friends, and welcome to the 11th DevDiary for “Knights of Honor II: Sovereign!” In the 6th DevDiary, which feels like ages ago to us, we talked about the marshal class. Now, let’s take a look at merchants, who are, debatably, just as important as Marshalls for any kingdom which aims to become a great power in the Old world.
Hello friends, and welcome to the 10th DevDiary for “Knights of Honor II: Sovereign”! Last time we talked about character skills and in this diary we will take a look at traditions, which are very interlinked to them and can even be abstractly considered as “kingdom skills”. We will explain how these two features are connected, how traditions are gained, and how they affect the game.
Hello friends, and welcome to the 9th DevDiary for “Knights of Honor II: Sovereign!” In this Diary we shall return to a more gameplay-related topic – the characters’ skills. We already talked about the knights’ classes, but there is much more that makes each knight unique besides just his class.
Hello friends, and welcome to our 8th DevDiary for “Knights of Honor II: Sovereign”! This time we’re having our first deep dive into the music and audio of our game, a topic we’ve heard many of you are excited about.
Hello friends, and welcome to the 7th DevDiary for “Knights of Honor II: Sovereign”! This time we will look into stability, revolt risk, rebellious population and rebellions – the final stage of population’s uproar.
Hello friends, and welcome to the sixth entry of the “Knights of Honor II: Sovereign” DevDiaries! Today’s topic is all about the cultures in KoH2:S and how we weaved their historical representation into the gameplay and visuals of the game.
Hello friends, and welcome to the fifth entry of the “Knights of Honor II: Sovereign” DevDiaries! Today, we will be talking about one of the game’s most fundamental aspects - warfare. More precisely, the focus will be on marshals, their role, and the types of troops which can fall under their command.