Hello friends and welcome to the third post-release DevDiary for “Knights of Honor II: Sovereign”! We know that it’s been some time since our last update and you’re probably hungry for news about what’s to come. So, let’s dive right in and discuss what you can expect in the latest upcoming patch.
Hello friends and welcome to the second post-release DevDiary for “Knights of Honor II: Sovereign”! We hope you’ve had fun with your campaigns and exploring the game. This time, we will be focusing on a topic that’s been mentioned several times in the past, and one that’s very much important for the game – modding.
Hello friends and welcome to the first post-release DevDiary for “Knights of Honor II: Sovereign”! We hope all of you are enjoying your campaigns, as much as we are watching you play and explore the game for the first time!
Hello friends and welcome to the 30th DevDiary for “Knights of Honor II: Sovereign”! This time, we decided to delve a bit deeper into the world of AI and difficulty, explaining our thought process behind balancing pacing, making sure players are engaged in all stages of the game, and what sort of obstacles we met along the way. It must be said that much of the feedback we’ve seen from our closed beta testing has been invaluable on that front, for which we thank you all!
Hello friends and welcome to the 29th DevDiary for “Knights of Honor II: Sovereign”! We were silent quite a while, but it was all for a good reason – thanks to the players that participate in the beta, we feel like we’ve made a great progress towards polishing and balancing the game the last few months.
Today we will talk about the Political View (PV) of KoH2:S, where you can quickly see the most important information on a grand scale, needed for making strategical choices – where to find the things you are looking for, who are your potential threats and allies, where to expand next, what are the problems in your kingdom and the region, etc.
Hello friends and welcome to the 28th DevDiary for “Knights of Honor II: Sovereign”! We cannot hide that talking about the tactical battles in KoH2:S is quite exciting and a little scary for us, as this is one of the features that was (and is) hardest to develop. We know that many of you wanted to see it earlier and we are thankful for your patience.
Hello friends and welcome to the 27th DevDiary for “Knights of Honor II: Sovereign”! Back in our 5th DevDiary, we talked about Marshals and Armies. Today it is time to finally revisit and expand on that topic. Let’s have a closer look on what it takes to prepare and maintain an army and how size and power can vary from army to army, even though all marshals can lead 8 squads.
Hello friends and welcome to the 26th DevDiary for “Knights of Honor II: Sovereign”! In “DevDiary 17 - Settlements and Province Features” we started talking about the economy-related features of provinces. If you haven’t checked it out, it is a good place to start on that topic so that you can grasp the whole concept of these related features. In this DevDiary we’ll continue with a more in-depth view on how goods are acquired and what benefits they provide to a kingdom.
Hello friends and welcome to the 25th DevDiary for “Knights of Honor II: Sovereign”! So far, we have talked about the role of the royal family members here and there, the king’s class-related bonuses, diplomacy effects of royal marriages, etc. But we’ve never had a more detailed look into the royal family itself, so it is high time to do it.
Hello friends and welcome to the 24th DevDiary for “Knights of Honor II: Sovereign”! After the deep dive into the religion topic, we will now return to “Multiplayer” – a topic, started in DD19, where we already talked about game modes, victory conditions and team games. Now we will have a look into more detailed settings, that will be provided for the players to finetune their experience. Many of these work in singleplayer as well, but talking about them in multiplayer aspect provides a more thorough view.