Jump to content

Lighthope

Members
  • Content Count

    90
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Lighthope

  1. I can go along with that. As long as the limit is huge.
  2. Not copy, no. But they shouldn't pass on a good theme simply because someone else already did it. If developers followed that idea, Seth McFarlane would never get a show done in ever. (For those who don't know, McFarlane is famous for stealing Simpsons and developing Family Guy from it. How he didn't get sued, I don't know.)
  3. You shouldn't be able to do that. Spies should tell you. Rumours generally aren't helpful. But that is the nature of the beast. Spies should give much more valuable information than they are currently.
  4. I'd like to see spies give more interesting information. For example, we should not know how much a kingdom has in its treasury, since that is valuable information. A spy could tell us, however. Also, spies should tell us what a king is thinking. Such as who he is planning to attack, where, with what force. Spies should tell us if that kingdom sent a spy into our court. All in all, spies should be much more useful with the information they get us than what they are doing now. Lords of the Realm I had a really interesting method. A trader would come to your kingdom sometimes and he had very valuable rumours to give you. Much like a lot of traveling salesmen did. Not suggesting that method, but that the info you can get should be better than what is offered currently.
  5. I think that is part of what rebellions are for. And I don't mind giving up a bit of realism for more interesting game play.
  6. Plus it would make the download size inconceivably large. Could always make a mod pack though......
  7. Not to drag M2:TW into this, but they do it and it is really effective.
  8. Okay, this is going to be asking for a lot. But why not? Can we have regional accents depending on where your kingdom is? British for British, French for French, German for German, etc? I know it is insurmountable, given the number of countries. But if we could at least have five or six different ones, that would be a nice touch. Voice actors are pretty cheap if you know where to look. And your fans are willing to provide a voice or two just to be in the game.
  9. This would only work if you knew the composition of the opposing army, which oftentimes you do not. Also, formations change due to the fluidity of battle. What works for one moment may not work for the next, for any smart commander will react to what is happening on the battlefield. All in all, I don't think this is workable.
  10. Archers and crossbowmen should not run out of ammo when they are in Cities. Cities (castles) always stock up for sieges. There isn't any reason why they should be running out of ammo when defending against a siege.
  11. Yes, they are different, but sea battles really aren't a focus of this type of game. You really don't build up fleets or do anything on the sea other than move your troops. I think an Admiral class will be a generally unused class.
  12. Those are called alliances. lol But yeah, the AI really doesn't use them to advantage. And it would certainly add a layer to diplomacy. Your ally certainly wouldn't join the opposing side (unless he were bribed).
  13. So how about the AI recognizing an emerging threat? Currently, I am roll stomping kingdom after kingdom. You'd think the other countries would realize that I have half the world and am eventually coming for them. Maybe they might want to think about banding together for their own protection?
  14. To shore bombard what? The docks? The good stuff is too far inland for any canon to reach. I guess blockading could be used. Not sure how though. Stops trade in that province? Wouldn't stop it from generating funds since money can travel over land.
  15. I honestly can't remember the last time I had a sea battle.
  16. Definitely not looking to micromanage. We're not talking Civ III or Lords of the Realm I. (Though LotR I was a cracking good game!) In its original form, maybe it was too simple. This is why I greatly look forward to KoH2. First-offs are always "Let's see what we can do" while first sequels are always "Now let's do what we always wanted to do." So I think KoH2 is going to be the game they always wanted to do the first time but couldn't. And it will also benefit from all the lessons they learned from the first one. I just wanted to bring up the diplomacy thing again because its something we haven't heard much about. Maybe in the next Developer Diary maybe, huh? *hint hint*
  17. So been playing KoH again after a break. What I have found, and I think others have noted this as well, is that there is precious little need to make any kind of agreements. Every request for a trade agreement, break relations, attack a country, or even go on a crusade is automatically denied by me with little consequence. Sure, maybe the other guy may think a little less of me, or maybe even the Pope excommunicates me. But I don't care. It really doesn't seem to affect anything. I just go merrily on my way. It's come to the point where I even start ignoring the messages they send me. Just right click on them and gone. Just take my two armies and roll stomp every other country. Of course, if I want to make things interesting, I attack the Papacy. That tends to get on everyone's bad side. Then I have armies coming from everywhere like ants. Other than that, though... Definitely looking forward to KoH2. It will fill a hole that Total War has left since they abandoned the medieval period. But decidedly want more depth in KoH2.
  18. Lighthope

    What a king!

    I had a Marshal in prison who managed to become the new king. What a man!!! And he even got married! Boy, talk about those women who love prisoners!
  19. Do we need yet ANOTHER Turkish language thread? This is starting to look like spam.
  20. I'm really in the middle about this. It would certainly require a change in strategy, but historically generals (marshals) could come from anywhere. Again, a different strategy. You know what? Okay, I'll go along with both of these IF they were selectable options rather than the only way to play.
  21. Lighthope

    Oops

    That moment when you declare war on a country, only to find out that three other countries are his allies and suddenly declare war on you. Oops... Maybe next time I'll remember to check the map first.
  22. Okay, for KoH2, we're introducing a new rule: Company logo bumpers can't last longer than five seconds. That Paradox logo on the Steam version eats up more than THIRTY seconds! When that thing runs, I go and grab dinner. Anything that lasts over five seconds has to be interruptible.
  23. Princesses could make good spies. Or they can be married to one of your Marshals, the result being their group doesn't cost any gold or they get an extra buff. I'm sure we can think of more things to be done with them, but something needs to be done with them. As of now, all my princesses have to look forward to is being an old maid and joining a convent! (M2:TW reference)
  24. Is there anything that can be done about princesses? In KoH, they are nothing but a liability. Sure, they may get you a little loyalty from the marriage, but when your king dies, you have a chance to either lose some of your land or cause major problems if you don't give away your land. I know historically princesses were used exactly as they are used in KoH. But I never, ever marry my princesses off. Just too much headache. Can we do something about princesses so they are more useful? In Medieval II: Total War, they can be used to ensure loyalty of a general or used as diplomats (not useful in KoH since you don't need those).
  25. I think we can generally assume that someone who is fully starred is a cardinal.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.