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DoVlaLegend

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DoVlaLegend last won the day on June 17 2023

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  1. @frujin is there any way we can get rid of this spam topics popping up (flights and yoga🤦‍♂️), that have no link to this game. So that topics which are relevant don't get lost in a sea of spams. Thank you for your understanding and keep up with a good work you're doing🙂
  2. oh... okay I understand it now😅 thank you for your reply 😃
  3. Happened to me aswell, that 2 kingdoms which were at war kept "Friendly" relationship. 🥴probably a bug
  4. Description: It states that building Sawmills upgrade gives you 5% cheaper building cost, but once finished it changes nothing. Expected result: To give me the bonus as stated. Steps to reproduce: Build Sawmills upgrade for Woodworking building. As you can see from picture above and below that after finishing the upgrade the money cost and production cost stays the same. I don't know if this bug is known or if I misunderstood something, if so, can anyone clarify it for me. 🙂 thanks in advance Woodworking bonus not working_SP.zip
  5. It depends on many things. Some things that help you get the princes: same religion, good relationship, bribe (money, land, trade, etc..) your spy can also help if you have him in their court, influence you have over certain kingdom (little heads that appear when you click on the nation), bigger the influence, bigger the chance
  6. Agree. This is why I almost always use opinion map, since it clearly shows my/opponents lands and borders with other kingdoms.
  7. Nicely put, but I do have some disagreements with you on some points. Agree 100% with you on this. You can check this on political map. Choose resource or goods view in right bottom corner and you'll see the provinces which can potentially produce what you are looking for or the ones that are producing it right now. Well I cannot talk about specifics since I don't know if that is how it works, but I think that religions spreads from your kingdom in all directions. But what effects it, is your and enemies cultural power. From your example: You can be closer to Ottomans, but since they have the same of higher cultural power then you it won't spread in their provinces, on the other hand some little kingdom in North Africa might have way less cultural power then you and therefore religion and loyalty can be easier to spread. Well I don't really agree with this in any way. I think the Devs struck the balance with the time of the conversion, since historically it was a long process (you can always speed up the game and on 8x-10x speed it flies by in seconds). But if you spread your culture before you conquer them, then the province becomes instantly yours. You can boost your cultural power with buildings, traditions and having Cleric promote/boost your culture (20% - which is really op once you build up your cultural power). And with that I don't think this game needs % shown like you suggested since it would just become micromanaging and daunting. Agree on that. I hope they can flush this class more in the future. 🙂 In my opinion they struck the golden middle with spies. If you want 2 kingdoms to go to war with each other you should use the option "Ruin relationship" option and eventually they will start to dislike each others and start a war. The only thing you need to remember is that those 2 kingdoms must be neighbors and that it takes some time to pin them against each other. Well I don't know how this will work. Do we set in the rules the time it takes from the start to the death of said Marshall? If yes, then spies would become broken and no kingdom will have any army since everybody would just kill enemies Marshalls. If we don't set the "timer" then we need to take in consideration the defense against the spies, which is different for every kingdom (since it is influenced by traditions, royal court and skills). In this case the "timer" is always different and you will never know when will it happen. In essence you would be replacing the current random system (that shows you % of the one mission working out) with another random system (which would not show you %), which respectfully is kind of worse and prolonged. That's kind of the whole point of the spy. Infiltrate the kingdom undetected and work of the information and situation that you are given in that moment. Only thing that I would suggest to the Devs is that the longer the spy is in one kingdom the grater his chances of successful mission become. I think this is what keeps the game exciting. You can go from enemy to a friend or reverse in 2-3 generations. Imagine if you marry one kingdom and then you could not attack them for 10-15 generations. This might not be historical, but it is a fun way to keep the gameplay fresh. Anyways, you did write a nice feedback and I hope more players do this so we as a community can discus stuff like this and make the game even better. 🙂
  8. Look at towns culture and loyalty. If the town has other culture and if it's loyal to other kingdom then they will not go away. In this case I'd suggest you get a cleric with strong cultural power and use him to boost culture in your kingdom (it will take some time for this to work). Also look at traditions and choose those with cultural power and for the last one you can build up some religious buildings which also helps.
  9. Did they have lvl 15 marshals, because they make big of a difference and traditions too.
  10. You need to boost your cultural power (easiest way is with traditions, clerics and religious buildings).
  11. Messages are limited time and if you are playing at higher speed settings, then they disappear.
  12. Well we all saw what happened to Cyberpunk which was released before it was finished (due to pressure from fans and shareholders). And because of that I would rather wait for the game to be released when it is ready than have it tomorrow and be full of bugs and unplayable.
  13. In first game you can change their slots by left clicking on them and then you right click the slot you want them to be and they will change slots.
  14. Will it be possible to set these kind of parameters in single player too (king aging, starting gold,ect) ?
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