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Yavor

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Yavor last won the day on September 18 2020

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  1. I was just wondering whether the medieval town of Cherven made it into the game? Thank you!
  2. Looking at the comments I see more and more people wanting "hardcore realism" and that makes me worried. So I ask of you, dear Devs, please don't make the game harder than it is intended by you! Some people may enjoy challenging themselves with games, but people like me don't have neither the time, nor the will to get good at hard games. I just want the easiest difficulty option to still be playable for me, that's all! Making the game accessible for a broader audience will only benefit the game!
  3. Glad to hear it, Brad! Thank you and keep up the good work!
  4. Hello dear Devs, I’ve noticed that you postponed your devdiary. Please tell us whether the staff of Black Sea Games and THQ Nordic are healthy and fine! I know that Sofia has been hit hard, so I wanted to ask. I wish for all of you to stay healthy and safe, everyone! Kind Regards!
  5. Бих искал да Ви поздравя, Black Sea Games, на този така светъл Български празник - 3ти март! Бъдете все така вдъхновени и трудолюбиви и ни радвайте с вашите творения! С Уважение! Явор
  6. Just wondering when will we be able to talk about the tactical battles? Will they earn a dev diary or two? Any battle screenshots? Thank you, stay safe!
  7. Hello there, I can see the viewpoint of Ivory Knight, but I do believe that Army Opinion should be a separate, completely fleshed out bar and mechanic. It is one thing to be a peasant, working the land of the senior, earning his living that way, and it is completely another, to be a militia or a soldier, under the command of a lord in the army. I can think of one thing in modern days that makes the difference - namely the Oath that every soldier takes, when he enters the army. That works similarly in every army in every time period. In the army you fight to get food, and if you live long
  8. Happy New Year, Dear Devs! I wish you a better and brighter 2021! I hope you've had wonderful Holidays! I have no questions for you today. You have answered everything I needed, and I thank you for that! Godspeed and Have a great start of the year! P.S. I really love what I saw in this post! Keep up the good work!
  9. Dear Devs, I have no questions for you today. I just want to wish for you and your families good health and happiness! Thank you for all your answers, your care and your efforts! Keep up the good work! 🙂 We love you all! Kind Regards!
  10. Hello there, As the title says, I was wondering whether we will get a devdiary this week and a devstream this Thursday. If anyone knows, please write. 🙂 I don't mind if they are delayed, but currently there is a lot of confusion among the community, and I was hoping that a devstream, Q&A, and a devdiary will help the situation. Thank You!
  11. Just a small issue, which I see there. Please do not refer to us as your warriors, as we are your knights. A warrior can be anyone of low blood, a mercenary, bandit or rebel. A knight is still a warrior, but of noble blood, and there is a big difference. A warrior fights for the things he loves - his country, his family, his money. A knight fights for the things he believes in – his principles, his faith, and most importantly, his name. A small, but distinctive note. 🙂 (And yes, of course that I am joking! 🙂 🙂 🙂 You can call us filthy peasants, if you like, just make sure that we are Kings in
  12. I rather like the new style of alliances and war, it certainly has its inspirstions and it shows. I am not sure about the backstabbing approach to Game of Thrones scenarios - they certainly should not be excluded, however I believe that the game should focus on the "Honor" part of it. Personally I am a relaxed, slow player, so I enjoy peace time a lot. When I feel confident enough I declare war on the least likeable neighbour and the game of thrones starts. That playstyle of mine, though, might be changed in the new KoH2:S, as my skills in the game grow. Personally, I would be thrilled if same
  13. Hello there Dear Devs, I hope that you and your families are healthy and fine! I have a question about the autoresolving of the battles on the campaign map. Namely, has it been remade so as to reflect the casualities realistically? Let me explain - in the original game, while autoresolving, players were losing whole units, instead of gradually dwindling the numbers of the soldiers in the units. Which meant that if you win you were losing a unit or two, while the rest of your units were all at full health, full numbers. This is a feat, which is impossible to achieve in actual tac
  14. Hello there, I would like to answer the call for skill suggestions. My idea for this skill came from history, namely the battle of Varbishki Prohod. This is a battle in a mountain pass, where the army of Khan Krum built fortifications to hinder the escape of the Byzantine army. So I was thinking - the highlight of the Knights of Honor game is the maneuvering of armies on the strategic map, so I thought that it would be fit to have skills that impact that movement, to bring flavor and intrigue to this mechaninc. I don't know how to name this skill, maybe "Trapper" or some sort like that. T
  15. I would also like to know whether there will be any delays. However, for now we can just guess. I think that there will be a playable beta released till the end of December, but I say this out of hope, rather that on evidence. All I know is that Black Sea Games are a very professional company and will make the best out of this game, whenever it launches. I will support the game throughout the beta, through delays, and with every DLC. That is all that I can say for now. If there are delays, perhaps we will know about them in the December devblog. However I would really like to get an earli
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