Chinggis Qaan Posted January 2, 2021 Share Posted January 2, 2021 Considering multiplayer gaming, I'd say a big issue is that one might start as germany holding alot of provinces and another as wallace holding just one. If it was like in Total war with only specific nations avarebele it might be more fair, like 1 province nations only. I know some might dislike it since they want too play as a nation due too coming from that land irl. or for other resons. But then it should not be ranked atleast, if a leaderbord comes up as a part of multiplayer gaming. /CQ 1 Quote Link to comment Share on other sites More sharing options...
Bassilisk Posted January 3, 2021 Share Posted January 3, 2021 what they could do is have every country start off with one province, then the rest of the provinces just be like rebels, there own nations Quote Link to comment Share on other sites More sharing options...
Developers frujin Posted January 11, 2021 Developers Share Posted January 11, 2021 While perfect balance is not possible, we still have many, many options for "tuning" multiplayer games to make them more even for everyone. 1 Quote Link to comment Share on other sites More sharing options...
William Blake Posted January 11, 2021 Share Posted January 11, 2021 10 hours ago, frujin said: While perfect balance is not possible, we still have many, many options for "tuning" multiplayer games to make them more even for everyone. Any hope for asymmetric option? 1-2 players start with big empires, all the others start with small ones? Or several teams with 1 big and few small countries each? Why do perfect balance, do obviously imperfect balance right away ) Quote Link to comment Share on other sites More sharing options...
DoVlaLegend Posted January 11, 2021 Share Posted January 11, 2021 4 hours ago, William Blake said: Any hope for asymmetric option? 1-2 players start with big empires, all the others start with small ones? Or several teams with 1 big and few small countries each? Why do perfect balance, do obviously imperfect balance right away ) Love this idea. 1 team of 2-3 big kingdoms and 1 team of 8-10 small ones, or pegan vs muslim/orthodox/christian etc 😄 Maybe you can experiment with more "imperfect balance" variants Quote Link to comment Share on other sites More sharing options...
Bassilisk Posted January 12, 2021 Share Posted January 12, 2021 23 hours ago, frujin said: While perfect balance is not possible, we still have many, many options for "tuning" multiplayer games to make them more even for everyone. Thank you Frujin for commenting! Multiplayer is the biggest draw for me to this game, and I am glad to hear that there will be tuning and also hope it will be a good level of custimizability. Quote Link to comment Share on other sites More sharing options...
WestAnt Posted January 12, 2021 Share Posted January 12, 2021 I think just being able to have 4 or 6 players start amultiplayer game in Europe will be fine for me at the release date. After that we can talk about win objectives, or what not, to be added to try and balance it. Quote Link to comment Share on other sites More sharing options...
William Blake Posted January 12, 2021 Share Posted January 12, 2021 I would just release without a multiplayer, let people enjoy main game and in a month or two make a multiplayer expansion or DLC or whatever. In 2020 there is no reason to make everything at once as if you had to burn dvds to distribute. Quote Link to comment Share on other sites More sharing options...
Developers frujin Posted January 13, 2021 Developers Share Posted January 13, 2021 12 hours ago, William Blake said: I would just release without a multiplayer, let people enjoy main game and in a month or two make a multiplayer expansion or DLC or whatever. In 2020 there is no reason to make everything at once as if you had to burn dvds to distribute. Multiplayer features are affecting deeply the single player design as well. They are very intertwined .. Quote Link to comment Share on other sites More sharing options...
William Blake Posted January 13, 2021 Share Posted January 13, 2021 10 hours ago, frujin said: Multiplayer features are affecting deeply the single player design as well. They are very intertwined .. Star Citizen much? Quote Link to comment Share on other sites More sharing options...
Bassilisk Posted January 15, 2021 Share Posted January 15, 2021 On 1/13/2021 at 10:08 AM, William Blake said: Star Citizen much? Look at cyberpunk, that is perfect example of a good game that was rushed and could have been way better if released later. you are right we hope they don't take too long, there is the sweet spot of delay to make it great, and taking too long. I think if they get it released even if beta this year by the end then it will be in the sweet spot. being released next year would make me sad and frustrated.....though i'd still get it obviously 😉 Quote Link to comment Share on other sites More sharing options...
Pallamannen Posted January 18, 2021 Share Posted January 18, 2021 I am not sure that I see the problem. If you are playing a multiplayer campaign and someone wants to start at a "disadvantage", wether it comes from selecting a small kingdom or something else, that is not something that the game has to enforce. You can always just agree on it if you want there to be a rule. And in KoH(1) you don't have teams. You make alliances and go to war as suits your goals at that time. Quote Link to comment Share on other sites More sharing options...
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