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DoVlaLegend

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Everything posted by DoVlaLegend

  1. @frujin is there any way we can get rid of this spam topics popping up (flights and yoga๐Ÿคฆโ€โ™‚๏ธ), that have no link to this game. So that topics which are relevant don't get lost in a sea of spams. Thank you for your understanding and keep up with a good work you're doing๐Ÿ™‚
  2. oh... okay I understand it now๐Ÿ˜… thank you for your reply ๐Ÿ˜ƒ
  3. Happened to me aswell, that 2 kingdoms which were at war kept "Friendly" relationship. ๐Ÿฅดprobably a bug
  4. Description: It states that building Sawmills upgrade gives you 5% cheaper building cost, but once finished it changes nothing. Expected result: To give me the bonus as stated. Steps to reproduce: Build Sawmills upgrade for Woodworking building. As you can see from picture above and below that after finishing the upgrade the money cost and production cost stays the same. I don't know if this bug is known or if I misunderstood something, if so, can anyone clarify it for me. ๐Ÿ™‚ thanks in advance Woodworking bonus not working_SP.zip
  5. It depends on many things. Some things that help you get the princes: same religion, good relationship, bribe (money, land, trade, etc..) your spy can also help if you have him in their court, influence you have over certain kingdom (little heads that appear when you click on the nation), bigger the influence, bigger the chance
  6. Agree. This is why I almost always use opinion map, since it clearly shows my/opponents lands and borders with other kingdoms.
  7. Nicely put, but I do have some disagreements with you on some points. Agree 100% with you on this. You can check this on political map. Choose resource or goods view in right bottom corner and you'll see the provinces which can potentially produce what you are looking for or the ones that are producing it right now. Well I cannot talk about specifics since I don't know if that is how it works, but I think that religions spreads from your kingdom in all directions. But what effects it, is your and enemies cultural power. From your example: You can be closer to Ottomans, but since they have the same of higher cultural power then you it won't spread in their provinces, on the other hand some little kingdom in North Africa might have way less cultural power then you and therefore religion and loyalty can be easier to spread. Well I don't really agree with this in any way. I think the Devs struck the balance with the time of the conversion, since historically it was a long process (you can always speed up the game and on 8x-10x speed it flies by in seconds). But if you spread your culture before you conquer them, then the province becomes instantly yours. You can boost your cultural power with buildings, traditions and having Cleric promote/boost your culture (20% - which is really op once you build up your cultural power). And with that I don't think this game needs % shown like you suggested since it would just become micromanaging and daunting. Agree on that. I hope they can flush this class more in the future. ๐Ÿ™‚ In my opinion they struck the golden middle with spies. If you want 2 kingdoms to go to war with each other you should use the option "Ruin relationship" option and eventually they will start to dislike each others and start a war. The only thing you need to remember is that those 2 kingdoms must be neighbors and that it takes some time to pin them against each other. Well I don't know how this will work. Do we set in the rules the time it takes from the start to the death of said Marshall? If yes, then spies would become broken and no kingdom will have any army since everybody would just kill enemies Marshalls. If we don't set the "timer" then we need to take in consideration the defense against the spies, which is different for every kingdom (since it is influenced by traditions, royal court and skills). In this case the "timer" is always different and you will never know when will it happen. In essence you would be replacing the current random system (that shows you % of the one mission working out) with another random system (which would not show you %), which respectfully is kind of worse and prolonged. That's kind of the whole point of the spy. Infiltrate the kingdom undetected and work of the information and situation that you are given in that moment. Only thing that I would suggest to the Devs is that the longer the spy is in one kingdom the grater his chances of successful mission become. I think this is what keeps the game exciting. You can go from enemy to a friend or reverse in 2-3 generations. Imagine if you marry one kingdom and then you could not attack them for 10-15 generations. This might not be historical, but it is a fun way to keep the gameplay fresh. Anyways, you did write a nice feedback and I hope more players do this so we as a community can discus stuff like this and make the game even better. ๐Ÿ™‚
  8. Look at towns culture and loyalty. If the town has other culture and if it's loyal to other kingdom then they will not go away. In this case I'd suggest you get a cleric with strong cultural power and use him to boost culture in your kingdom (it will take some time for this to work). Also look at traditions and choose those with cultural power and for the last one you can build up some religious buildings which also helps.
  9. Did they have lvl 15 marshals, because they make big of a difference and traditions too.
  10. You need to boost your cultural power (easiest way is with traditions, clerics and religious buildings).
  11. Messages are limited time and if you are playing at higher speed settings, then they disappear.
  12. Well we all saw what happened to Cyberpunk which was released before it was finished (due to pressure from fans and shareholders). And because of that I would rather wait for the game to be released when it is ready than have it tomorrow and be full of bugs and unplayable.
  13. In first game you can change their slots by left clicking on them and then you right click the slot you want them to be and they will change slots.
  14. Will it be possible to set these kind of parameters in single player too (king aging, starting gold,ect) ?
  15. You wanted some examples of elephants in medieval Europe and I have provided them. Were there any grand battles with hundreds of war elephants? No, but they had other use as stated before. The argument here is "what's a fun game mechanic that's historically inspired" and war elephants would 100% fall in that category. If we are being nitpicky than having an option to have different resources at every start would factually be 1000% false, but it helps to make a game more enjoyable and repayable. So in that case I believe that even with the war elephants not being used in Europe like they were in Asia at that time, we can all agree they would make a game more fun and we can turn a blind eye to the historical facts in this case.
  16. "In the Middle Ages, elephants were seldom used in Europe. Charlemagne took his one elephant, Abul-Abbas, when he went to fight the Danes in 804, and the Crusades gave Holy Roman Emperor Frederick II the opportunity to capture an elephant in the Holy Land, the same animal later being used in the capture of Cremona in 1214, but the use of these individual animals was more symbolic than practical, especially when contrasting food and water consumption of elephants in foreign lands and the harsh conditions of the crusades." Like I said, there were not used as much as in Asia and Africa, but to say there were non would be a false statment. It would be a nice addition to the game with the correct amount of balancing.
  17. False, they were used but usually as moral boost or to strike fear into the enemy, because they are not native to Europe and because they could not feed them much during the invasion of foreing lands. But in a game like this you sometimes need to take into the consideration fun game mechanic vs. historical fact. And let be honest, war elephants would fun as heck ๐Ÿ™‚ mby limit them to 1-2 per army and make the army that use them kinda slow and they should consume a lot of food to balance them in a game..
  18. They were used in North Africa as well. Even in Roman times.
  19. I have sevral questions: 1) Like many have already asked, how can we prevent our royal court being bribed? Will we need one of our spies to stay at home court like in KoH in order to counter enemies spies or will there be some other way of defending them? 2) Will it be still possible for you to become a king of other kingdom like in KoH ( place a spy as General and then kill off every heir)? 3) In order to find out where captured enemy spy comes from, do we need to tortue him? If yes, do we lose our crown power? ... Or can we extract that information some pther way? 4) Will our spies have skills as Marshals? (since in KoH they did not have them) I totally agree with this, there should be some timer placed as an buffer againts explotation, especially in multyplayer mode.
  20. Yes they did. But I hope they add it in later updates or maybe as an DLC (for a reasnoble price).
  21. Like I said, there is no drawback in using only DEF tactic (at least the way you presented). And again, as a casual player I don't want to spend 10-15min on a single battle because of the ATK/DEF tactic. And setting default orders and then not changing them does not make sense, since every battle is diffrent agains diffrent units and Marshals with different perks/skills, so I my opinion letting algorithm do it job is the best choice (you will have your hands full with choosing the right units to make the best synergy as it is). Well now you are just going into the extreme and don't really make sense. - Do you find selecting a marshal which should attack also be a micromanagement issue? Thats why royal court has 9 slots,not to much micromanaging - Would you like an AI to automatically select the best marshal around and order to move and attack? Thats why having limited number of Marshals and beeing able to reinforce him with one more is a thing, it makes the game fun and I WANT TO DO THAT, again it's not micromanaging it's charm of the game. - How about buying units? Is that too much micromanagement too? Would you like an AI to auto build army for you? As stated before, trying to match units and find the best possible synergy for army is the aim of the game. - Where the line is? The line/difference is "I want to make my own choices" vs "telling Marshals to litterally go right or left which is time-consuming and a hassle". - How about city buildings? Should AI build your cities too so you don't have to spend 70% of your time upgrading provinces? No, but I would love the option to queue 2-3 buildings. And again, nobody is forcing you to like or play the game. But what I get from your point of view is that we should not trust the AI/algorithm and if thats the case, why even bother to improve it? Let's just make the game for players only and wait in line for an hour so every kingdom (100+ of them) is chosen by a player and let's play it that way (which is not what I am proposing, but I will go to the extreme point as you did). ๐Ÿ™‚
  22. I mean lot's of you guys are arguing about the stuff we don't have enough information of yet. I do agree on some things like: - armies having time to train (Marshal in trainig for 1 min, basic spear man 5-10 sec, heavy cavilary 40 sec... for example) - reinforcement should stay (it is both historicaly correct and fun to have your 2nd army come in last second and give you another chance to win) - 2 Marshals is a good choice (again, historicaly there usually weren't more than 2 Marshals/Generals at the same place at the same time, since more than 2 of them would be logistical nightmare and with more than 2 of them at the same place you left your kingdom vounrable at the other end of it) - 8 slots for army is more than enough (8 slots force you to think more strategically, if there wasn't a limit you could just buy every type of unit and be safe.. in this way you need to think about synergy of units you have and so on... which is fun aspect of it) - fog of war (I liked it how it was in KoH1, where you could only see whats happening in the provinces you own and in the provinces where your Marshal is, they could potentionally add that you also see whats happening in the teritory of your Ally... anything beyond that would be to predictable ... maybe haveing an option before the game to set Fog of war on and off could be added .... I may be incline towards an option to hide your army in the forest (Marshal perk maybe??) and theoretically for example: "Germany can undetected invade Italy, if the forest continually runs trough Swiss teritorry and Switzerland is an Ally of Italy) - auto resolved battles (i don't want to lead every army into the battle, so thats an option I loved in Koh1 and it wasn't done badly either) Things I do not agree with: - auto resolve stances/tactis (it's to micromanaging and as a casual player I don't want to spend 70% of the playtime around just clicking "attack/defend", let the algoritm calculate everything + frujin added that AI will use best counter to enemy units, if you have them in your army ... And this would be even more broken, since there isn't any drwaback if you only use DEF tactic ... in KoH1 your Marshal could beat 2 enemy Marshals if he was experienced enough and if your units had 3 stars and I believe this is a good choice, since you know micromanaging) - food comsuption increases speed (it's nonsence since you have Marshal perks for that) - diplomacy (you should care about everything happening on global map and I don't know what is the problem of Estonia and Algeria having an alliance pact??) - any crisitism of the stuff we do not have enough information on ( I don't know why people b**** about stuff we have zero to none info about.... I hope the game will be "Easy to get into, hard to master" not "Hard to understand basic, even harder to master" since you can always add features and make game more complex to "simple" games)
  23. Agree. I mean we don't even know how the game will be played, yet they want "hardcore". I mean there is nothing wrong with that, everyone has they one playstyle. I am just worried that later people will complain "the game is unplayable, AI is to smart/cheating, etc..". Like stated by Yavor before, make it as you intended it. ๐Ÿ™‚
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