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frujin last won the day on June 23

frujin had the most liked content!

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  1. When I click on the hour, it goes to the last post.
  2. Top right. Next to Facebook and Twitter icons.
  3. Indeed, there is FFA in Grand Campaign mode. Means, no other conditions than those built in the campaign.
  4. Attacker has no benefit. They just need to prepare the attack and breach defenses enough ...
  5. Balance of unit types is by far not complete!! May be we should explain in more detail how exactly auto-resolve works and what the stats of units mean. Peasants are not very reliable (notice their negative resilience, the only unit type with such) in the long run. Hmm ... We keep following this topic ...
  6. It actually does this. And more than this.
  7. Multiplayer features are affecting deeply the single player design as well. They are very intertwined ..
  8. While perfect balance is not possible, we still have many, many options for "tuning" multiplayer games to make them more even for everyone.
  9. Don't you think that if we do this - instead of more difficult, the conquest will become more "boring/tedious"? Because it is just "more of the same" ...?
  10. Nope. Actually, you were ready to pay some tribute and get out of this war that you never wanted at the first place. And you also didn't want *any* agreements with this rich neighbor - since you planned to invade there at first opportunity. It's not always that simple William 🙂
  11. And even deeper than that - it's time and moment in time. In one of my recent games it really hurt when some rebel managed to sack one of my biggest towns and the news about it ruined the peasantry opinion in the middle of a war that was anyway going difficult. Indirect outcome was that I lost a lot of food supplies and armies morale went quite low. Suddenly a war that I believed I could win turned into a disaster and I was forced to surrender my souverenity. No, you can affect the outcome. You know very well that losing this war will ruin nobility opinion of you. Or you know very wel
  12. This happens only to certain extent currently. It might bring you to some neutral situation, but won't let you have everything maxed out. This on a side note. We are still playing and testing the feature in-house and changes might happen. (Actually, some of the earlier diaries are already quite obsolete, and needs update may be ... hmmm :)) Meaningful choices - yes. Too much "micro" - no, this won't be KoH anymore if we slide in that direction. About "army" - we are following the discussion carefully - and as always - we might change things based on feedback (as we already did several ti
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