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It would be fun for each faction to have some objectives that make it unique, for example: Vikings may have the pirates of the sea trait that provides them with greater speed and resources during looting, but if a Viking spends a lot of time without looting, an order penelization occurs. public (warriors want riches) another example is the Byzantine empire could have a trait as an imperial dream that consists of a bonus of happiness if they recover ancient Roman territories such as Italy but in turn gain diplomatic penalties with other factions for being expansionist

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Campaign focuses in the holy land war between crusaders and muslims and Byzantium of course large map with more citys and castles.

if possible legendary Heroes like Richard the Lionheart and salahuddin will be a bonus.

And the diplomacy was so good in KOH leave it as it is or add to it if you have some good ideas of course you have 🙂 i would add if you have a perfect Alliance you can ask them to join War and the chances are very big they will with you especially if you give them the gold for the campaign.

everything that is in KOH bring it to KOH2 with the added ideas, loved the flags colours and how shiny they looked in the world map the sound of the eagle made the map look alive.

i would add more Marshalls but not too much and the difficulty it was easy for me even in hard mode give us more challenge please.

I think the best idea is more campaigns that focuses in certain areas like the 100 years war, The Moors and Spain the Mongols.

 

 

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The only suggestion a man could do for this game, is a multiplayer in the big map, with autobattles and score for the winner, after specific time that would be chosen before the game starts, and of course Global ranking so we play everyday to get better results in rankings!! These guys here know how to make a game. I believe they can surprise us again. This is their job, their hobby, their talent! Keep on guys!!

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I do have quite some suggestions for this game as a 600+ hours player of Knights of Honour I

Gamespeed

- Ability to play the game at different speeds, it can be quite boring to play as a state with only one province during peaceful times which develops slowly due to lack of money and/or labour.

 

Resources

- Food should play a bigger role in the game. Cities/towns need to have food consumption, which increases with the size. In case the province has not enough farms or seas, it could become a food importer, while others provinces could become food providers. It can then also be an important aspect for war, with all kinds of consequenses for province(s) with a food shortage and making war difficult with other states which provide your provinces with food for gold or special trade wares. This was a grieve mistake made by Germany during WW2 when declaring war to the Sovjet Union.

- Ability to lend/loan money from other states, rich nobles/merchants/banks. so economic warfare can be conducted that way as well (beside burning villages and ports and sabotage by your spies)

 

Nobles and knights

- Skills and talents of the ruler should be able to change for the better or the worse over time. Its kinda frustating that the lack of skill in martial affairs of the ruler can make armies prone to morale failure or the lack of skill in religion makes it difficult to acquire enough faith for conversions with a single province which has a different religion.

- Queen and princesses having skills and/or being able to become rulers when males aren't available or too young?

- Ability to rescue/capture nobles or knights from your court or other courts. By attacking an army/town which holds a noble captive, you can free them or capture them for your own purposes by defeating the army/ capturing the wagon / cart holding the noble or destroying the building in the city which holds the noble and bring the noble to safety or another prison.

 

Miscellaneous

- Ability to change the special units of a certain state under specific conditions. Some states in the first game never had any special troops or interesting units.

- Ability to change what kind of resources the villages, farms or monasteries give to the province or the ability to change the settlements in the province.

- Paying money to restore plundered settlements in a province at an improved rate.

- Random game start, with religions spread randomly and every state having only 1-3 provinces at the start.

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2 hours ago, 23dutch45man said:

I do have quite some suggestions for this game as a 600+ hours player of Knights of Honour I

Gamespeed

- Ability to play the game at different speeds, it can be quite boring to play as a state with only one province during peaceful times which develops slowly due to lack of money and/or labour.

 

Resources

- Food should play a bigger role in the game. Cities/towns need to have food consumption, which increases with the size. In case the province has not enough farms or seas, it could become a food importer, while others provinces could become food providers. It can then also be an important aspect for war, with all kinds of consequenses for province(s) with a food shortage and making war difficult with other states which provide your provinces with food for gold or special trade wares. This was a grieve mistake made by Germany during WW2 when declaring war to the Sovjet Union.

- Ability to lend/loan money from other states, rich nobles/merchants/banks. so economic warfare can be conducted that way as well (beside burning villages and ports and sabotage by your spies)

 

Nobles and knights

- Skills and talents of the ruler should be able to change for the better or the worse over time. Its kinda frustating that the lack of skill in martial affairs of the ruler can make armies prone to morale failure or the lack of skill in religion makes it difficult to acquire enough faith for conversions with a single province which has a different religion.

- Queen and princesses having skills and/or being able to become rulers when males aren't available or too young?

- Ability to rescue/capture nobles or knights from your court or other courts. By attacking an army/town which holds a noble captive, you can free them or capture them for your own purposes by defeating the army/ capturing the wagon / cart holding the noble or destroying the building in the city which holds the noble and bring the noble to safety or another prison.

 

Miscellaneous

- Ability to change the special units of a certain state under specific conditions. Some states in the first game never had any special troops or interesting units.

- Ability to change what kind of resources the villages, farms or monasteries give to the province or the ability to change the settlements in the province.

- Paying money to restore plundered settlements in a province at an improved rate.

- Random game start, with religions spread randomly and every state having only 1-3 provinces at the start.

Suprising that with so many hours you didn't figured out how to change game speed

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I loved the first game and played hours of it.

One thing I would like to see is some kind of local/national events that would boost or damage your nation, for example:

-plauge, which causes in decline of you population, solders becoming weaker, etc... until you cure it and have for example the hospital which slows plauge down

-building certain buldings gives whole nation bonuses (Byzantine owning Haga Sofia, Temple Mount in Jerusalem, Stonehenge, etc...)

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Posted (edited)

For me the main changes needed are:

- Harder difficulty, as in you might lose if you take on too many nations at once.

- more uniqueness in the units, i feel in the current game too many nations are basically the simular on the units front. in the current the Templars and TKs are easily the best units in the game and other religions just dont have anything equivalent that make them as interesting . I suppose im getting at giving each nation a bit of flavour.

completely understand that all the Bulgarian states might have the same unique units and Russian states but for example giving France a unique heavy cav unit to separate them abit. The introduction of some poleaxe infantry in western nations (maybe in the later ages to show how warfare changed. shields did start to lose fashion after a while). Also getting the AI to try and build its best units. (fighting Sweden and they don't train vikings, (easy win for making it harder)

- with crusades it would be cool if you could make a fledgling kingdom ruled by your Marshal but still human controlled, with the ability to confederate as long as you kept the fledgling kingdom appropriately weaker than your original nation if you don't a failed attempt at confederating results in war and loss in kingdom power., I get this could be complicated just thought it would be a cool way to make crusades more interesting then just losing a Marshal if you wanted a crusader state. 

- prevent the game from always choosing your cleric as the new pope so its not constantly taking the something like a 3-4 pope rotation before it could be yours again. 

- Paying money to restore plundered settlements in a province at an improved rate, Random game start, with religions spread randomly and every state having only 1-3 provinces at the start. - I really like both of these ideas that were suggested earlier especially the random start. (just picturing being England fighting the byzantine empire in eastern Russia with the Berbers pushing into my lands from the north. its cool and keeps the game fresh if you don't wan to play multiplayer) 

- i like the current resource mechanic but it would be nice if you could build all the buildings anywhere in your kingdom you just had to obtain the resources to do so. i.e if i could build a Cathedral as the Teutonic order i choose where it goes so its not so it is in the back end of no where but the capital or place of power like they would of been and just limit the amount of cathedrals universities you can build per the size of you kingdom and how many the the required resources are needed.

- Give the crusader states access to their crusader units

What i liked about the original: 

- everything

- pace of the game was good (kings aged a bit to quick for me but it was basically bang on)

- marshal skill trees (just need more depth now)

- diplomacy system.

- Kingdom power system

- starting each game not knowing who you are at war with and who you will be in good relations with.

I've wrote more then i thought i would and you have probably thought of much better improvements but i would say the biggest points for me are the unique units for each nations, difficulty and the random start (because that sounds awesome for replay ability). Hope this helps i'm buying the game no matter what. Teach total war how to do it please. thanks

Edited by Simples

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This is something i been thinking about and it's the advance of time and technologies, for excample if you wait long enough, musket and powder is made, plate armor and pikes.

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On 1/4/2020 at 10:52 PM, Simples said:

If they include gun powder i hope its just the very early cannon and hand cannon units. 

Yes, of course, like m2tw

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