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23dutch45man

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Everything posted by 23dutch45man

  1. I do have quite some suggestions for this game as a 600+ hours player of Knights of Honour I Gamespeed - Ability to play the game at different speeds, it can be quite boring to play as a state with only one province during peaceful times which develops slowly due to lack of money and/or labour. Resources - Food should play a bigger role in the game. Cities/towns need to have food consumption, which increases with the size. In case the province has not enough farms or seas, it could become a food importer, while others provinces could become food providers. It can then also be an important aspect for war, with all kinds of consequenses for province(s) with a food shortage and making war difficult with other states which provide your provinces with food for gold or special trade wares. This was a grieve mistake made by Germany during WW2 when declaring war to the Sovjet Union. - Ability to lend/loan money from other states, rich nobles/merchants/banks. so economic warfare can be conducted that way as well (beside burning villages and ports and sabotage by your spies) Nobles and knights - Skills and talents of the ruler should be able to change for the better or the worse over time. Its kinda frustating that the lack of skill in martial affairs of the ruler can make armies prone to morale failure or the lack of skill in religion makes it difficult to acquire enough faith for conversions with a single province which has a different religion. - Queen and princesses having skills and/or being able to become rulers when males aren't available or too young? - Ability to rescue/capture nobles or knights from your court or other courts. By attacking an army/town which holds a noble captive, you can free them or capture them for your own purposes by defeating the army/ capturing the wagon / cart holding the noble or destroying the building in the city which holds the noble and bring the noble to safety or another prison. Miscellaneous - Ability to change the special units of a certain state under specific conditions. Some states in the first game never had any special troops or interesting units. - Ability to change what kind of resources the villages, farms or monasteries give to the province or the ability to change the settlements in the province. - Paying money to restore plundered settlements in a province at an improved rate. - Random game start, with religions spread randomly and every state having only 1-3 provinces at the start.
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