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Zerg

Modding in KoH2

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Hey there,

I just wanted to ask if you (the developers) could reveal if you are planning to support modding? If so, it would also be very interesting if modding will be possible right from the release and what parts can be modded?

I'm interested in the answers because I'm planning to create a mod for the game and would like to know if we can, for example, use custom 3d models.

Thanks,
Zerg

Edited by Zerg
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The short answer is yes! ... and that was mentioned in live streams from GamesCom this year.  The long answer - we are planning to have a number of Dev. Diaries dedicated to modding if there is enough interest. So, stay with us and let's see what future brings 🙂

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Thanks for the answer, that's great news! I'm looking forward to any information you will share with us.

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That's great, that is one of my favorite things about KoH. The modding was simple and easy and you could do a lot of things without coding, I hope it will keep that simplecity. I'm looking forward to Dev. Diaries.

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I am very interesting about the new method of modding for KoH2.  Many thanks for some tools of modding for KoH.  Thank you to Spielvererber for his great tool Kohmapconv.  With this small great tool  i can great many maps. 

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