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Zerg

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Zerg last won the day on December 15 2020

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  1. They didn't mention yet how it will be implemented, but I can think of several more option to implement this than WestAant mentioned. All battles have to be fought. No battles can be fought. All battle between 2 or more players have to be fought. Battles where only 1 player is participating (against AI) can't be fought. When a battle is initiated, all players can vote. If a specific amount of players (50%, 2/3, All) agree, the battle will be fought. Only important battles will be fought. Again, these are most probably battles between players or sieges against the last city/fortress of a kingdom. Players, who are not participating in a battle are allowed to take over the AI-army. Every player gets a "important-battle token" after every hour (or maybe 2). They can use it to fight a battle in person. Otherwise, battles will be calculated. I also would guess they will make some sort of server-setting when hosting a (public) multiplayer-game and everyone who thinks about joining, sees which setting for battles will be used. I, for example, would never join a server where battles are fought because im only marginally interested in the battles.
  2. You should check out DevDiary 9 here:
  3. A very interesting insight at how development is done at Black Sea Games! I think I asked those questions already in the first dev-diary back then but as far as I'm aware, they are still unanswered, so maybe I'm in luck this thursday: How will the crossing of major rivers work? In the last image of todays dev-diary you can clearly see that the army is about to cross a river but how will it actually work? Is there absolutley no gameplay-mechanic planned for that and the army will just turn into boats vor some seconds and turn back? Or do you maybe already have some mechanic in place? How is modding coming along? Do you still plan to have vast modding capabilities at release? Thanks and I can't wait for the DevStream 😄
  4. Happily for us we don't have to come up with solutions how multiplayer will work. It's a tricky job, there are multiple possibilities and every one has its advantages and disadvantages. We can only wait and see how they solve it. I personally prefer a solution which works best for people who want to play together non-competitevly and just have some fun and goof around. You guys really need to download the HD-patch which includes an option to remove all intro-scenes :D My thoughts to the additional points mentioned by DoVla: 12. That's certainly a neat addition. I remember Lords of the Realm II having something similar every season. You can look it up here (https://www.gog.com/forum/lords_of_the_realm_lords_of_magic_series/lotr_2_ultimate_economic_guide; search for 'Non-weather events'). 13 & 14 I don't care if they add that, as long as it can be ommitted and doesn't punish me to hard. If i want to roleplay, I'll probably just play Crusader Kings 2. Knights of Honor has a special place in my heart because it was so atmospheric with its wonderful music, imagery and overall feeling without being a full-blown calculator-mathematics-startegy game.
  5. Disclaimer: Everything I do not comment of I (sort of) agree with. 2. The hardest part of the game is to get big. After that it's only a run to the goal. There are some mechanics to increase difficulty if you are a big kingdom. If you did not care for your conquered provinces, you will soon be haunted by rebellions. Also, your hired knights will be more likely to be spies from other kingdoms and sabotage you. And if your king dies without a heir, you are in for a fun ride. But still, after you've got yourself some provinces, it's mostly a race to one of the early victory conditions (getting all kingdom advantages or being votes as ruler over europe). 4. & 5. Please tell me you know about increasing (and decreasing) the game speed, do you? You can pause the game aswell. I personally only play with speed set to 0.5 or 10 times the normal speed 99% of the time. 6. I personally like the province-management system. I just wished I could rearrange the buildings in a neat order. An option like you mentioned in point 1 would be a win-win for every player. 7. There is the possibility to reduce taxes to zero, which helps a bit. 8. If you read some of my earlier posts you will see that I am strongly against expanding the number of slots for royal court members. I think it would make the game an unbalanced mess. Most players wouldn't even use more than 3-5 marshalls simultaneously, since it isn't fun to micronamage more than a few moving entities on the world map. 10. There is a option when you start the game to pause the world map while you are in a battle. Only thing that then can still move are armies in range to call in a second army nearby.
  6. The additional possibilities diplomats bring into the game sound great overall. After reading the article, I've wondered if you thought about the possibility of being able to imprison or even kill foreign diplomats? Do you plan to implement some sort of maximum range a diplomat (or merchant) can travel? Also, I think we've all noticed that some people get increasingly aggressive in different channels (here, Discord, etc.) because of a missing release date announcement. I just wanted to tell you that I'm most certain there is a silent majority which doesn't care that there is no release date yet and condemn the hostilities towards you. Just wanted to put that out there, so you don't feel frustated with these kind of people shouting everywhere at everyone. Thanks and can't wait for Thursday!
  7. I get that you are excited about the game (we all are, that's why we are here), but this is some very nitpicky thing you want to talk about. Off the top of my hat I see several reasons why it was chosen to name the game like it is named and why it won't be changed: Continuity - The first installment was named 'Knights of Honor' aswell. Marketing - All marketing materials are already created with that name. Minor Detail - At least 99.9% of the potential target audience will not care. I even think, they may win more customers/players by deliberatley chosing the american english naming convention, since it is spoken by more people on the world. Language - Even "Ye Olde Englishe" isn't the english spoken in the middle ages, so "honor" is most probably also not a word written like this at that time. I don't want to sound rude, but it's such a minor detail and if this really holds you off from enjoying the game, there will be hundreds of other details which will do so aswell.
  8. If there are only 30 skills available in total I think that having 8 traditions is too much. Off the top of my head I would say that maybe around 10-15% of the skills should be atainable at the same moment as tradition. So if there are 30 skills in total, only 3-5 should be possible to hold as tradition at the same time. The system itself looks fine at first glance, I can already imagine myself specializing in all the economic skills as Venice. It feels like it would help with replayability for the same kingdom where you just choose different traditions each time you play it.
  9. They mentioned in their facebook-post that a mechanic like this would exists. So if a knight dies there is a chance (maybe even 100%?) that he will or can be replaced with his heir, which has similar but reduced abilities.
  10. I'm sorry but that's a horrible idea. Lets just assume someones is attacking a province of mine. Normally we attack with 1 to 2 armies and sometimes the defender has an army in the province aswell (maybe even 2). Now with 4 additional entities on the map (the 4 generals) we would have 6 to 8 armies on the world map. This would be a nightmare to manage. It was already hard to manage your armies to attack the same target if enemy armys were close togehter, this would just destroy any fun in controlling armies on the world map.
  11. Maybe you want to elaborate what you are not happy about? The problems you mentioned in the dev diary should be solved with what William Blakes proposed (and you already had as an idea yourself). Personally, I never saved any expierienced troops in the first game. They always had to fight upfront in my armies to break the enemys morale the fastest. So for me even the old system would have been fine, but I can see that some people would feel the incentive to save up their best troops.
  12. I may have misunderstood things, but as far as i understood leveling was a thing in the first game, right? Your squads would, after a certain number of fights, gain stars (up to 3) which in turn increased their overall stats. My Questions: I really do love the art, but sadly the provided images don't fit my computers resolution. Is there any way to make them available in multiple resolutions or so that no important parts will be cut when we have to stretch-to-fit the image? How will siege units be implemented in the game? Will it stay the same as in the first game?
  13. I think they meant "knights" as an overarching category. Like knights could be marshals (lead bigger armies), diplomats (manage relations with other kingdoms), spies (you get the idea) and so on. So in the first game they only let 3 out of the 6 categories be governors of provinces (which were clerics, builders and farmers), now every knights, no matter his skills, can govern a province and give it bonuses. And I have to disagree with ivory knight, even tho in his last stream he sounded like a nice guy. I think islamic nations should play a big role in KoH2, simply because the medieval times were just one big conflict of religions. If I try to think about the biggest events in that time following things come to my mind: The Crusades (against islam), Reconquista (against islam), The Rise of the Ottomans (payback-time for islam), Battle of Hastings (only big non-religious conflict), the Northern Crusades (against pagans) and the Eastern Crusades (against pagans). For now the devs should concentrate to implement improvements every realm will benefit on. Things like special skill-classes for knights for specific realms could be added in by the modding community later on. So please ahmet, write down what you think a vizir and/or janissary-comander should be able to do (what a diplomat or generic marshal cannot) and maybe it will happen sometime. Greetings!
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