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Showing results for tags 'modding'.
Knights of Honor II: Sovereign - Judicates Dev Diary #3 : Teambuilding Hello there, and welcome to the third development diary of Judicates. We hope you are fine during these first days of Autumn, or Fall, as the 'mericans say. In the previous diary, I was expecting to write a topic on a new region of the map, but instead, the mod made a nice progression, and its map, though necessary, is not the only thing that matters. Today, we're going to dive into a sort of subreality, on which rest great hopes. Without further delay, let's talk ab
Knights of Honor II: Sovereign - Judicates Dev Diary #2 : The Mediterranean keystone Hello everyone, and welcome to the second development diary of Judicates. I hope you're doing well ! Please, take a seat : today, we're going to focus on a specific region that always had a great importance. First of all, this very diary is coming several months after the previous one, and I apologize for that, because that was not my initial plan. Reflexions, other map making works and IRL issues slowed down this proje
Knights of Honor II: Sovereign - Judicates Dev Diary #1 : Presentation Greetings, and welcome to the presentation and first development diary of Judicates, a module in preparation by Calliope for Knights of Honor II: Sovereign. Judicates was born some years ago as an inspiration of custom maps made for the original Knights of Honor game. It dates back to a time when I drafted highly detailed modern day maps centered on several regions of Western Europe, that I know better than the rest of the world, sin
Hey there, I just wanted to ask if you (the developers) could reveal if you are planning to support modding? If so, it would also be very interesting if modding will be possible right from the release and what parts can be modded? I'm interested in the answers because I'm planning to create a mod for the game and would like to know if we can, for example, use custom 3d models. Thanks, Zerg