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Yavor

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Everything posted by Yavor

  1. But you do know the composition of the enemy army - you can see their units following their marshal on the strategic map. Sieges may be an exception to that, and they may bring extra challenge, as you will be charging blindly, without knowing what cards the enemy holds. Besides, this suggestions is aimed towards increasing the fun of autoresolving battles. It does not aim to affect the actual battles, so if you would like to affect the fluidity of the battles, you should play them yourself, not autoresolve! This is just a simple suggestion to make the gameplay more fun and immersive, instead of just waiting to see whether you should retreat or not. That's all! :) Thank you for responding, though! I appreciate and respect your opinion! And every other for that matter.
  2. Hello there, Dear Devs, As far as I can figure, the autoresolving of the battles, on the strategic map will be a big part of the game. Some players like me, will still want to fight the battles by themselves, however this may not be the case with most of the players, who will rely on their knights' skills and army composition to win the battles. So my suggestion is to bring more flavor and spice to the autoresolving of the battles, as follows: What if we would be able to put the marshalled army in a stance to increase or, if the enemy outsmarts us, to decrease our chances of success. I was thinking of something like this - Aggresive, Balanced, or Defensive army formation, similar to the wedge, square or line formation. As far as I can remember, and as far as I have tested there was a distinct rock-paper-scissors effect of these three combat formations, namely wedge-cuts-line, square-blocks-wedge, line-overwhelms the front of-square. This brought a much needed, action packed, dynamic of the tactical battles, where you were supposed to outmanoeuvre the enemy with the right formation, in order to destroy a group of similar or stronger units. Now I was thinking that the phase before the armies crush into each other, or straight on the strategic map, before the armies even have met, would be the time for you to select an aggressive, balanced or defensive formation of your whole army, in orded to counter the enemy's army formation. For instance if you have more archers, or spear units, you might choose defensive formation of your army, or if you have more cavalry, or heavy charge units as vikings, highlanders or axemen, you may choose aggresive stance, to increase your chances of success, and if you have more heavy infantry units, you may choose balanced. This would bring more action and intrigue in the game's autocombat system, which would bring many new flavors in the wars to come. As I have said, this could be an entirely autoresolve focused mechanic, and would not need to affect the actual tactical RTS battles. (Which I am ever more eager to fight :) ) The aim of this suggestion is to bring more fun into the game, without spoiling the gameplay. You may choose the formation you will need, straight when you see the units, following the enemy's marhsal and thus try to outmanoeuvre his whole army, or they may choose the rock to your scissors, and gain the upper hand, by planning, cunning and strategic thought. I hope that you will like this suggestion and give it a thought, Dear Devs, and Dear Community, as always, I am eager to see what do you think about it! :) Kind Regards! Sir Yavor
  3. I absolutely agree! Will work on my profile pic from my part! Thank you, btw, I promise I to be a good spy and I won't doublecross your kingdom! (crosses fingers) 🙂
  4. Thank you so much, Dear Devs! You are amazing!!! Congrats, Sir Ivory Knight! I've already written in the DevDiary thread, but I had to write here too!
  5. Oh My God! Thank You so much, dear Devs! You’ve gone out of your way to make portraits for me and Ivory Knight and for that we are forever grateful! Sir Yavor looks amazing, and Sir Ivory Knight, congratulations as well, you beautiful, beautiful Knight! Looking forward for having you in my court! Of course I am with you in every Twitch stream, I’m just not a registered Twitch user, so I can’t chat, but by the Crown and the Ring, I am watching you! (I have moral issues with Twitch) Once again, Thank You so much, dear Devs, for caring for Your fans! Have a great Autumn and as always, stay safe! Regards! Sir Yavor
  6. Dear Devs, The Kingdom Traditions indeed sound like a cool mechanic with many ingame implementations! I would only wish to see these buffs, skills and tactics in use in an actual tactical battle. Do you think that we would soon have a devdiary about battles? If so I would be thrilled to learn all about it, as battles were my favorite part of KoH 1! Thank you, as always, and stay healthy and safe! Regards!
  7. Well, Ivory, I agree that players should have the freedom to do whatever they want, balancewize, with their own deck of knights. However I also think that some kingdoms should have not the penalty, but increased tradition buffs for some of them, for instance the calvalry tradition should go smoother for the mongols and arabs, giving them an extra edge. For instance if a viking faction decides to go the cavalry way, they could totally do that, but if a mongol kingdom tries that, it should go much further, with greater buffs, or perhaps different sort of additional buffs. What I have in mind is that there should be a greater depth for traditions, with regards of culture. Slavic and norse nations should be have infantry buffs by default, arabs and mongols - cavalry, and these should stack with the traditions, chosen by the player. Just for the sake of historical realism. Also I just got back from work, I'm tired, and I confess, I haven't read all of the devblog. I think that the game is far from ready for lauch, and I think that I should get off the hype train for a while. It's not doing me any good... I hope you all had a wonderful Summer, and I hope the Autumn days will bring us all good news! Regards!
  8. Hello there, dear Devs, I don’t have any questions. I just wanted to wish you best of luck on your project at hand! I sure hope that we will get to experience the game until the end of 2020! Stay healthy, stay safe! And congrats, Ivory Knight! 🙂 Best Regards!
  9. I think you see everyone as merchants. 🙂 I don't mind to drink my realm's wealth, as long as I'm having fun! 🙂
  10. I hope you get Turkish language in KoH2! We value you as a community. Btw Bannerlord is popular all over the world, inclding here in Bulgaria. 🙂
  11. I know, I know... You should hear my evil laughter 😄
  12. Here's my entry. 🙂 P.S. Of course you're a knight material, Ivory Knight! All of us are! 🙂
  13. I agree, they can have more of a role. But in any case, I want to keep the same mechanic of marriage and land negotiations, which as you said, is historically accurate. Even though it is indeed a headache to give a cut (or deny) to the in-laws, the historical accuracy is too much important for me. Besides, when you marry your princes and princesses, there is a significant boost in happiness all over the kingdom, which was a reason enough for me to do it, whenever I can. But I agree that this mechanic should be further developed, by giving the princesses a more significant role (perhaps similar to a knight). I am also familiar to the M2:TW mechanic of princess-diplomat, and yes, something similar can be put here. I'm sure that Black Sea Games have something in mind on this topic, but this may be implemented in a future update, or perhaps in the official lauch, after the beta. P.S. If anyone has any news, from anywhere, about the beta (namely will it be open or closed, etc. ) please share it with us! The Bannerlord beta still brings a bad taste in my mouth (as I was never selected for the closed beta 🙂 )
  14. I can honestly say that I grew tired by the scarcity of important news.
  15. I don't know, I actually like the new character portraits. It's just that they could be a little bit brighter, that's all. I love their new look, otherwise! P.S. The Devs didn't answer my question, so my guess is "no" to custom battles. Oh well...
  16. I believe they can, yes, as far as I read. I also believe that skills earned through deeds should be faster (or better) than just paying for it, as it is actually harder to implement.
  17. Thank you so much for doing this awesome work on KoH, dear Frujin (and the rest of the gang)! I'm sure you know how much love there is for the game, both home and abroad. As for now I am listening to the original KoH OST and watching the few new screenshots of KoH 2. Can't wait! (Needless to say) Please keep us informed on the beta, and if you can, please give us more gameplay soon (or perhaps some more screenshots). By the way the artwork looks just gorgeous! I can get lost in the streets of these awesome towns you have crafted. The sieges will be amazing. The whole game will be amazing! Thank you and Godspeed!
  18. With regard to what Ivory Knight said, I support the paid "education" of the knights in books and gold, just because this will speed up the process and give the knight a more healthy and productive life spam. I also have a suggestion about knights dying in their beds of old age - what if they can be succeeded by their own lordly sons? Just like the kings do. And since they are family, the son can also keep (some of) the skills his father had before him, as the father could have taught him the ropes of his own business and craft. Of course there may be penalties for the sons' skills as they are not as good as their fathers in the beginning. This way the old, venerable knights are still valuable assets, immortalized by their offspring and so on, and so on.
  19. Hello there dear Devs, As you did not have a specific topic for the Dev Diary, I hope that this question is not out of place. Here goes: Is there going to be a Custom Battle mode, where we can just play a customized battle with the AI? (Out of campaign context. Just a selectable single battle from the main menu) The custom battle is a very important tool for unit testing, mechanics learning and just simply practicing, so I would be very glad if it is included. This is all I need to know for now. Thank you for your hard work and determination and keep up the good work, and the news! Stay safe and Kind Regards! P.S. Sorry again Ivory Knight! 🙂
  20. Yavor

    What about DLC?

    I would love to have specialized kingdom specific unit types, added for the sake of variety. I know that there are some of these planned in the original game, still I believe that it would be a nice touch to add more and more of the famous and fabled warriors from all over Europe. Swiss guard for the Papal States, Boils or Voevodi for Serbia, Chigots for Bulgaria, Zhupans for the Slavic states, all that I can think of right now, sorry! Just for the sake of variety, which the original game didn't manage to cover. This could be done in a DLC, perhaps.
  21. I still believe, that we'll get at least a beta until the end of 2020. We'll see...
  22. Maybe we could get it for Christmas, if we're good boys and girls...
  23. For Honor! What is that virtue so bright That would save from horror The virtue of valor and might The noble man’s Honor When a liar meets his end You will find no mourners A noble man must defend His own name through Honor Honor quells the lies Told by wicked brutes A just man knows its price It is the price for Truth Honor forges holy bound Between all noble lords A wise man knows the sound Of honorable words The best strategy out there As told by every scholar Against a deed unfair, against despair Is the way of Truth and Honor So sharpen your blade of tongue Let Truth be on your banner Crush the wicked with a song Ride for Justice and for Honor Now that I have placed my Knightly vows I embrace the Honor they bestow!
  24. P.S. I would very much like to hear some of the Pagan tracks! :) :) ... as a fan! Your work so far is amazing, Yannick and Robin! :)
  25. Hello there Dear Devs, I have two simple questions about the music and sound in KoH 2, and here goes: Will you consider adding a Soundtrack DLC to the assets of the game, which will allow us to download and listen to the awesome music of the game? Perhaps in a Supporters' Edition of KoH 2? I would love to listen to the music of KoH 2 while I am at work. Listening to game music always motivates me to play more and more and to give my best in each game. It is a must have for me, as it also is a proven way to combat burnout. My second question is not about the music, but rather to the sound and voice acting: Will there be voice acting in the main menu and in-game, similar to the previous game, where the Narrator says lines like "The medieval world of Kinghts of Honor awaits you" or "You are leaving so soon?", when I press exit game. These lines were very special to me, as the voice actor was really good and indeed made me feel like a virtual Sovereign. For instance lines like "The king is dead, long live the king", or perhaps "Behold, the splendour of our army!" were really good for the immersion in the game. And of course, my favorite one, when I press exit game - "I shall await your return". I kinda really loved that guy! :) Those are my questions. I would really love to hear about the Soundtrack DLS, as I would love to support the musicians and to feel free to listen to their work. My favorite track from Knights of Honor was "Echo in Eternity". Thank you and keep up the good work! And stay healthy! Kind Regards!
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