ffekete Posted December 8, 2022 Share Posted December 8, 2022 I like the idea of sending armies to do a crusade - but there is no control over it and the leader is being selected randomly. I'd like more influence on crusades, like joining a crusade, abandon it, delay the decision a bit, etc... Yesterday i was going to siege a town with my marshal and i got a notification to lead it - my marshal immediately dropped all the troops and started beelining to the crusade target. Today one AI marshal got selected to lead the crusade, he went there, got his bottom whipped and the crusade was over. I'd like to join these if i'm not leading it, participate, help them, maybe even taking over leadership if the original leader dies, etc... Quote Link to comment Share on other sites More sharing options...
CroatianKnight Posted December 9, 2022 Share Posted December 9, 2022 The best way not to lose your knight is to send another one too just to help him seige the town if you want him to capture a city. However I agree I think we should have more agency over crusades. 1 Quote Link to comment Share on other sites More sharing options...
tmcbeth Posted Sunday at 02:31 PM Share Posted Sunday at 02:31 PM I'm playing as Scotland and they send my general and army. He won, yay, but now he's on the other side of the map. I tried bring him back but he pisses off every king he has to pass by to get home. Going by boat drains the armies resources quickly. So now he's just stuck. Quote Link to comment Share on other sites More sharing options...
Iskar Posted Sunday at 10:42 PM Share Posted Sunday at 10:42 PM Crossing other people's land only incurs a temporary diplomatic penalty. It reverts as soon as your troops leave their land again, so you can safely take the land route without permanently angering half the world. 1 Quote Link to comment Share on other sites More sharing options...
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