Jump to content

Topinambur

Members
  • Posts

    9
  • Joined

  • Last visited

Everything posted by Topinambur

  1. 40. Addition of a button “repeat action” would be most welcome in “Audience” window. When you attempt to buy land from another king, you often have to ask him over and over again until he proposes agreeable terms. So when the action outcome prompts to either “agree”, “refuse”, or “let me think”, somethings like “refuse and repeat action” and “agree and repeat action” (when you pay gold to Papal States to please your Clergy) would be a fantastic addition in order to avoid going through elaborate menu each time
  2. Interesting. I never actually checked their stances, just saw their political relationship as “green”, so I guess I had a bug just like you. Thanks for pointing out
  3. I was rarely approached by Pope to lead the Crusade in early game (it would be just massive bad luck and I would usually just restart the campaign by that point), but by mid or late game I just refuse the offer right away. If you build a powerful ecenomy and have, then you can just pay off a bunch of gold to Papal States (P.S.) and you will regain bothe the dropped Cleric class opinion, and the P.S. reputation. But still, Crusades are weird in this game. I have seen a few times when the Crusader leader can go rogue and start conquering random provinces along his way. The matter is, he attacked the kingdom with whom neither his kingdom nor P.S. are at war. Just yesterday I saw a Norwegian Crusader lay siege on his allied Danish town, occupy it and pass the reign to Norway. What baffled me more, Danish were absolutely fine with that! They kept harmonic disposition towards the Norwegians. Absolutely savage! I don’t know if it’s a bug or somehow intended. I understand when the Crusader attacks the enemy of state if they are along his way, but attacking at random with total diplomatic impunity is just bizarre.
  4. This. Or make the feature of having a local commander available only for easy mode, leaving normal mode arbitrary to this parameter and disabling it on hard mode.
  5. Sir, you seem to ignore the suggestion I’ve outlined or you don’t follow the difference between simple rebels and famous rebels: the local knight shouldn’t be able to approach famous rebels and enemy marshals. Don’t you recon it’s too much sending a marshal to deal with regular rebels consisting of peasant troops? If marshal has to deal with the serious danger in the rear than let it be famous rebel who has cavalry and archers or shall it be another country’s marshal. I perfectly realise that I’m a stickler for something that isn’t there yet. Most likely that this mechanic will never make it to the second game. However, speaking of having a game mechanic that takes care of simple rebels in the rear and ignores complex threats (e.g. alien marshal and famous rebels) to let the player deal with them manually - would have been a great gameplay tool. Sir, do you understand where I’m coming from now? Do you understand the idea I’m trying to insinuate, that there is a difference between “neighbourhood knight deals with all threats” and “neighbourhood knight deals with simple peasant rebels”?
  6. Sir, I don’t meant to slight, however I can’t refrain from interjecting a remark on your statement. Strategic choice to ... to what? When your kingdom is over 40 states, it doesn’t stand possible to cover all area against rebellions. Given the number of lords in the royal court, a player can have 6 marshals at maximum. If a player aren’t playing on easy, invasions to other territories would need at least 3-4 marshals to advance. It leaves a player with 2 to 3 marshals to reallocate them for defence purposes. Again, given the scale of empire of 40+ states that would be a Benny-Hill-like show, trying to eliminate rebels as they would be long gone by the time even the fastest marshal with light cavalry and “strategist” lvl 3 would arrive from his seat at the rear. I foresee you might suggest, as a matter of choice, not to have wars with anyone and control your kingdom instead. Good luck defending your kingdom against spies that other kingdoms would send you while looking at your ripe empire with ulterior animosity. Or if not expanding, then what’s the point in playing the game and how do you, Sir, suggest to win? How can one build a powerful monarchy on the sub 6 land kingdom? The idea to bring a local commander is a good idea, yet not in the current iteration, as proposed by original poster. However, I believe there could be some balancing done to make it plausible. E.g.: high upkeep cost of such a commander and his fewer troops (as they shouldn’t be as big as marshal’s); palpable cooldown on commander’s respawn if his squad snuffed it; if commander leaves the town to chase a rebel, then he should be using garrison troops to take with him, thus leaving the city vulnerable for alien marshal‘s or famous rebel’s attack on the city (which they tend to do on hard difficulty); etc. Given enough time and willingness to find a solution for the commander’s implementation, it is possible to find more suitable options for good balancing.
  7. On “hard” a player should still leave a marshal in the rear, since majority of rebellions arising are lead by famous rebels and thus the local commander won’t handle them. Like I’ve specified above, local commanders should better only be able to deal with pesky peasant rebels, not the famous ones.
  8. For me it is Kievan Rus’. I hail from Ukraine and thus it’s my fatherland. Sadly, the country’s military is average at best: boyars aren’t particularly strong and will get mowed down by cataphracts and feudal knights without packing a punch; varangians are truly amazing, yet Kiev (or “Kyiv” like my peers now insist the capital of Ukraine should be spelt) doesn’t have any authentic archer unit to back up these formidable footmen. Religion-wise, there aren’t many orthodox states on the map, therefore cleric is working 24/7 when I’m conquering pagan lands...of catholic, muslim and heathen religions (/sarcasm). However, despite all the mediocrity of the Kievan Rus’ state, I’ve beaten the game countless times with my fellow Ivans (or better say Olegs). And then I switched to hard...
  9. That’s a great idea, yet I would have loved to see one tiny tweak as to make it a little more balanced. What if these local commanders (e.g. captain, general) would be only approaching peasant rebels in the area? I believe it would be too overpowered if commanders would fight all disturbers in their respective lands. I reckon that invading alien marshals as well as famous rebels should be fought with other RC members only.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.