Yavor Posted September 5, 2020 Share Posted September 5, 2020 Hello there, Dear Devs, As far as I can figure, the autoresolving of the battles, on the strategic map will be a big part of the game. Some players like me, will still want to fight the battles by themselves, however this may not be the case with most of the players, who will rely on their knights' skills and army composition to win the battles. So my suggestion is to bring more flavor and spice to the autoresolving of the battles, as follows: What if we would be able to put the marshalled army in a stance to increase or, if the enemy outsmarts us, to decrease our chances of success. I was thinking of something like this - Aggresive, Balanced, or Defensive army formation, similar to the wedge, square or line formation. As far as I can remember, and as far as I have tested there was a distinct rock-paper-scissors effect of these three combat formations, namely wedge-cuts-line, square-blocks-wedge, line-overwhelms the front of-square. This brought a much needed, action packed, dynamic of the tactical battles, where you were supposed to outmanoeuvre the enemy with the right formation, in order to destroy a group of similar or stronger units. Now I was thinking that the phase before the armies crush into each other, or straight on the strategic map, before the armies even have met, would be the time for you to select an aggressive, balanced or defensive formation of your whole army, in orded to counter the enemy's army formation. For instance if you have more archers, or spear units, you might choose defensive formation of your army, or if you have more cavalry, or heavy charge units as vikings, highlanders or axemen, you may choose aggresive stance, to increase your chances of success, and if you have more heavy infantry units, you may choose balanced. This would bring more action and intrigue in the game's autocombat system, which would bring many new flavors in the wars to come. As I have said, this could be an entirely autoresolve focused mechanic, and would not need to affect the actual tactical RTS battles. (Which I am ever more eager to fight :) ) The aim of this suggestion is to bring more fun into the game, without spoiling the gameplay. You may choose the formation you will need, straight when you see the units, following the enemy's marhsal and thus try to outmanoeuvre his whole army, or they may choose the rock to your scissors, and gain the upper hand, by planning, cunning and strategic thought. I hope that you will like this suggestion and give it a thought, Dear Devs, and Dear Community, as always, I am eager to see what do you think about it! :) Kind Regards! Sir Yavor Quote Link to comment Share on other sites More sharing options...
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