NewKingOats Posted December 18, 2022 Share Posted December 18, 2022 (edited) If settlements / resources are going to be random, the system needs a lot of improvement. I've started dozens of new campaigns and cannot get anything close to a realistic distribution. Examples of what I'm talking about: A small province with only 3-4 spots should never have more than 1 castle, 1 monastery, etc. A large province should always have at least 1 village. A large kingdom should always have at least 2 castles, monasteries, villages and crop farms. A large kingdom should always have at least 1 of certain things relevant to the region - for example England should have at least 1 cattle farm, 1 sheep farm, etc. PLEASE devs - either give us the option to set these things on our own, or improve the random generation. Edited December 18, 2022 by NewKingOats 2 1 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.