Jump to content

HLBB

Members
  • Posts

    7
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by HLBB

  1. Thanks a lot for the explanation. At least I can try to work around this for now. But just like Lighthope and CoratianKnight, I hope this will be a mechanic the Devs address to expand gameplay opportunities on this front, making it closer to KOH1 in this particular case.
  2. I would really like a way to turn off randomization. Think the idea behind randomization is great for re-playability. But would love a "static" mode which somewhat maps to historical/real conditions. Or like you suggested, a way to customize the distribution.
  3. Still a valid point even if acknowledged by the devs. To me the zoom out on the map is the thing I'm hoping for, and it's good to know the devs are looking into it.
  4. Quick question regarding offering or demanding land. It seems to only be an option for provinces that were either yours or your interlocutor's in history. Not exactly sure how this is defined if someone can explain. If I remember correctly, in KOH1, you could gift/demand any provinces. Don't understand why this mechanic is no longer there. As far I'm concerned, there are many instances when I'm forced into a war, conquer provinces I don't want to deal with, and would want to gift them to other kingdoms I want to get stronger or grow/repair ties with. Not clear why this isn't the default for KOH2. Any thoughts?
  5. I agree with points #4, #6 and #7 the most. On #4, I don't necessarily think it's a must to have more than 9 slots to manage your empire, but it would both improve quality of life and give more gameplay depth. Also, having to exile knights is especially annoying -- as in not a "game enhancing" feature. On #6, a 90% debuff is just completely off. Starting point should be higher A mechanism whereby specialized buildings improve town output would be an option Another option would be to hire a "Governor" with no special bonuses (unlike knights) but who can manage the town in a vanilla way Some traditions should improve these scores, for example something around "centralization of power/authority" On #7, the audience trade options are a bit limited at the moment. The negotiation part of the game needs more depth, if only with counter offers as an example and priority.
  6. Didn't run into this scenario yet, but would be pretty annoyed if I did. Completely agree.
  7. Absolutely should be implemented. Would greatly improve ease of gameplay and depth as well!
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.