KoksAno Posted April 22, 2020 Share Posted April 22, 2020 Hello! Sorry, but I can't see some info about multiplayer in KoH2:S. What we will see? Identical to the first part? Or we can play together with some players on all world map? Quote Link to comment Share on other sites More sharing options...
Arnold Posted July 9, 2020 Share Posted July 9, 2020 I hope it'll be number 2. The real time fights in KoH always bored me. If someone said that KoH1 was not suited for "world map" multiplayer, I'd agree, but it's the thing I wished for the most playing it. Quote Link to comment Share on other sites More sharing options...
Fafan Posted August 7, 2020 Share Posted August 7, 2020 They said there will be multiplayer on the world map, but they didn't specify the number of possible players. Quote Link to comment Share on other sites More sharing options...
THQ Nordic THQN Brad Posted August 10, 2020 THQ Nordic Share Posted August 10, 2020 We're definitely doing MP different than the first game. MP will be focused on the grand strategy/world map gameplay and there will be a variety of gamemodes. We haven't determined how many players will be supported yet, but there will 100% be more than 2 supported, so you'll be able to play with a number of friends. There are still a variety of performance/optimization and gameplay factors that are being evaluated to determine how many total players we'll support. 2 Quote Link to comment Share on other sites More sharing options...
Pan Yannos Posted August 18, 2020 Share Posted August 18, 2020 The tricky part of the global multiplayer is the duration of the game itself and the main purpose of the game (the goal is to be the global ruler or after a specific amount of time you vote for the best ruler). That's because in KoH 1 i needed about a week of full play to conquer all the kingdoms and that happened with the minimum complexity of diplomatics or so. A great idea would be to have a starter pool of players that begin to play and then, if you want to leave, there would be another pool of "spectator" or waiting players that will be your successors. As for the first mode (the simple battles), it would be nice for the players to have a sum of points and form their army as they wish, but according to the points. The units, depending on their power, will cost the appropriate points. Quote Link to comment Share on other sites More sharing options...
Fafan Posted September 23, 2020 Share Posted September 23, 2020 I think, something like what Stellaris does would be good. The empire of a player turns into an AI empire when a player leaves and when another player wants to join, the player can take over any AI empire. Only, you will have to deal with the mismanagement of the AI . 😄 So, maybe some sort of resetting skills etc. might be advantageous in this situation. Quote Link to comment Share on other sites More sharing options...
KingJohnVI Posted September 28, 2020 Share Posted September 28, 2020 (edited) On 9/23/2020 at 6:19 AM, Fafan said: I think, something like what Stellaris does would be good. The empire of a player turns into an AI empire when a player leaves and when another player wants to join, the player can take over any AI empire. Only, you will have to deal with the mismanagement of the AI . 😄 So, maybe some sort of resetting skills etc. might be advantageous in this situation. Yes, the way Stellaris and Crusader Kings 3 do multiplayer makes sense. We will definitely need to have hot join options, especially if people are disconnected or defeated. Edited September 28, 2020 by KingJohnVI Quote Link to comment Share on other sites More sharing options...
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