Jump to content

About multiplayer


KoksAno

Recommended Posts

  • 2 months later...
  • 4 weeks later...
  • THQ Nordic

We're definitely doing MP different than the first game. MP will be focused on the grand strategy/world map gameplay and there will be a variety of gamemodes. We haven't determined how many players will be supported yet, but there will 100% be more than 2 supported, so you'll be able to play with a number of friends. There are still a variety of performance/optimization and gameplay factors that are being evaluated to determine how many total players we'll support. 

  • Like 2
Link to comment
Share on other sites

The tricky part of the global multiplayer is the duration of the game itself and the main purpose of the game (the goal is to be the global ruler or after a specific amount of time you vote for the best ruler). That's because in KoH 1 i needed about a week of full play to conquer all the kingdoms and that happened with the minimum complexity of diplomatics or so.

A great idea would be to have a starter pool of players that begin to play and then, if you want to leave, there would be another pool of "spectator" or waiting players that will be your successors.

As for the first mode (the simple battles), it would be nice for the players to have a sum of points and form their army as they wish, but according to the points. The units, depending on their power, will cost the appropriate points.

Link to comment
Share on other sites

  • 1 month later...

 I think, something like what Stellaris does would be good. The empire of a player turns into an AI empire when a player leaves and when another player wants to join, the player can take over any AI empire. Only, you will have to deal with the mismanagement of the AI . 😄 So, maybe some sort of resetting skills etc. might be advantageous  in this situation.

Link to comment
Share on other sites

On 9/23/2020 at 6:19 AM, Fafan said:

 I think, something like what Stellaris does would be good. The empire of a player turns into an AI empire when a player leaves and when another player wants to join, the player can take over any AI empire. Only, you will have to deal with the mismanagement of the AI . 😄 So, maybe some sort of resetting skills etc. might be advantageous  in this situation.

Yes, the way Stellaris and Crusader Kings 3 do multiplayer makes sense.  We will definitely need to have hot join options, especially if people are disconnected or defeated.  

Edited by KingJohnVI
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.