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DoVlaLegend

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Posts posted by DoVlaLegend

  1. @frujin is there any way we can get rid of this spam topics popping up (flights and yoga🤦‍♂️), that have no link to this game.  So that topics which are relevant don't get lost in a sea of spams.

    Thank you for your understanding and keep up with a good work you're doing🙂 

    • Thanks 1
  2. 2 minutes ago, Topinambur said:

    What baffled me more, Danish were absolutely fine with that! They kept harmonic disposition towards the Norwegians. Absolutely savage! I don’t know if it’s a bug or somehow intended. 

    Happened to me aswell, that 2 kingdoms which were at war kept "Friendly" relationship. 🥴probably a bug

  3. Description: 

    It states that building Sawmills upgrade gives you 5% cheaper building cost, but once finished it changes nothing.

    Expected result: 

    To give me the bonus as stated.

    Steps to reproduce: 

    Build Sawmills upgrade for Woodworking building.

    Screenshot(173).thumb.png.29257c2bf224b94c1bf24cc798f2fec4.png

    Screenshot(174).thumb.png.f84c96aac5109fd58e2fc3414a572c7d.png

    As you can see from picture above and below that after finishing the upgrade the money cost and production cost stays the same.

    Screenshot(175).thumb.png.c3d3d3c98bfe272afaa9e11c297f1349.png

    I don't know if this bug is known or if I misunderstood something, if so, can anyone clarify it for me. 🙂 thanks in advance 

    Woodworking bonus not working_SP.zip

  4. On 1/21/2023 at 12:00 AM, tmcbeth said:

    I feel like the marriage mechanic needs to be redone. There isn't a single princess to marry my king. I don't think an ancient kingdom would just be like, 'oh well, guess there's no heir'. 

    Update - I finally have about 15 different nations that have daughters. They all said no. So I guess everyone just won't have heirs in the game. 

    Another Update - after 5 minutes and beating a rebel army, Denmark changed their mind on the wedding. I don't understand it.

     

    It depends on many things.

    Some things that help you get the princes:

    • same religion,
    • good relationship,
    • bribe (money, land, trade, etc..)
    • your spy can also help if you have him in their court,
    • influence you have over certain kingdom (little heads that appear when you click on the nation), bigger the influence, bigger the chance
  5. Nicely put, but I do have some disagreements with you on some points.

    10 hours ago, Banditks said:

     the built in database NEEDS a search function though.

    Agree 100% with you on this.

     

    10 hours ago, Banditks said:

    Economy
    Generally speaking I think this is in good shape, its easy to find where resources are on the map tool. however it would be nice to know if a nation is actively producing that good or not. I am currently stuck on lodestone, Austria has access to the node but i guess isn't making it? it would be nice to be able to look at the 'markets' and see where its being sold and actively send a merchant to go get it. trading with other nations is perfectly fine, simplistic yes, but I think its fine and not overly burdensome on what is really a war game.

    You can check this on political map. Choose resource or goods view in right bottom corner and you'll see the provinces which can potentially produce what you are looking for or the ones that are producing it right now.

    10 hours ago, Banditks said:

    On the mega map the one thing I don't like about how it works is the random nature of spreading Culture and Religion outside your borders. Also the hidden information on how much, where, and how effective your push is, is really frustrating. I want to see exactly why I am pushing here or why I am not. then I want agents like the cleric to be able to specifically target those regions for defense or offensive culture/religion wars. I want to be able to clearly see all the different cultures pushing in on my lands, what % they are, how hard they are pushing and so on. I also want more clear and proactive ways to effect this mechanic. Keeping with byzantine empire, I want my culture to spread out from my front lines ideally, not randomly pop up on the north Africa coast where I have no intention of doing anything about it being I am still in Asia minor fighting the Ottomans.

    Well I cannot talk about specifics since I don't know if that is how it works, but I think that religions spreads from your kingdom in all directions. But what effects it, is your and enemies cultural power. From your example: You can be closer to Ottomans, but since they have the same of higher cultural power then you it won't spread in their provinces, on the other hand some little kingdom in North Africa might have way less cultural power then you and therefore religion and loyalty can be easier to spread. 

    10 hours ago, Banditks said:

    The PAINFULLY slow agent mission to flip recently captured zones is way WAY to expensive and time consuming. that needs to be re-balanced in some way or leave it as is and give me tools to as I mentioned before to proactively aim my culture/religion.

    Well I don't really agree with this in any way. I think the Devs struck the balance with the time of the conversion, since historically it was a long process (you can always speed up the game and on 8x-10x speed it flies by in seconds). But if you spread your culture before you conquer them, then the province becomes instantly yours.

    You can boost your cultural power with buildings, traditions and having Cleric promote/boost your culture (20% - which is really op once you build up your cultural power). And with that I don't think this game needs % shown like you suggested since it would just become micromanaging and daunting.

    10 hours ago, Banditks said:

    Marshal is sadly one dimensional however. I like all the stat-building and leveling them up through the semi-random skill set is also nice. 

    The Marshals need some more things they can do instead of just being to figure mounted to the front of an army. It would be nice if they could 'train' their troops to give them some exp/veteranacy [it would also be nice if that vet status had a bigger impact on battles]. They could also do 'patrols' in a rebellious zone to turn some of those pops from rebels to usable or at least get rid of them. Simply said the Marshals need some of those neat missions that other agents enjoy. [which also folds back into the annoyance that I should be able to field as many armies as my nation could support. larger nations should be able to field larger/more armies]

    Agree on that. I hope they can flush this class more in the future. 🙂 

    10 hours ago, Banditks said:

    The totally random mission generation is bothersome however. There is no reason I shouldn't be able to tell my spy from the get go, "Hey I want these two nations to go to war" and find out how possible that might be instead of waiting for it to not only randomly pop up but also randomly pick the correct two nations.

    In my opinion they struck the golden middle with spies. 

    If you want 2 kingdoms to go to war with each other you should use the option "Ruin relationship" option and eventually they will start to dislike each others and start a war. The only thing you need to remember is that those 2 kingdoms must be neighbors and that it takes some time to pin them against each other.

    11 hours ago, Banditks said:

    Or even "I want this really powerful Marshal dead" and the spy starts working on it. 

    Well I don't know how this will work.

    Do we set in the rules the time it takes from the start to the death of said Marshall? If yes, then spies would become broken and no kingdom will have any army since everybody would just kill enemies Marshalls.

    If we don't set the "timer" then we need to take in consideration the defense against the spies, which is different for every kingdom (since it is influenced by traditions, royal court and skills). In this case the "timer" is always different and you will never know when will it happen. 

    In essence you would be replacing the current random system (that shows you % of the one mission working out) with another random system (which would not show you %), which respectfully is kind of worse and prolonged.  

    11 hours ago, Banditks said:

    The randomness of the missions is really a put off because some times an agent just sits there because the right mission hasn't been drawn yet. 

    That's kind of the whole point of the spy. Infiltrate the kingdom undetected and work of the information and situation that you are given in that moment.

    Only thing that I would suggest to the Devs is that the longer the spy is in one kingdom the grater his chances of successful mission become.

    6 hours ago, Banditks said:

    There is room for improvement however, basically starting over from scratch each time your king dies is very annoying, losing non-aggression, losing reputation, and most painfully of all is you suddenly lose a whole bank of characters from your family 'tree'.

    I think this is what keeps the game exciting. You can go from enemy to a friend or reverse in 2-3 generations. Imagine if you marry one kingdom and then you could not attack them for 10-15 generations. This might not be historical, but it is a fun way to keep the gameplay fresh.

     

    Anyways, you did write a nice feedback and I hope more players do this so we as a community can discus stuff like this and make the game even better. 🙂  

    • Like 1
  6. Look at towns culture and loyalty. If the town has other culture and if it's loyal to other kingdom then they will not go away.

    In this case I'd suggest you get a cleric with strong cultural power and use him to boost culture in your kingdom (it will take some time for this to work). Also look at traditions and choose those with cultural power and for the last one you can build up some religious buildings which also helps.

  7. 20 hours ago, finnmaccool said:

    Playing aragon... Almohads have 6000 peasants in one army, so two their armies full of peasants win a battle (on autoresolve) against my two full armies of exprienced two and three-star spearmen, swordsmen and archers. while my third army not allowed to join a battle. This is just so stupid i don't even want to know why its going like that. and thats on normal difficulty. Whats on hard, peasants will defeat heavy knigts?

    Did they have lvl 15 marshals, because they make big of a difference and traditions too. 

  8. 19 hours ago, 4eLoVeKTaPoK47 said:

    Dear developers, I understand that you want to tell and show how development, adjustment, and correction are conducted, but I have questions for you. Please answer it honestly, sincerely.. You spend a lot of energy, money and time on videos about the game, on editing, on streams, on equipment and even on makeup... can you put all of the above into the efforts of other developers making changes and improvements so that the game comes out AT LEAST in the OBT? From December 10, 2019 (3 YEARS COMING SOON!!!) you have started to spend all of the above for the wrong purpose. 3 years, sorry for the slang, you are murdering the players waiting for the game. There is no game that has been released and there would be no errors, bugs, inaccuracies in it. But fixing them is a matter of a few patches... Honestly, the interest is already disappearing. This whole project resembles a pyramid scheme that keeps saying "Here, here right now, here soon.. a little more.." 3 years.. When this game comes out, it will visually resemble the 2014 game.. which is already obsolete... What is the approximate percentage of the game's readiness to understand how much longer to wait and whether to wait for this miracle at all?

    Well we all saw what happened to Cyberpunk which was released before it was finished (due to pressure from fans and shareholders). And because of that I would rather wait for the game to be released when it is ready than have it tomorrow and be full of bugs and unplayable.  

  9. 21 hours ago, Seva said:

    I have recently played KoH1, and wanted to ask if it is possible to implement a draggable positions for the members of the royal court

    In first game you can change their slots by left clicking on them and then you right click the slot you want them to be and they will change slots.

  10. 11 hours ago, Elvain said:

    Anyway, the argument still stands: the claim that elephants were used for warfare in medieval North Africa is false. And you provided no argument to make it less false. Still waiting for something of any value.

    You wanted some examples of elephants in medieval Europe and I have provided them. Were there any grand battles with hundreds of war elephants? No, but they had other use as stated before. 

    The argument here is "what's a fun game mechanic that's historically inspired" and war elephants would 100% fall in that category.

    If we are being nitpicky than having an option to have different resources at every start would factually be 1000% false, but it helps to make a game more enjoyable and repayable. So in that case I believe that even with the war elephants not being used in Europe like they were in Asia at that time, we can all agree they would make a game more fun and we can turn a blind eye to the historical facts in this case. 

  11. On 11/16/2021 at 1:11 PM, Elvain said:

    if you claim war elephants were used to spread fear among Europeans in medieval times, could you give some example?

    "In the Middle Ages, elephants were seldom used in Europe. Charlemagne took his one elephant, Abul-Abbas, when he went to fight the Danes in 804, and the Crusades gave Holy Roman Emperor Frederick II the opportunity to capture an elephant in the Holy Land, the same animal later being used in the capture of Cremona in 1214, but the use of these individual animals was more symbolic than practical, especially when contrasting food and water consumption of elephants in foreign lands and the harsh conditions of the crusades."

    Like I said, there were not used as much as in Asia and Africa, but to say there were non would be a false statment. It would be a nice addition to the game with the correct amount of balancing. 

  12. On 9/6/2021 at 1:57 PM, Yavor said:

    Not in medieval times, though!

    False, they were used but usually as moral boost or to strike fear into the enemy, because they are not native to Europe and because they could not feed them much during the invasion of foreing lands. But in a game like this you sometimes need to take into the consideration fun game mechanic vs. historical fact.

    And let be honest, war elephants would fun as heck 🙂 mby limit them to 1-2 per army and make the army that use them kinda slow and they should consume a lot of food to balance them in a game..

  13. I have sevral questions:

    1) Like many have already asked, how can we prevent our royal court being bribed? Will we need one of our spies to stay at home court like in KoH in order to counter enemies spies or will there be some other way of defending them?

     

    2) Will it be still possible for you to become a king of other kingdom like in KoH ( place a spy as General and then kill off every heir)?

     

    3) In order to find out where captured enemy spy comes from, do we need to tortue him? If yes, do we lose our crown power? ... Or can we extract that information some pther way?

     

    4) Will our spies have skills as Marshals? (since in KoH they did not have them)

     

     

    8 minutes ago, Rugroll said:

    I think a build up time would be quite interesting to manage, as you reveal more information are time ticks by.

    I totally agree with this, there should be some timer placed as an buffer againts explotation, especially in multyplayer mode.

     

     

     

  14. 18 hours ago, William Blake said:

    Set default orders once and forget about it. What is the problem if you don't want to attend to you battles - don't. 

    Like I said, there is no drawback in using only DEF tactic (at least the way you presented). 

    And again, as a casual player I don't want to spend 10-15min on a single battle because of the ATK/DEF tactic. And setting default orders and then not changing them does not make sense, since every battle is diffrent agains diffrent units and Marshals with different perks/skills, so I my opinion letting algorithm do it job is the best choice (you will have your hands full with choosing the right units to make the best synergy as it is).

    18 hours ago, William Blake said:

    Do you find selecting a marshal which should attack also be a micromanagement issue? Would you like an AI to automatically select the best marshal around and order to move and attack? How about buying units? Is that too much micromanagement too? Would you like an AI to auto build army for you? Where the line is? How about city buildings? Should AI build your cities too so you don't have to spend 70% of your time upgrading provinces?

    Well now you are just going into the extreme and don't really make sense.

    - Do you find selecting a marshal which should attack also be a micromanagement issue? 

    Thats why royal court has 9 slots,not to much micromanaging

    - Would you like an AI to automatically select the best marshal around and order to move and attack? 

    Thats why having limited number of Marshals and beeing able to reinforce him with one more is a thing, it makes the game fun and I WANT TO DO THAT, again it's not micromanaging it's charm of the game.

    - How about buying units? Is that too much micromanagement too? Would you like an AI to auto build army for you?

    As stated before, trying to match units and find the best possible synergy for army is the aim of the game.

    Where the line is?

    The line/difference is "I want to make my own choices" vs "telling Marshals to litterally go right or left which is time-consuming and a hassle". 

    How about city buildings? Should AI build your cities too so you don't have to spend 70% of your time upgrading provinces?

    No, but I would love the option to queue 2-3 buildings.

     

    And again, nobody is forcing you to like or play the game. But what I get from your point of view is that we should not trust the AI/algorithm and if thats the case, why even bother to improve it? Let's just make the game for players only and wait in line for an hour so every kingdom (100+ of them) is chosen by a player and let's play it that way (which is not what I am proposing, but I will go to the extreme point as you did). 🙂

    • Like 2
  15. I mean lot's of you guys are arguing about the stuff we don't have enough information of yet. 

    I do agree on some things like:

    - armies having time to train (Marshal in trainig for 1 min, basic spear man 5-10 sec, heavy cavilary 40 sec... for example)

    - reinforcement should stay (it is both historicaly correct and fun to have your 2nd army come in last second and give you another chance to win)

    - 2 Marshals is a good choice (again, historicaly there usually weren't more than 2 Marshals/Generals at the same place at the same time, since more than 2 of them would be logistical nightmare and with more than 2 of them at the same place you left your kingdom vounrable at the other end of it)

    - 8 slots for army is more than enough (8 slots force you to think more strategically, if there wasn't a limit you could just buy every type of unit and be safe.. in this way you need to think about synergy of units you have and so on... which is fun aspect of it)

    - fog of war (I liked it how it was in KoH1, where you could only see whats happening in the provinces you own and in the provinces where your Marshal is, they could potentionally add that you also see whats happening in the teritory of your Ally... anything beyond that would be to predictable ... maybe haveing an option before the game to set Fog of war on and off could be added .... I may be incline towards an option to hide your army in the forest (Marshal perk maybe??) and theoretically for example: "Germany can undetected invade Italy, if the forest continually runs trough Swiss teritorry and Switzerland is an Ally of Italy)

    - auto resolved battles (i don't want to lead every army into the battle, so thats an option I loved in Koh1 and it wasn't done badly either)

     

    Things I do not agree with:

    - auto resolve stances/tactis (it's to micromanaging and as a casual player I don't want to spend 70% of the playtime around just clicking "attack/defend", let the algoritm calculate everything + frujin added that AI will use best counter to enemy units, if you have them in your army ... And this would be even more broken, since there isn't any drwaback if you only use DEF tactic ... in KoH1 your Marshal could beat 2 enemy Marshals if he was experienced enough and if your units had 3 stars and I believe this is a good choice, since you know micromanaging)

    - food comsuption increases speed (it's nonsence since you have Marshal perks for that)

    diplomacy (you should care about everything happening on global map and I don't know what is the problem of Estonia and Algeria having an alliance pact??)

    any crisitism of the stuff we do not have enough information on ( I don't know why people b**** about stuff we have zero to none info about.... I hope the game will be "Easy to get into, hard to master" not "Hard to understand basic, even harder to master" since you can always add features and make game more complex to "simple" games)

     

    • Like 2
  16. 55 minutes ago, Yavor said:

    Looking at the comments I see more and more people wanting "hardcore realism" and that makes me worried. So I ask of you, dear Devs, please don't make the game harder than it is intended by you! Some people may enjoy challenging themselves with games, but people like me don't have neither the time, nor the will to get good at hard games. I just want the easiest difficulty option to still be playable for me, that's all!

    Making the game accessible for a broader audience will only benefit the game!

    Agree. I mean we don't even know how the game will be played, yet they want "hardcore". I mean there is nothing wrong with that, everyone has they one playstyle. I am just worried that later people will complain "the game is unplayable, AI is to smart/cheating, etc..". Like stated by Yavor before, make it as you intended it. 🙂

    • Like 3
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