Jump to content

Charges & Intimidation


Michael Gladius

Recommended Posts

In most wars, battles are a test of nerves. Unlike in films, where armies fight to extinction like the Japanese in Iwo Jima, most battles historically were resolved by one side running away and the defeated army would often join their conquerors. 10% casualties were considered high, even as late as the 19th Century.

 

So there needs to be an intimidation mechanic in-game. Charges were a common way to test the enemy's nerves, as most people prefer to be the hammer than the anvil. The best way to counter a charge was usually (no pun intended) to counter-charge, as it would force the other side to feel the same terror. Cavalry were more intimidating than infantry, for obvious reasons.

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.