Michael Gladius Posted February 21, 2021 Share Posted February 21, 2021 In the base game, mercs were super-expensive, and only really useful for the nation-specific units. Otherwise, it was easier to just build an organic army. This is the inverse of history: standing armies were far more expensive than mercs. So how can this be reflected in a balanced manner? Simple: mercs are cheaper than their build-able counterparts, but have wages like marshals. IRL, mercenaries were very useful in the short-term, and typically jettisoned once the war was over. Having them cost wages like marshals would incentivize players to get rid of them in the long run. They additionally would not be able to replenish their numbers like organically-raised units. So there's a trade-off. Quote Link to comment Share on other sites More sharing options...
Lighthope Posted February 21, 2021 Share Posted February 21, 2021 16 hours ago, Michael Gladius said: In the base game, mercs were super-expensive, and only really useful for the nation-specific units. Otherwise, it was easier to just build an organic army. Mercenaries in the base game were generally used to build up an army very quickly, especially if you were looking at an invasion. I think they served their purpose well enough as is. Quote Link to comment Share on other sites More sharing options...
Michael Gladius Posted August 11, 2021 Author Share Posted August 11, 2021 On 2/21/2021 at 3:07 PM, Lighthope said: Mercenaries in the base game were generally used to build up an army very quickly, especially if you were looking at an invasion. I think they served their purpose well enough as is. They rarely appeared and were ten times as expensive as organic troops. Quote Link to comment Share on other sites More sharing options...
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