CroatianKnight
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Posts posted by CroatianKnight
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I agree. There should be like an option "convert this building", could cost piety or money.
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I think even the latest start date a bit too early for gunpowder
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Just to add I think Coptic Christianity should be in the game, right now it feels very much like KoH1
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This is very interesting! Although I have to agree with BC Knight when it comes to paganism. It would be cool to return to old religion but I understand that this would mean adding a lot of religions (and different types of temples) which would feel a bit out of place for a game that is simple.
So perhaps in future DLC (perhaps even Judasim and Zoroastrianism)
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On 5/5/2020 at 10:12 PM, Field Marshal said:
Is converting cultures the only way of making province population loyal or is it possible to "simply" accept culture as part of nation next to primary one? That way conversions wouldn't always be required.
And let's say I conquer a province, get rid of the resistance with the brute force way and decide not to change its culture, will resistance rise again in the future or will folks there submit to my somewhat tyrannical rule over them?
I too wonder that! It would be neat if one is be able to accept another culture. This should definitely lower the revolt risk of that culture but maybe there should be some disadvantages.
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This is awesome!!!
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This is great! I think the Columns (the symbol on the shields on the image) symbol should be used for pagan Lithuania and the Knight for Christian Lithuania
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That is an interesting question... I think in KoH I there was a way to switch to other faiths (you needed to have province with the faith you want to conver to) but there was no option to switch to paganism. I think it should be an option. Also there should be more pockets of paganism in eastern Europe, not just Lithuania, especially in earlier start dates. At first I thought it would be cool to see different forms of paganism but on the other hand I think it would be maybe too much for a game like KoH II as the only types of paganism are Slavic and Baltic at the time. For Norse I think even at earliest date is too late and Hellenism is long gone.
And I agree there could be some sort of "enforce religious tolerance" opinion which would reduce the risk of rebelion but this should harm the relations with cleregy in my opinion.
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On 7/5/2021 at 4:39 PM, Vlad Dracul said:
Yeah, that could be a possibility. Something like a bonus and after that a double-bonus. Could work.
In real history, in 1859 Moldova was united with Valahia and that was called "The Small Union" here. The "Big Union" took place at 1st of December 1918 (which is România's National Day) when Transylvania was united with the motherland.
Also If I saw the game map correctly it seems like Wallachia is already split into 2 provinces which I think is neat. I would like to see Moldavia too perhaps Bessarabia as an eastern part of Moldova (Although I think coastline of Moldavia is already a separate province which is cool too)
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It would be cool to restore Roman Empire as Byzantium.
Other formable nations could be Romania and united Scandinavia
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7 hours ago, Lighthope said:
Different cultures and rebellions are part of the challenge. If someone doesn't want to deal with that, then don't expand your kingdom so fast. Conquer a province, make sure its rebellion number is low, and then proceed to the next.
I do agree that vassalage was not used very well in KoH1. Crusader Kings 3 has a good vassal system. If we want to have a vassal system, there needs to be a goodly penalty for spinning off a part of your kingdom. Not just for convenience sake.
I know you can't control a vassal province. So you can't recruit, control income, etc. But that seems only a minor inconvenience as, by the time your kingdom is so big you need to spin off provinces, you don't really need to control them. You have enough income/resources.
No, if we are going to do this, there needs to be an appropriate penalty.
Well I see you point, but it would be nice if one is able to bring back former allies on the map if they were conquered by an enemy.
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I agree and I would like to see Papacy not as a one province but 2 (the Papal land next to Adriatic sea should be another province with perhaps Ravenna as a city)
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I like most of your ideas! Especially vassal one! On the topic of that I would like to see an opinion to create a vassal state if one feels like their kingdom is just too big to control and they just don't feel like ruling a kingdom where half of the provinces are of different culture and rebel constantly.
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Perhaps Romania could be united by just owning Moldavia and Wallachia and then player can try to take Transilvania and get an event like "Romania restores its glory" or something similar. What do you all think?
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I was thinking maybe there could be dynamic name change for province/city names depending on the culture of the country that is in charge of it.
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I think my first country would be Byzantium.
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Yes that seems like a nice idea!
Few different Questions :)
in General Discussion
Posted
I love these, especially 4! This could prevent weird map situations and also without that it would feel way too much like KoH1. It would be a cool way to carve large enemy empire without over extending your own borders. In KoH1 I have always had a problem with large enemies that just don't want to give up even tho I took all their strongest cities and only way is to conquer them entirely!
I also hope they add some provinces like those! Even Aegean Islands could be their own province (for the Duchy of Naxos) and fix some provinces borders like Papal States that what I saw don't look like what they looked like, in fact KoH1 is more accurate with the shape.