All of these dev diaries bring back so many, fond memories of playing the first KoH 😊
On that note, I also do remember it being quite frustrating to only being able to appoint a couple of knights, agreeing with @Taha. In most games I would have loved to have more, especially towards the end. But then again I also do think that this limitation made things more interesting and challenging. It gave me the need to make important and high-impact decisions while also keeping the complexity low.
If memory serves right (I really need to play KoH1 again), I already spend a good portion of the later game in pause mode to manage everything and more knights would only increase that need. I love KoH for it's simplicity and real-time mechanics though and hate to see those go in favour of more knights.
Feels like there are interesting discussions and reveals in front of us 😁