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ReptilePZ

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ReptilePZ last won the day on July 8

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  1. Great stuff, the first game had a fantastic, memorable soundtrack so it's good to see the team is looking at it when developing the music for the sequel. One thing KoH1 didn't get so right was the lack of musical variety for different cultures (there was some, but very limited) so I'm glad this is being improved in KoH2. I have some questions regarding some of the implementation details for the adaptive sound. The post seems to use religion and culture interchangably, so I'm a bit confused about how the different musical styles are going to be split. For example, are Italy, Spain and England going to have the different styles to the soundtrack, or will the soundtrack mainly focus on religious differences such as the given examples of Muslim, Pagan and Christian? Also wondering how the game determines what style of music to play - is it based on where you're looking at on the map, or where you're doing something actively or what? Finally - does this change in music also apply to the RTS-style battles? If so, how does this work? As an example, if I am an Arabic army fighting a European army and the battle is happening in the middle of some Pagan territory, which style of music would the game pick? As a final note, the post talks about players picking their playlist. In my opinion, both options could be available to players in the Settings, as I can see different people having different preferences in that regard. What could be cool though - since the game is also doing Multiplayer - would be to let players pick a theme or a dominant instrument etc. that other players in that MP session hear when they're in their territory. Thanks for all your hard work, guys! Looking forward to hearing/seeing more of the game and finally getting my hands on it when it's ready!
  2. Pretty much what it says in the title - I am wondering if KoH2 will have Bulgarian language support. I know KoH1 did not and Bulgarian is not language that is often supported in games, but given the fact that it's a Bulgarian dev studio working on the title, I think it would be nice to have it. I see on the Steam page that it is not listed among the supported languages, so I expect the answer to my question is "no" but I figured it's still worth asking. I've always wanted to introduce my father to KoH since he's a big strategy fan - he really enjoyed Tzar (the in-game rendition of "Откога се е, мила моя майно льо" is a favourite of his from the soundtrack 😉), which I know some of the devs working on KoH2 are behind - but you need to be able to understand diplomatic messages etc. and he doesn't speak English well, which essentially makes the game unplayable for him. And I suspect many others would benefit from a Bulgarian translation as well.
  3. Played the first game a lot and loved it when it originally came out and just recently decided to start another playthrough in preparation of the KoH2 release. The biggest things imo in terms of suggestions for KoH2: - Improved AI. The game just gets too easy when you can easily exploit and outmaneuver the enemy AI in terms of army movement and in battles. Enemy AI just does not know how to deal with armies stacking ranged units. On the map, it is often too easy to fortify a camp and wait for an enemy army on its path. Another easy exploit - while in peace with another kingdom, you can position your troops inside enemy territory with the AI not really reacting, and then just declare war when you've positioned your troops and get an easy win. The list goes on - the main point is: the AI in the original was too easy to exploit which diminishes some of the fun. I hope it's something the devs are going to try and improve on, even though I understand there will still be exploits and AI weaknesses. - Improved diplomacy and QoL for diplomatic decisions. I can't tell you how many times I've wanted to be able to negotiate with the AI when they ask me to go to war with another kingdom, or to be able to have a more detailed peace negotiation etc. However, my only options are either accept or decline. Same goes for when I request the AI to attack, ask for a royal marriage, money etc. - I wish I could pay them or offer them something (e.g. give them money to attack another kingdom, offer for me to attack their enemy if they pay me or let my prince marry their princess etc.). There was also an issue in cases where the diplomacy message blocks you from looking around the screen. As an example, a kingdom that I have an alliance pact with has invoked that pact. This blocks me from checking my relations with the kingdom they're asking me to attack so I can't make an informed decision whether I wish to honor my alliance pact or not. Allow the player to still access the rest of the UI in situations like that. - Improved Royal Court. The limited royal court slots pretty much guarantee that you will never use some of the roles that don't do much. E.g. I think I've only ever used marshals, spies, traders and sometimes clerics. Either make those other roles more viable, or have limited slots per roles so that players don't feel they're wasting a marshal slot when they hire a builder, for example. - Improved crusades. Crusades never really worked well in the original game and seemed like a missed opportunity. I think I only ever bothered letting one of my marshals go on a crusade once, saw how pointless it was and have rejected that option every time sice then. There are also issues with AI kingdoms sending marshals on a crusade - too often I see the AI sign peace with the enemy before the crusader army has even managed to attack which just ends the crusade. I realise crusades pretty much failed historically, so I guess in an ironic way this makes sense, but I imagine there are better ways to do represent that 😛 - Music. Less of a suggestion and more just something that I think really made the original memorable - the music was phenomenal. I understand Borislav Slavov - the original composer - is unavailable due to his work on Baldur's Gate 3, but I hope that the music in KoH2 is able to recapture the feeling of the original. These are some of my main suggestions, I'm really looking forward to Knights of Honor 2 and hope the game will be awesome.
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