So I would not want the mechanics of conquering new lands to be to difficult or tedious. Always worrying about rebellions might not be fun. I think the more the game emphasize strategy with military like attacking and defending the better. To much time on city building and territory management makes more of s city developing game and less or a war game. Though some of that is fun. Medieval total war, the first one, had a good balance I believe and should be looked at for what they did. Last thing is it would be nice to see deeper levels of attacking and defending so that their are many different strategies and combinations of how to both, or just one or the other. Like be super good at defending so a small country might be able to hold off a large country, or at least hold them off for s good while. Would make for awesome multiplayer....excited 🙂