Michael Gladius Posted April 4, 2022 Share Posted April 4, 2022 In RTS games, flanking damage needs to be a major factor- turning flanks can be devastating, and cavalry striking from the oblique or rear is terrifying. 1 Link to comment Share on other sites More sharing options...
William Blake Posted April 4, 2022 Share Posted April 4, 2022 We expect the next dev blog to be about army and combat. Original game had a lot of mechanics in RTS battles to be dependent on unit relative positions and direction, so there are probably all the things like that in the KoH2. We just don't know yet. Link to comment Share on other sites More sharing options...
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