My Game crashes when ever I start a campaign.
Player.log Error:
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
The referenced script (Unknown) on this Behaviour is missing!
(Filename: Line: 199)
The referenced script on this Behaviour (Game Object 'Generated Villages') is missing!
(Filename: Line: 334)
Unloading 6 Unused Serialized files (Serialized files now loaded: 48)
UnloadTime: 34.549700 ms
D3D11: Failed to create RenderTexture (4097 x 4097 fmt 23 aa 1), error 0x8007000e
(Filename: Line: 207)
System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
at Logic.PathData.Init (System.Int32 width, System.Int32 height) [0x0000e] in <6081d87cf35842aaae84bf970a5049b3>:0
at Logic.PathData.Load (System.String map_name, System.Boolean for_generation) [0x00037] in <6081d87cf35842aaae84bf970a5049b3>:0
at Logic.PathFinding.LoadPFData (System.Boolean for_generation) [0x0006d] in <6081d87cf35842aaae84bf970a5049b3>:0
at Logic.PathFinding..ctor (Logic.Game game, System.String map_name) [0x000e2] in <6081d87cf35842aaae84bf970a5049b3>:0
at Logic.Game.LoadPFData (System.String map_name) [0x00000] in <6081d87cf35842aaae84bf970a5049b3>:0
at Logic.Game.LoadMap (System.String map_name, System.String period, System.Boolean new_game) [0x001de] in <6081d87cf35842aaae84bf970a5049b3>:0
at WorldMap.Init () [0x000dd] in <28914a9e7f124e229483d8fb5ba824b9>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Profiling mismatch!
The EndSection request: "WorldMap.Init" does not match the last BeginSection call.
Profiling stack:
LoadPFData
Game.LoadMap
WorldMap.Init
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Player.log