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M4X

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  1. There is no BlackSeaGames folder in C:\Users\User\AppData\Local\Temp\ there is only one in C:\Users\User\AppData\LocalLow\ I have tried it again after a fresh restart and than the Game works, but after I closed the game and incised the memory from 4 to 6,5GB the game crashed again at 12 of 16GB (system) and 6,5 of 8 (graphic) used. One thing I noticed is a peak of memory usage on campaign start. The log of the crash is attached. Player.log
  2. The folder C:\Users\User\AppData\Local\Temp\BlackSeaGames doesn't exist. 2 monitors (extended) no streaming/recording software DxDiag.txt
  3. My Game crashes when ever I start a campaign. Player.log Error: WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? ERROR: Shader Hidden/Nature/Terrain/Utilities shader is not supported on this GPU (none of subshaders/fallbacks are suitable) The referenced script (Unknown) on this Behaviour is missing! (Filename: Line: 199) The referenced script on this Behaviour (Game Object 'Generated Villages') is missing! (Filename: Line: 334) Unloading 6 Unused Serialized files (Serialized files now loaded: 48) UnloadTime: 34.549700 ms D3D11: Failed to create RenderTexture (4097 x 4097 fmt 23 aa 1), error 0x8007000e (Filename: Line: 207) System.OutOfMemoryException: Out of memory at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int) at Logic.PathData.Init (System.Int32 width, System.Int32 height) [0x0000e] in <6081d87cf35842aaae84bf970a5049b3>:0 at Logic.PathData.Load (System.String map_name, System.Boolean for_generation) [0x00037] in <6081d87cf35842aaae84bf970a5049b3>:0 at Logic.PathFinding.LoadPFData (System.Boolean for_generation) [0x0006d] in <6081d87cf35842aaae84bf970a5049b3>:0 at Logic.PathFinding..ctor (Logic.Game game, System.String map_name) [0x000e2] in <6081d87cf35842aaae84bf970a5049b3>:0 at Logic.Game.LoadPFData (System.String map_name) [0x00000] in <6081d87cf35842aaae84bf970a5049b3>:0 at Logic.Game.LoadMap (System.String map_name, System.String period, System.Boolean new_game) [0x001de] in <6081d87cf35842aaae84bf970a5049b3>:0 at WorldMap.Init () [0x000dd] in <28914a9e7f124e229483d8fb5ba824b9>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Profiling mismatch! The EndSection request: "WorldMap.Init" does not match the last BeginSection call. Profiling stack: LoadPFData Game.LoadMap WorldMap.Init (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Player.log
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