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sivan

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Everything posted by sivan

  1. great to see progress with battles! some of the pics looks fine (Eastern styled ones), but the video presentation showed not a really HQ environment of a Western siege scene - I wrote about it on Discord/suggestions in details. I really liked the art style of KOH-1 BV, I hope we can get something similar in 3d now 🙂 in KOH-1 I mainly played the important battles, when my chance was high enough I left it for auto resolve (similarly to TW games). what I did not like in KOH-1 field battles, is the lack of possibilities to outmaneuver the enemy armies, because of the relatively small area, and the blocking village buildings (in contrary, villages also provided good defense positions sometimes), the too fast infantry comparing to cavalry, and maybe archer range was a bit high. imo, if all these issues are still valid, they can be fixed by tweaks, based on the beta feedback. squad-squad avoidance was also clunky a bit (a standing squad moved too fast out of the way of a moving one, sometimes breaking my line of defense), I would expect a priority system, and not to move out infantry squads standing in defensive formations. and breaking through between 2 enemy squads should be possible to get behind them, in KOH-1 they usually attacked nearby enemy units always (as I remember). having army camps is a good idea, as I see maps are larger, so I'm expecting more freedom for tactics!
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