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Pallamannen

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Posts posted by Pallamannen

  1. On 3/21/2021 at 8:13 PM, Calliope said:

    Thank you ! I hope the more I'll publish these diaries and express the vision of the mod, the more the audience will grow, because the map above is only a small portion of the total area (30 times larger) ! Stay tuned. 🙂

    When you say total area, do you mean that the mod is intended to stretch outside of Sardinia? Great work anyway!

  2. The "hire mercenary army mechanic" would be solved nicely by allowing kingdoms to negotiate with famous rebels and e.g. pay them to invade a province or leave one's kingdom. I believe this has been suggested elsewhere.

     

    Regarding manpower and mercenary camps: I think the camps were a nice feature visually and gameplay wise, but there was never any need to use them because you had more manpower than you could use. If you make manpower more restricted and mercenaries have tick-by-tick upkeep costs, it would be a nice addition and make mercenaries meaningful.

  3. On 2/24/2021 at 7:36 AM, WestAnt said:

    I assume you are talking about RT battles. It is an interesting idea, but I don't think it is a necessity.

     

    Let me at least try some constructive criticism - What will happen when the knights dismount:

    • When the knights dismount what happens to the horses are they still on the battlfield incontrolable?
    • Can the opponent interact witht he dismounted horses?
    • Is there a possibility that you enter the battle with 5 cavalary units and leave the battle with 2 cavalary and 2 knight units (presumably 2 units got their nights stolen or killedand the 5th unit died in the battle)? And of cours will it be possible to enter the batle with out cavalary units, then steal some from the opponents cavalary and leave the batle with cavalary units?
    • How do you see the mouning/dismounitng units under arrow attack?

     

    I think that this addition will cause more development time than it will benefit the diversity of options. Sounds like a good RT Battles update though, if the devs get time to make the battles as realistic as possible.

    Presumably the knights would dismount BEFORE the battle (i.e. during the deployment phase) and then be unable to mount until after the battle. If we are talking "realism" (which we perhaps should not be in this case) this is what would happen IRL: a knight may have mounted up before the battle or left their horse with their page.

    However, I am not sure dismounted knights is very good for the gameplay since it gives so much flexibility to a unit. This can of course be compensated through costs and squad size, but it takes away from the strategic choices involved in putting together your army. "Realistically", there were of course no "Greatsword knights", "Mace knights" or "Sword-and-shield knights". Knights were proficient with several types of weapons, and would use different weapons depending on what they were doing. This is something which videogames ignore because it gives too much flexibility. KOH2 will (I presume) be "unrealistic" in this sense: knights will not be able to use several types of weapons. I think it is a good think if it also is "unrealistic" in that knights must choose between being on horseback or foot.

  4. I am not sure that I see the problem.

    If you are playing a multiplayer campaign and someone wants to start at a "disadvantage", wether it comes from selecting a small kingdom or something else, that is not something that the game has to enforce. You can always just agree on it if you want there to be a rule. And in KoH(1) you don't have teams. You make alliances and go to war as suits your goals at that time.

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