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Menssie

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Posts posted by Menssie

  1. When we discover an enemy spy, is the enemy kingdom immediately informed or do we get some choices before that happens? I would like option to try bribe him to swich side or become double agent before we lock him in the dungeon.

    Will it be possible to hire spies from other kingdoms or send spies to our allies to help them in counter-espionage?

    Will the distance between the kingdoms have an impact on espionage actions?

  2. Your game is running in windowed mode, to run it in full screen go to:

    C:\Users\******\AppData\Roaming\Black Sea Studios\Knights Of Honor

    Open Koh.in2 file with notepad and change: fullscreen = 0 into fullscreen = 1 and save.

    (*****this is your pc name folder. If you can't find AppData there, paste or write the rest of above given address into the address bar)

  3. Here are some of my suggestions.

    Add unit training time.
    This removes ability to instantaneously fill marshal with OP units and reinforce nearby battles.
    Units have more value because they are not easy to replace...
    If you wish quickly fill your army, then buy overpriced mercenaries or ineffective peasants as last resort.

    Units should have upkeep in gold.
    Just like food in original KoH. When marshall leave town there should be impact on royal treasury. Waging war should be expensive.
    If you lose all gold you lose ability to recruit new units and you lose war. You can't go to war with empty treasury.
    Build your economy first.

    Upkeep is good as it is now. No need to go all the way and micromanage every man in squad... Paying 40 food/gold for 40 men in squad will just brake economy and inflate all prices. For example: Tax collector will cost 10000 Gold and give 100 gold in town...
    I'm for keeping reinforcement option.
    Add in town extra garrison slot that will represent Castle in province.
    Give ability to call reinforcement from Castle to Marshalls fighting in province or town.
    Losing castle means losing unit in that garrison.

    When our marshal enter battle and and give us option to fight, retreat or lead, I would add extra options or strategies:
    Fight (till last man standing), Retreat at heavy casualties, retreat at medium casualties or some other mode so I d'ont have to
    constantly watch over fights to retret if I'm losing...
    All (open field) battles should be direct and aggressive, if you want defensive battle then build fort and wait for enemy to attack you.
    I don't see point in those micromanaging slots. I mean, how will that work? Will enemy set up their side first and then you will set it in your advantage?
    Will enemy then change their side to counter your setup?
    Best to leave quick battles to AI and units type algorithm. I mean, Ai should counter Chivalry with spearman's if you have them in army...

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  4. I realy like where this is going and what You guys are making here. The samples are great and I can't wait to hear full orchestral versions.
    I'm totally with Yavor and his post about voice acting and Supporters' Edition for Koh 2 with Soundtrack, concept arts and so on.
    When we enter the tactical screen, will music change according to the type of battle or will use the same overworld music score? 

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