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RTSfanatic

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Posts posted by RTSfanatic

  1. On 12/8/2022 at 3:33 AM, Al_Wombat said:

    This thread is about what players and devs think about the Real Time Battles and what suggestions they might make. Many would agree that it's still work in progress but the devs decided to release now since so many people have been waiting for so long. Is the game fully ready yet? Maybe not, but then again, which game is at day one? 

    Haven't yet played myself but I'd still like to mention the issues being talked about on twitch streams or reviews.

    • AI seems to be sending Generals on solitary death rides into the enemy lines. This unit being essential makes this bug even nastier. See German magazine Gamestar's youtube channel. 
    • Balance:
      • Archers may be OP in general
      • Heavy Cavalry may be underpowered in close combat against archers. 
    • Terrain: According to Gamestar has virtually no effect on the battles. 

    This is what other people said. From the gameplay I've watched I personally would have hoped for archers to behave more historically accurate.

    (Archers didn't used to send volley after volley of precious arrows into the skies, but rather waited until they could actually see who and where they were shooting at, exactly. Arrows are VERY hard to make and weren't thrown around like it's been going on in strategy games all the time of course, endless ammunition.)

    Maybe the devs could nerf the archers like that: Let them have less "rounds" which would still be very effective, the damage depending on the distance significantly, as well as on training and experience, of course..  This might open up a range of wagers and strategies: The closer to the enemy I have my archers loose the more damage they will make, felling them, while maybe saving arrows, too. But if if goes wrong the whole unit can get hammered by a shield charge and flee the battlefield in panic. 

     

    Opinions, quotes, and ideas, please!

    Sadly by todays standard games don't release fully ready. But that doesn't mean they should follow this trend. I'm sure that they could have waited releasing this game if that meant the RTS battles would be better.

    The RTS battles honestly need a full overhaul. It feels like it was made in the early 2000's.

    Archers are indeed way to strong currently and the AI seems to know this. In my playthrough I'm currently fighting army's made up of 80% archers. Maybe this is because it is England that I'm fighting but still that is a ridiculous amount and in no way realistic

  2. On 12/8/2022 at 4:23 PM, TangoDroid said:

    Didn't realize you could not rotate the camera when in a battle, probably because the battle so far where "vertical", with my side on the botton and the enemy on the top.

    Just had a battle outside a city (with an army inside and another attacking me from behind), can't explain how awkward was to try to fight the battle sideways, or more like diagonally, that's how my army was situated.

    Come on, is 2022, being able to rotate the view in a RTS is a basic functionality.

    20221208162012_1.jpg

    Yea really don't understand why they put so little effort in the RTS battles. If this was more like total war the game would be so much more enjoyable. Currently feels extremely outdated. Can only hope they will put some major work in to this.

  3. Family in general needs some work. Hate that I can only have 4 children. In a game like this I like to hold on to my royal line as long as possible. During my current gameplay my 2nd generation king got 4 daughters and then died. Luckily I still had a brother but he is approaching old age and still no son. So looks like my royal line is over just because I was limited to 4 children. Also the king I started with and his son that took over died of old age and yet I still have my first diplomat and merchant (bought at the very start). Something is off there. 

    Finding a spouse in the later game is also to much of a hassle. 

  4. 18 hours ago, Lighthope said:

    You say that the chance of your opponent throwing the game is extremely low, but then you present a scenario that doesn't happen often either and includes actions that throw the game.  (Gifting good units to an opponent.)

    Never played Total War: Warhammer, so don't know how it does work in all that.

    You are saying none of his idea's would work but they do work in total war. If 1 person starts a manual battle then the other player just spectates or like the other guy said the engager of the manual battle can gift some of his own units to his friend so he doesn't have to just watch the fight.

    Don't shoot someones idea down if you don't know anything about it.

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