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BlueXeesk

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Posts posted by BlueXeesk

  1. On 4/22/2021 at 7:36 PM, Ivory Knight said:

    Nope you are incorrect here. You can come watch our gameplay of no Merchants and no building of economic buildings and see how things played out. It is rough, but you do get very quick bonuses from sacking early on and its easy to pull off with peasants early in the game. and the additional marshal skilling you get from the plundering helps give your marshals early stats. 

    Still, I think that pillaging and sacking would be an interesting mechanic to consider in every stage of the game, not only on early moments just to get a quick advantage over a neighboring rival. I feel that it would add a profound layer of tactical decision-making: should I send my strong army directly to the province's capital for a siege, or should I start a slower but less men-costly attrition war? Or deprive my rival of a precious resource, such as horses or iron?

    I always felt this like a huge drawback in the first game, especially when taking into account how well-rounded the economy system is (deep but accessible at the same time).

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