-
Posts
2 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Blogs
Events
Dev Diaries
Store
Downloads
Posts posted by Norbik
-
-
- What will be the map size?
- What is max size of royal court?
- Are there any additional types of 'knights' - knights, merchants..
- Do you plan any DLC's for the game?
-
How does game difficulty works? Is it based on AI intellect or some kind of game bonuses for AI?
For example, in Total War game series the higher difficulty is, the bigger income and other stats bonuses AI gets. - What game modes do you plan to make for multiplayer? Custom battles or full support of Europe conquest as it was in single player?
- What will be the amount of players in multiplayer sessions?
- Any new major mechanics will be implemented?
- Do you plan to implement the interaction between the characters at least at the minimum level, for example, as it is implemented in the Paradox Interactive series of Crusader Kings games.
- Any global or local country events?
- Are there any global region upgrades? For example, roads - better roads so armies in this region could move a bit faster?
-
Do you plan to add a system of the seasons that would affect the movement and general parameters of the armies, and possibly entire regions, for example, the receipt of food?
- We will be able to build our own cities or upgrade-develop already existing?
7 hours ago, THQN Brad said:build prosperous cities
Suggestions:
- There should be an option to chat, pause the game and rejoin if you get disconnected for any reason in multiplayer;
- If there will be full Europe conquest in multiplayer, there should be an option when AI takes control of abandoned player's slot (country);
- For the DLC you could make some regions, for example, Asia as new map to play on so you don't have to rewrite whole game.
- Global rating system for the multiplayer battles.
Dev stream!
in General Discussion
Posted · Edited by Norbik
For example, in Total War game series the higher difficulty is, the bigger income and other stats bonuses AI gets.
Suggestions: