Sharokhan
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Posts posted by Sharokhan
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Fallkeep great suggestions, I agree with you 100%
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On 4/10/2020 at 9:02 PM, Lighthope said:
I don't like the idea of non-military units being able to run a military. That just didn't happen in real life. Merchants maybe had a bodyguard. Spies don't work very well when accompanied by a large group.
There was a good tradeoff between having a Marshal with his army and having a spy to create trouble for your enemy.
I think having everyone be able to run an army takes some of the interesting tradeoffs away.
I agree, I don't like the idea of merchants and spies leading armies. Maybe add the position of GENERAL or CAPTAIN to lead smaller units than the marshals; however the generals/captains should not be members of the court/knights. Perhaps a set number of generals/captains based on the size of the realm. Perhaps even adding the role of lord/governor to lead garrison troops to sack rebellions.
[Suggestion] Limited Marshal Slots SOLVED
in General Discussion
Posted
This is a great idea. I don't like the idea of spies and merchants leading armies, but 4 general/captain slots for each city is a great way for the developers to provide the players with additional defense roles without adding additional positions to the royal court, and without adding spies and merchants to lead armies.