Hurpyderp
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Posts posted by Hurpyderp
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22 minutes ago, Lighthope said:
That would be an awful lot of music. Somewhere reality has to set in.
Well realistically it doesn't have to be. If you have for instance one 3 minute track for crusades, you could snip it into small pieces that are played alternatingly. Or just change the dominant instrument/instrument group.
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I really like the idea of the the specific music for each region/religion/culture etc. While I agree with a lot of the question raised above like how the music changes will be conducted, how precise the music choice is and so on, I have a huge wish regarding the music cues. Please please please don't just add one per event. I know many many strategy games that make that mistake and if you always hear the same dun dun dun when a rebellion breaks out or haaaaa when a crusade starts it just leads to people playing with music off. And that would be a shame, especially since you put so much effort in. Thanks 🙂
DevDiary 12 – Diplomacy Part 1 – Wars and Alliances
in Dev Diaries
Posted
I don't think so. While your goal might be to conquer all, other people might play tall. Or roleplay. In the end KoH is a big medieval sandbox and I never felt that in order to "win" i would need to conquest everything.