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Found 3 results

  1. Hello, dear devs, dear community, I have a question concerning conquest and culture. Forgive me if someone has already asked the same question, and if so, gallantly refer or transfer me to the according thread, thank you. Will it be possible to conquer cities, even lands, without imposing my home culture and religion on them? From reading the according Dev Diary this wasn't clear to me. In history, there have always been both approaches: A) The Wipe It's what Macchiavelli suggests in "The Prince", i.e., forcing everyone to adopt "my" religion an
  2. Hello, I wanted to know how long will a game of KoH2:S last from start to finish. I realise that's not a trivial question to ask - obviously it depends a lot on the player (how good he is, how aggressive etc.). Also the starting country will have an impact (some are weak and tiny, others are poor in resources etc.). Not to mention different difficulty levels or even how the player wants to win the game (diplomacy or catch'em all). So what I am really asking is for the average player (who just wants to get the "you win" screen) on normal (or similar) difficulty with a normal starting
  3. In my opinion KoH 1 was not playable because is to easy, enemies do not try to conqueror us, at least not successfully enough( political zone as battleground). I used to use mod "Hard Invasion" but was unbalanced anyway. Generally when game is easy it destroys gameplay. What is ur opinion about that? Will KoH 2 make it?
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