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BC Knight

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Everything posted by BC Knight

  1. Hello guys, I haven't posted in a while. I hope you are all doing well. My question here is related to the Royal court and the Royal family but from a different prospective. Is the monarchy the ONLY type of government in KOH2 and if not How does this affect the royal court. Cheers
  2. Why they're so many posts for war elephants. I don't think they would make a lot of sense if the map doesn't reach to India, would they?
  3. I would like to have it in Bulgarian and I would love to include it in the story that I am writing. So I am not disappointed but mostly delighted. :)
  4. It seems I was right. And by the way, would you like to create a medieval poem/song for khan Krum this time 😄 ? If yes, send me a message and I will give you more details about why I am asking
  5. I don't think this is the best approach as doing this may end up with some culture/religious groups having the feel that they are neglected or misrepresented. For me this sounds too broad and creates the the issue mentioned above. Even though the term "Pagan" might be correct from the eyes of a Christian medieval nation, from the perspective of the pagan is not, because the pagans are too different from each other in their beliefs, rituals, the gods they worship, etc. With that said, I can't agree with this: I would find this very repetitive and XP similar to the previous one. What will be the difference in terms of religion and religious events when playing with a Pagan (Norse) Dane vs. Pagan (Tengri) Khazars, Avars (why not even Bulgaria) type of nation vs. Pagan Mid-Central African nation? Believe me I would love to create a Heretic kingdom and spread the Heresy everywhere, even turn the Pope to be a Heretic if I had that option in the game. I would love to see more variety of that, even why not going back to the old religions and try to force it to others. Final question: Do you plan to expand the depth of the religion later and adding more variety and options for religions in the form of game updates or DLC? PS. Thanks for the post @THQN Brad sorry I started directly with quotes, Cheers!
  6. That's because the religious dev diary is (finally/maybe) coming next week, eh?
  7. Dobrudzha or Karvuna, whichever exist in the late game. If these don't exist, or there isn't a late medieval period something like Naples or Tuscany, nah, I am kidding. - Bulgaria 😄
  8. well, there should be some trust in people that you play with, I wouldn't play with someone who is cheating lol
  9. It may be just me, but I don't like victory conditions. I would imagine to be more like relaxing play with another people together for fun, than a race to achieve something first, before the other players. This can be very easily solved with a mod, designed with multiplayer in mind, or just smaller map where players are closer to each other like England, Balkans etc. I think the smaller the map is the better experience will have for multi. I don't think it will be much fun to play with two people on the entire euro map - there will be no much difference than single player. On the other hand it will be hard to organize 6 people to play together considering that is a more or less a commitment and will require all participants to synchronize their schedules. I added more thoughts here a few months ago if someone wants to read PS. Very excited for next dev diaries. Cheers!
  10. I don't want to take a side in this, because I don't know if I am right or wrong but check this: (Old East Slavic: Киевское кънѧжьство, romanized: Kievskoe kniazhstvo, Russian: Киевское княжество, romanized: Kievskoe kniazhestvo, Ukrainian: Київське князівство, romanized: Kyivske kniazivstvo) So in my opinion if we refer to Old East Slavic as the oldest source - Киевское кънѧжьство probably should be called Kiev https://en.wikipedia.org/wiki/Principality_of_Kiev
  11. I don't understand your point a lot, but I also asked this question a few months ago, probably the time has not come to reveal that. From my observations looks like is stretched from Morocco to Iran and goes as south as Ethiopia
  12. I don't like the idea the king, or the heir or prince to be appointed to do a job such as diplomat, trader, spy. On the other hand if the king has skill for spy, cleric, trader, this skill should be on a global management level and would be added as a global bonus on top of everything else. The only reasonable profession for me is the king to sit on his throne all day long or to lead armies in battle. For prince/heir - minor erands, diplomatic missions, battles could be possible. For second/third son - cleric is a good option. Also when the king is too old could retire to a monastery and leave the kingdom to his heir - this could be a good excuse for the player to get rid of a crappy king earlier.... Queen/ Princess - diplomatic missions - home and abroad, some spy global bonuses, intrigues... I don't see anything wrong to mary the princess and use her as a spy though, that would be cool
  13. I can't agree with that. I would say it's the opposite. Players usually don't hire knight and rely only on family to avoid having spies. That's a huge improvement already. I want to send a spy to Rome to help me find the most corrupt candidate for a Pope. Then to use the spy for bribing other cardinals to support the chosen one on the election. And I would have a puppet Pope for as long as he or my king lives. Unless the pope finds an ally to help him get out of this scheme.
  14. Is it possible instead of saying castle near Leon these castles to have real names and to represent real castles? There are a few castles east of Lyon that may be good for these two on the map.
  15. Thanks for the idea. This will save a lot of time for image editing. Also cool images I like that you used game art for the buildings.
  16. 1-5 completed 6- yes but simple version 7- Canceled will do 8 instead I wouldn't expect anything else from Kjartan.....
  17. I am Uhtred, son of Uhtred and ... I am starting a small(ish) project to make an addon for the Britain mod from @GrafLaudan What you can expect from this project? 1. If you have played any of Laudan's mods you probably know that it's much harder to play and survive and there is much more fighting than usual. Especially if you start with a bigger kingdom is not much fun. I will keep the most of the difficulty tweaks from the mod with only one exception - you will be able to ally people if they like you - this is important for the setup. 2. I will update some of the names on the map to match the names from Bernard Cornwell books. For Wessex is easy to do(done already) but for Ireland, Wales, Scotland, may not be possible. Will do what I can. 3. New names for Danes and Saxon royal court members like Aethelred, Steapa, Ragnar, Kjartan, and the rest. Most of the characters from the Netflix series will be added as names in the names pools unless if I don't forget someone. I would not go in super details to setup the starting names for the king's families except Alfred's family and Uhtred of Bebbanburg and his son Uhtred. I already tested and the game font that is for the town names supports Æ, but sadly not the font that is for the names themselves. Sorry Æthelflæd... 4. Feudal system. The king of Wessex for example does not control directly all of Wessex but has 2 or 3 vassals who are loyal to him at the beginning of the game. The same will be for Mercia and Northumbria. Also at the start of the game these 3 will be friendly to each other, and would form a coalition against the Danes. The same rules will apply to the Danes, Scots, Wales and Ireland. And the French in the south. After a while everything will go back to "normal", I guess. 5. No Peasants! No knights. Nothing crazy about the units bowmen, axemen, vikings.. 6. Two religions instead of one - Catholic and Norse 7. Danes will have a special mechanic - raid coastal provinces. Priority will have Irish coastal provinces and the French ones. This will help them to settle on the Irish and French coast. 8. Town levels! This is an extra mechanic that I haven't built and tested completely before. Think about M&B where you have Village, Castle, Town. Here will have Small settlement, Castle, And Large town. Small settlements will be good for resourses like wool, wheat, honey, meat, but will be like a village. You would not expect to train high level units there. Axemen and bowmen, sure. Castles are good for training units. But can't have civil buildings. In towns you can have both, kind of. Only in towns you will build fancy buildings like market, library, university, or to have guilds and advanced workshops to produce clothes or jewelry for example. 1 to 7 is pretty easy and straightforward to do. It's just a lot of files to edit. But the great thing is that I don't have to do a map at least. Thank you, @GrafLaudan for that. 8 may be more time consuming as it will require image editing and a lot of tweak-testing of the buildings file. Requirements and setup. This is a mod for a mod for a mod. So you need the HD mod + The hd Britain mod installed and working already. Everything that is mentioned above, even if might sound weird is absolutely doable by tweaking the game files and I hope it would not take longer than a few weeks to be done, at least points 1 to 7, but will see.. Destiny is all!
  18. This is a cool thing you did - you conquered everything but one province and at the end you became ireland just before you finished the game. Other than that this mod could use an update to Turn THIS into something like THIS Where you can have some sort of feudal order and coalitions (Saxons vs. Danes and the Others) to a certain level within the limits of KOH 1 There is always the question , of course, Would the end result and the UX would worth the time spend on doin that...
  19. Did you watch all dev streams? If not you can start watching them all from the beginning and you may find it, of course if yo know where are the videos... https://www.youtube.com/playlist?list=PLY7YOSaI0JANgn1V_B6WhiU_4vyBNhsI- Videos are not visible for some reason. I found this playlist of 14 videos, but only the first is not private... weird. About that question, Brad said that seasons may be added as dlc in one of the first streams, nothing more or less..
  20. If I look close at this screenshot, it almost looks like there is a hierarchy order in these units. For example in the middle column I think we have the same type of unit - spearmen and the bottom one is a better version of the previous. So in my idea peasants would be LV0 and would upgrade to any type of LV1 units. After that, units from LV1 could be upgraded again to better versions of the same type of unit if you want.
  21. no i dont care about the release date as long it will release 😄, why you dont answer these questions yourself?
  22. Interesting questions: Do you care about multiplayer at all? - Maybe not a lot because I don't have a lot of time to commit but will see. How long do you think a multiplayer game should be? 15 minutes, 30, an hour, several hours? - With what I said above, I think multiple sessions - save reloads each session, sessions are 3-5 hours each - this is my expectation How many people players do you think a game should have to be interesting for you? 1 on 1, 2 on 2, many vs many? - depends on the people who live in the same time zone or close and have similar schedule like me. Do you think it should be open (all players against all) or predefined allies/fixed teams? - both decided in the beginning In your mind, a player vs player game is all about military victory? Economy domination? Roleplaying? A win by a combined score (World Emperor vote)? _ don't like playing multi and thinking about victory conditions, it feels like a race (Well its probabply the point of playing pvp ) - Set time and try to enjoy as much as possible and when it's finished like after One time 6h; Double-12h; M-18h; L-24h; XL-36h; QueenSize-72h; KingSize-168h (Just examples, dont know if these numbers make sense) check the board to see the player with the maximum score. Roleplaying, Trying to create different scenarios; cunning strategis; temporary alliances in order to defeat a strong kingdom and after that arguing about territories. With that said if the goal is to quickly conquer the map by peasant sieges, I would not join the game. On the other hand If there is a chance to experience: 2 rival player joining a crusade at the same time, fight together, conquer the holy lands, then they fight each other for control of the land, and when they are most exhausted the AI comes back and destroy them both. With experience like that I wouldn't care if I won or not Do you think all players should start at the same starting condition or you are ok with different players starting for different kingdoms with different starting resources? - Both, depends of player preferences. You may feel bold and would want to start with OPM vs. someone who plays with Mamluks Would you rather play on full Europe map or you would want a smaller more balanced/smaller map? - I think local maps would be more playeble and interesting - Balkans, Hre, England . Even if someone makes a mod designed mostly for multiplayer they would optimize it to be with the best possible setup for that. Dev maps optimized for multi - DLC - sounds like an option to me Do you want AI playing or just player kingdoms? - I don't understand this question. If it's what I am thinking having all kingdoms to e controlled by player will be too much for me, and if someone is destroyed and has to step out early- mid game would not be cool. Do you think you will keep playing a game you cannot win anymore? What would make you leave a game in a middle? - talked about this in #5 Do you think a player needs a global progression/achievements to have something to go from one game to another or multiplayer games should have no connection to previous games a player had? - sandbox is better - rely on player imagination and variety, why play always the same setup
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