Jump to content

Solo_mag

Members
  • Posts

    1
  • Joined

  • Last visited

Reputation

1 Neutral
  1. Remembering the first part, I immediately noticed moments that personally embarrassed me a lot. 1. Autocephaly as player. When you started the game as Armenia, you got a separate Armenian Autocephalous Church, even with a separate icon. Now, half of the map is stupidly Orthodox. And for Byzantium, we start immediately with the ecumenical patriarch, so apparently they just forgot about the small states. 2. Tax setting/military tax. In the first part, it was possible to adjust the tax by lowering / raising the mood of the mob. It was also possible to collect a rare military tax, which greatly undermined authority, but allowed urgently to recruit troops for protection. 3. And where are the battles without companies? In the first part, this was the only multiplayer available, but it allowed you to hone your tactical skills. At the moment, it seems to me that tactical battles are as uncomfortable as possible. 4. The camera is too close, the political view is inconvenient for orientation. The first part with the camera also had its difficulties, but the path of the knights on the map was always displayed, which made it easy to track their movements. And most importantly, on the map, your marshals were displayed with a separate knight icon, which greatly simplified orientation on the map. 5. Espionage has become too frequent. I do not want to hire a spy, as he will suggest that I kill every merchant from the enemy. Espionage is just annoying, in the first part it was super effective, but rare. Speaking of spies in the first part, the spy became exactly a knight at court, on which his powers depended. For example, once my spy became a marshal in Sweden, but Sweden was left without an heir. My marshal became the king of Sweden and simply gave me all the possessions. It was wonderful. Now the most convenient thing a spy can do is open a gate or burn food supplies. 6. Tactical battles could be fought without a pause in the kingdom, which added complexity and realism to what was happening. 7. When trying to select troops during a tactical battle, the cursor does not move the map. 8. AI regularly offer to attack your ally if they are at enmity with each other, it's kind of stupid to be honest. 9. Oh, and how inconvenient it has become to look for the right resource / opportunity to hire troops. By the way, where is the opportunity to hire new types of troops in the occupied lands? I did not notice the possibility of hiring Vikings in Vyborg for example. Previously, to view resources, you were shown the entire map at once in scale, hiding the rest of the legend, which greatly simplified orientation.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.