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  1. Hi there! When I heard about that KOH 2 is in development I was ver excited. Never thought that would happen, because sadly KOH did never get the attention like a Medieval Total War. And the publisher question is also a thing gamers are worried about, these days, and I have to admit I had no idea what to expect. Because some game publishers are pure business people and no gamers. But watching the dev diaries/streams it became clear, that not only Brad is a gamer himself, but that he actualy played the first KOH! Sothank you @THQN Brad And watching what games THQ Nordic publishes, all together it seems they have a "gutfeeling" for games. Best example is Spellforce 3. Fans of the first 2 Spell Force games waited for a sequel and the Demo looked very promising. Sadly it had a ruff start, so to speak, but the developers turned it arround. It went fron "Oh, it's a bug fest!" to "If you like a good fantasy RTS game, BUY IT!" So also a thank you to whole THQ Nordic to believe in Strategy games and also give Frujin and his team the chance to develope Knights of Honor 2!
  2. Hello everyone! As you might know you can buy the first KOH on Steam (if it's on sale it costs close to nothing) but for reasons I don't know it only has englisch voice and text, and you can't change that. How ever, for of course our german speaking members, there is a solution integrate german voice and text. Side Note: You could wonder why I don'tz write this thread in german, in the first place. And the simple answer is, the forums language is english, so I respect that. Now the instruction : 1. Download the german voice and text files from here: https://www.moddb.com/mods/german-patch-for-steam/downloads/german-patch-for-steam-koh-auf-deutsch 2. Place them in the correct folder, with a default installatiom it would be: steam\steamapps\common\Knights Of Honor\packs 3. Put the files in that folder, it will overwrite those with the same name, however if you feel uncomfortable doing so, just save the original files at a differen location for back up, if needed or wanted. 4. Start the game and enjoy! This works the same with any other language, the game was released with, but you need to have those files for that language.
  3. Sorry if this was already addressed, and I know it's just an artwork: BUT: Viking helmets had no horns! I know back then when the first KOH was developed it was still not common knowledge that those helmets with horns are pure imgination. Now with the that "Viking hype" that shows like Vikings and The Last Kingdom created, should know it better! 😉
  4. I'm a couple of days older, so I sadly can't remember everything back then. But good to know that some of the olf forum find their way to the new one. 🙂 I'm also happy that there even is a forum, because other developers rely more on twitter and facebook and I don't like neither the one or the other.
  5. Another suggestion I would like to make: Ina Dev Diary it was said that building will not change if you change a cities/regions culture. I would suggest that at least SOME building would change. Let's say that you play as an oriental "Kingdom" and you change the culture of a oxidental town. And maybe you want to build a mosque there. So that building shpuld be displayed accordingly. So some "flawor" of that change that makes sense. I don't expect that the whole town will change it's look because of a cultural change. IDk if this makes sense to you?
  6. Hello dear developers! Which thread do you read first, or at all this one or that?
  7. My 2nd suggestions is rather long. So Thank you in advance,t to the devs, if you read it! First of all, sorry if the suggestion I writ about was already mentioned in some way. I try to get as much info as possible, but it can happen that something slipped trough. So this suggestion is about to represent how ruleing an empire actualy worked in the medieval. Because normaly, regardless how high up the ladder a monarch was, he never ruled over everthying directly. He had Vasals! In KOH 1 as in KOH 2 you have your (game name giving) Knights, which represent the council ("Your governments inner circle") But back then you had people with minor titles who took care of your regions. So let give me one example what I mean: Let's say there is a region with (of course a town) and a harbor to it. So you could leave it as it is, it would generate whatever resources it generates with the numbers you see. Or you could put in one of your knights and give a boost on something like taxation, production or food prouduction. And normaly your knight was good at it. But shouldn't it be possible, as the member of your council, to give him a better position? So with my idea that could also work like this: You hire a Bailiff for the town who costs upkeep, but gives you a boost on the things I mentioned earlier. And with the harbor, you could also hire a "Master of he Harbor" who gives you a boost on they money ou make with the treats, by the harbo, and the fishing (Food production, generated by it) Your Knight now could become something like the Governor (Count, Duke, whatever) of that region who boost the Bailiff's and the Master of Harbor skills. So now this could be that you do it without specialisation, means you boost everything a little bit, or you specialize. Like taxiatoiton or the production (build faster) Don't get me wrong, that Bailiff and thet Master of Harbor are NO Knights! They can't be called back to the Royal Court. They get hired or fired, and do the Job they got hired for. But I say this gives the players good way and play arround on how to govern their realms, and ass something to the idea how a kingdom or empire was really ruled at that time. If the people you can currently hire (who applies should change, every "cycle") have bad stats, or you don't have the money for the upkeep, you don't have to do it, but you can undo it, by firing those guys and let your Knight do something else. I would even take this further by giving those people with a "minor title" traits like: Loyalty and something I would call a hidden agenda. So what does that do? Every now and then there should be text based events, that depending on their outcome can change the persons skill level, and it's loyalty. In the best case everything improves, in the worst case it gets downhill, and it also can be that nothing changes. In other words: Success, major success, failure, critcal failure, or a neutral result (If you ask now how text based events can happen in a game that alway runs in real time? Well, those Pradox RTS games also do and it works there and yes, they also have a multiplayer mode! 😉 ) I would go that far that it can happen that you can promoto such a person to Knight. And there is where the loyalty and the "hidden agenda" comes into play. Loyalty is an indicator how much you can trust that guy. BUT as there is a hidden agenda, you don't know how much it is worth. Let's say this guy has 75% Loyalty (just to give you an idea) But his hidden agenda is that he just cares about himself and thinks his jobs are better used for a rules of a different country. That could mean the moment you promote him to Knight, he might offer his service to another leader and become a double agent. If he might have had a loyalty of 85% he might not have turned against you. Therefore the "Hidden Agenda" should always stay hidden, so there is always that doubt and you can't just refer to that loyalty nu,bers if that guy turns on you, or not. That said such a system could also be used on the cleric level. Let's say you have some reagions with churches and even a Kathedral. So you could use your cleric Knight to boost some of those buildings, or hire some guys and make them priests and bishops, and you can make your Knight Arch Bishop or even a Cardinal to boost a global "output" (of whatever their produce), IF the skills they bring and the upkeep are worth it!! It also let me think if promoting your Knight to something like an Arch Bishop or a Cardinal needs the OK from the Pope. Here it could matter how much the Pop likes you. Have you build churches and went to crusades, even achived the Cruased goal? If so, he might more lean to a yes, then if you didn't (maybe a bribe can help then? ;-)) To Adapt this to the other religions, then you need the aporval of thise spiritual leaders, of couse. If we talk about Espionage and the Marshals, then this idea gets limited, of course. But long things show: I would appreciate if KOH 2 would show mor realistic how beeing a Kind and ruling a Kingdom, really worked.
  8. I'd also like to give some suggestions or at least opinions. In this case it's about the siege topic. In the first KOH there was something that I did not like and I really hope you don't go for that in KOH 2. And that was the fact, that if you had brough 0 Siege equipment with you, you could still conquer a town, by breaking their gates with about any close combat unit you have. As in theory even a dagger can destroy wood, so even a thick city gate, it is nonsense, Because you really think the defenfers would not do everything possible to not let the gate break? So PLEASE make it a rule that the attackers at least need to have laddersor a small ram, to get inside the city, if they don't have a Katapult, a Trebuchet, or anything like that, in their equipment! Because unless that Gate is nothing more than a door it feels awkward, if your swordsmen just stand there and smash on it with any siege equipment, what so ever!
  9. It's rather simple: Ask the community if they like to have it: If a reasonable number says yes and if it is not to much a pain in the rear or time consuming to develope, do it. BUT make an option to not have that Gunpowder in your tech tree, for those who don't like it. The weapon that made a difference, based on gunpowder, in the late medieval was more the cannon than the early musket, because it teared down more or less any wall in a rather short time. The early musket was still deadly, of course, but compared to later models very inaccurate. So you could say its shock effect was bigger than it's accuracy, not to talk about its range. And it was not even granted that bullets would pentrate an armor. In fact there are armories (now museums, of course) that show dents of "bullet proof tests" of chest breastplates/armor.
  10. Bora

    questions

    As I don't want to use a new questions thread I will use thise for my questions: First of all: As a fan and part of the old KOH community, I war aware of KOH 2 development early, however for reasons I can't explain I was aware very late about the existance of the Developer Diaries. So I beg you pardon, if I ask questions that you (the Devs) have ansered before. #1 As this game is considered to be "Sandbox" like, can you play, if you want to, your game in "eternity" as long as you haven't a victory condition (in the sense of any sandbox-playstile of every other game?) #2 In the first KOH there was an "inofficial" (AFAIK because of the risk that the game could crash and there was no fix, which never happened when I used it) game command (Some called it the "Zoom cheat", even if it was no cheat! 😄 ) That made it possible to view your towns even of there was no Battle going on there, also during night cycles. IMOH this added a lot to the atmosphere amd on top I like that "Ant Farm" feeling if I am the Boss or the ruler in the games I play and watch what is going on in the "day to day work" of my towns, bases or Kingdoms. Regardless if it's my towns in "The Settler" games, or "Cities: Skylines" or "Anno", or my Base in the new X-Com games. So I hope a similar feature will be included, maybe this tim even as an official feature? 🙂 #3 As you can guess I also play Medieval Total War (1 and 2) and I also played Crusader Kings 2. While Crusader Kings 2 does more focus on the developing a Royal Dynastie than on beeing a deep Strategie game, the Medieval Total War do the opposite. As the title says the focus is War, even if there is some sort of diplomacy system in the MTW games. My wish would be that KOH 2 closes that gap by giving use some sort of "Build and guide the Dynasty of the Royal Family you play" and offering some nice RT battles. So how much will we gat from all of that in KOH 2?
  11. My 2 cents on this: Allow it but make an option that this techncology can not be developed, for those who don't want gunpowder weapons in their "late game".
  12. Bora

    GOG Release

    I'm not the publisher, but in the end they will sell it on the platform that will give them the best deal, because even if they love what they do, they don't do it for just they joy. They like to earn money and have to pay bills. As a customer I am ok with GOG and/or Steam. I would not like to see this game as scome fort of exclusive title for Epic. I really don't like Epic and I have my reasons for that.
  13. I was on the old KOH forum, too. Could be that I had a different Nickname, but I guess it was this.
  14. Germany/Holy Roman Empire, for immersion reasons. But I also tried others Nations. The Starting Locations always gives you different challenges
  15. Not a suggestion, but I wanted to give Credits say that the Dev Diaries are a good way to reach out to the community or possible new fans. I am glad that more and more companies in the video game industry open more up in the way how they communicate with their communities (I would guess that started with Games financed by Kickstarter) So keep it up, please! +thumbsup+
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