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Peasant opinion

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Everything posted by Peasant opinion

  1. 39 - It should be possible to increase the size of garrisons in cities. It is 5 at the moment but for example the marshal king and priests can carry 8 slots. So you if you jump in a city and pick an army, you have to re-allocate the 3 excess slots elsewhere. It's just inconvenient.
  2. Paganism should have the same building queue as christians and muslims because pagans do have the potential for higher culture. While christians have cathedrals and universities, muslims have madjarash and great mosque pagans should have Monuments and Temples. You know the things like stone henge and well, temples. It's true pagans in medieval europe didn't progress to temple-scale culture afaik but they did so in other cultures such as Greek or egyptian cultures which were pagan from the point of view of christianity. So we could use some imagination and what if logic in this case. Also the game could allow for progressing towards multi-cultural empire which allows several religions to co-exist and claim their benefits.
  3. It seems that heavy spearmen are some kind of cheap super unit. They cost 400 gold and have better stats in almost every way than all existing heavy and elite infantry units. For example men at arms cost 1500 gold and only their melee attack is better than heavy spearmens. I think its because of the infantry tactics skill and several other traits that increase defenses of unit. The heavy spearmen have the highest defense ratings and there are not many infantry damage increasing skills. So once the players have established their traditions, religious settings and other benefits the heavy spearmen are the best close ranged infantry unit and you don't really need anything else. If anything, their price should be fixed. But even if they costed 1500 gold, i'd still buy them since they are the best infantry unit.
  4. So I have almost completed my first playthrough on normal, starting with a one province and taking over the world. Q: Where can I see what exactly a trade center does? Q: The benefits of some skills are unclear. What exactly Courtesy does with clerics? Which factors increase cleric's conversion success chance? If I send cleric to study a nation, does it do more than gives me books? Theology has a describtion "increases chance to convert a religion of a province after siege" does this mean that I must have the cleric performing the siege or does it concern the adopt population ability? Does the chance stack if I have 2 knights sieging the town with theology skill? Q: How does espionage defense work? I have very high espionage defense of +57 and never get targeted by any spy actions but neither do I catch any spies. Then some feedback and suggestions. Many people have suggested an ability to zoom out more. I agree, it should be possible to zoom out almost limitlessly in rt combat and in the world view map Just a general search tool for words. For example if I want to search for certain thing on the menu, i could just write the word Option to see what certain political choices require to happen. If I want to vassalize my enemy but they refuse it could state that "I need to kill more their army" or "burn more their towns" or "acquire more kingdom influence" It could be fun to be able to manually shoot catapults and trebuchet Import food and people to a province from another province Sell my troops to mercenary Hire a prisoner as mercenary in a province Big lakes and town buildings based on it. The game lacks for example the entire Ladoga lake, which is massive. Ability to increase the army slots for knights and provinces. Really big fights are fun. Pre-determine and save the army's deployment and each company's deployment form. At the moment we have to manually re-organize the army every time and reshape their formations. Then some general notes: Catapults are op, but fun. If you bring 8 catapults to a fight, you will always win. But they do cost a lot of money and ai cheats anyway so whatever. However the ai never seems to buy catapults. Ai does sometimes quite cool tricks in very large scale fights because it can micromanage every unit individually and thinks in weird ways. For example it charged my catapults with a unit, making my trebuchet shoot them and destroyed 3 catapults with friendly fire. There are occasional hilarious situations where the advancement of an empire is prevented by the lack of raisins. Maybe we need some voicelines about those goods "Sir our kingdom lacks raisins" "Unfortunately we cannot build this before we have raisins" "Sire, due to the loss of our province, we no longer have raisins".
  5. Okay I have this exactly same problem. When choosing "I'll lead" option on combat the game sometimes just ends up showing the load screen but sounds keep playing about "here is the enemy, here is our army etc" but I never get to see anything but the load screen. Sometimes the game just crashes after load screen had loaded the combat. This instance it happened and here are my files: Player.log DxDiag.txt DxDiag.txt
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