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PhanQuan

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  1. 37 - Rework navigation skill, a fleet should be much faster than a land army, make landing fleet takes longer like when preparing to fight a battle, Navigation skill from tradition or knight should reduce the landing process, a landing fleet/army might be intercepted by both land army and sea fleet. add the ability to bombard the coastal province with fleet, if the fleet has siege equipment in the inventory slots, range of fleet should be lower than the castle/town so those places will not be easily bombarded. Strange Idea: Make army can only become a fleet if the faction or the knight has navigation skill, because no army can magically summon boats, they can cross rivers, or small crossing point like the Bophorus 38- Add faction's government type. The most common one is feudal system as default in the current game, Merchant republic for Italian, German and Russian merchant states, Horde for the steppe khans,... Merchant states have navigation in the first slot, allow to create/make fleet easiler in eearly game, Horde states have Leadership or a new Raiding skill as default, and it allow troops to raiding without declace war Feudal states have diplomacy as what they are best at, same with Theocracy
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